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Tune vehicles, levels a little.
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e13dd74ab4
commit
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@ -21,20 +21,6 @@ pub struct Level {
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impl Level {
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pub fn all() -> Vec<Level> {
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vec![
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Level {
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title: "Montlake".to_string(),
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description: "With the Montlake Market closed, how will you manage to bring cheer \
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to this sleepy little pocket of the city?"
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.to_string(),
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map: MapName::seattle("montlake"),
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start: osm::NodeID(53084814),
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minimap_zoom: 1,
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time_limit: Duration::seconds(50.0),
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goal: 20,
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unlock_upzones: 2,
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unlock_vehicles: vec![],
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},
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Level {
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title: "University District".to_string(),
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description: "Tear yourself away from all the bubble tea to deliver presents to \
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@ -44,10 +30,10 @@ impl Level {
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start: osm::NodeID(53162661),
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minimap_zoom: 1,
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time_limit: Duration::seconds(90.0),
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goal: 25,
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goal: 1000,
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unlock_upzones: 2,
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unlock_vehicles: vec!["bike".to_string()],
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unlock_upzones: 1,
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unlock_vehicles: vec!["sleigh".to_string()],
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},
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Level {
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title: "Wallingfjord".to_string(),
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@ -66,7 +52,7 @@ impl Level {
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// TODO Super dense, starting point isn't even near apartments, run out of gifts after
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// a few buildings. Unexpectedly hard!
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Level {
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title: "South Lake Union".to_string(),
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title: "South Pole Union".to_string(),
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description: "Don't get turned around in all of the construction while you \
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deliver to the apartments here!"
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.to_string(),
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@ -79,6 +65,20 @@ impl Level {
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unlock_upzones: 2,
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unlock_vehicles: vec![],
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},
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Level {
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title: "Montlake".to_string(),
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description: "With the Montlake Market closed, how will you manage to bring cheer \
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to this sleepy little pocket of the city?"
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.to_string(),
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map: MapName::seattle("montlake"),
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start: osm::NodeID(53084814),
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minimap_zoom: 1,
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time_limit: Duration::minutes(3),
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goal: 1000,
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unlock_upzones: 2,
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unlock_vehicles: vec![],
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},
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Level {
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title: "Magnolia".to_string(),
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description: "Struggle past the intense hills and restrictive zoning to tackle \
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@ -75,8 +75,8 @@ impl Session {
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high_scores,
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levels_unlocked: 1,
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current_vehicle: "sleigh".to_string(),
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vehicles_unlocked: vec!["sleigh".to_string()].into_iter().collect(),
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current_vehicle: "bike".to_string(),
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vehicles_unlocked: vec!["bike".to_string()].into_iter().collect(),
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upzones_unlocked: 0,
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music: Music::empty(),
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@ -177,6 +177,7 @@ impl Credits {
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link(ctx, "Land use data from Seattle GeoData", "https://data-seattlecitygis.opendata.arcgis.com/datasets/current-land-use-zoning-detail"),
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link(ctx, "Music by Royalty Free Music", "https://soundcloud.com/royaltyfreebackgroundmusic/creative-commons-music-4061"),
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link(ctx, "Fonts and icons by various sources", "https://dabreegster.github.io/abstreet/howto/#data-source-licensing"),
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"Playtesting by Fridgehaus".draw_text(ctx),
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Btn::text_bg2("Back").build_def(ctx, Key::Enter).centered_horiz(),
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]))
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.build(ctx),
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@ -15,24 +15,24 @@ pub struct Vehicle {
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impl Vehicle {
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pub fn get(name: &str) -> Vehicle {
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match name {
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"sleigh" => Vehicle {
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name: "sleigh".to_string(),
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speed: Speed::miles_per_hour(30.0),
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max_energy: 20,
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draw_frames: vec!["sleigh.svg"],
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scale: 0.08,
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},
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"bike" => Vehicle {
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name: "bike".to_string(),
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speed: Speed::miles_per_hour(40.0),
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max_energy: 50,
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speed: Speed::miles_per_hour(30.0),
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max_energy: 100,
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draw_frames: vec!["bike1.svg", "bike2.svg", "bike1.svg", "bike3.svg"],
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scale: 0.05,
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},
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"sleigh" => Vehicle {
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name: "sleigh".to_string(),
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speed: Speed::miles_per_hour(25.0),
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max_energy: 200,
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draw_frames: vec!["sleigh.svg"],
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scale: 0.08,
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},
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"cargo bike" => Vehicle {
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name: "cargo bike".to_string(),
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