Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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2020-12-17 10:26:21 -08:00
.github/workflows Try caching builds again on mac [rebuild] [release] 2020-12-13 16:50:14 -08:00
abstutil replace custom logger with env_logger (#414) 2020-12-07 12:58:47 -08:00
book Add an API call to estimate the best-case duration of a trip. #392 2020-12-16 09:42:50 -08:00
collisions Display tooltips in the collision viewer. #87 2020-11-10 12:49:08 -08:00
convert_osm Infer parking tags better for dual_carriageway=yes. Also stop inferring parking on trunk roads like Aurora. And pull in fresh Seattle OSM, with lots of dual_carriageways tagged. #230 2020-11-14 17:32:34 -08:00
data Make the one-mode path guesses more precise in their start/end locations. Noticeable effect is in the freeform agent spawner, the paths actually go between buildings now, instead of lane starts. 2020-12-16 15:49:03 -08:00
experiment Tune vehicles, levels a little. 2020-12-17 10:26:21 -08:00
fifteen_min Simplify the trace API even more -- everyone but the simulation deals with unmodified paths and wants the original start 2020-12-16 16:14:33 -08:00
game Simplify the trace API even more -- everyone but the simulation deals with unmodified paths and wants the original start 2020-12-16 16:14:33 -08:00
geom Regularly import Salzburg. #366 2020-12-15 06:02:06 -08:00
headless Make the one-mode path guesses more precise in their start/end locations. Noticeable effect is in the freeform agent spawner, the paths actually go between buildings now, instead of lane starts. 2020-12-16 15:49:03 -08:00
importer Regularly import Salzburg. #366 2020-12-15 06:02:06 -08:00
kml Allow and ignore a 3rd coordinate in KML files 2020-12-10 12:02:35 -08:00
map_editor Refactor: Rename txt.render_to_batch to txt.render_autocropped, and make 2020-12-15 11:35:40 -08:00
map_gui Refactor: GeomBatch::load_svg directly takes EventCtx or GfxCtx. The prerender struct should ultimately not be exposed outside of widgetry. 2020-12-15 11:44:58 -08:00
map_model Simplify the trace API even more -- everyone but the simulation deals with unmodified paths and wants the original start 2020-12-16 16:14:33 -08:00
osm_viewer Move the legend to the minimap in the experiment, by parameterizing the 2020-12-07 14:42:49 -08:00
parking_mapper Give SimpleApp a way to stash session-wide state. First use case is high scores for the experiment. 2020-12-04 15:08:15 -08:00
popdat Much needed refactor: map.pathfind() returns a Result, stating the failed request. Many call sites were cloning the request and doing this anyway. 2020-12-16 10:06:12 -08:00
release Run the experiment on the web 2020-12-02 13:44:10 -08:00
sim Simplify the trace API even more -- everyone but the simulation deals with unmodified paths and wants the original start 2020-12-16 16:14:33 -08:00
tests Remove PersonID from Scenario; the simulation will assign IDs sequentially. They're redundant. #258 2020-11-18 14:13:25 -08:00
traffic_seitan Plumb the intended TripMode for cancelled trips; instead make the trip duration optional. Breaking change for anyone using the API. Makes way more sense. [rebuild] [release] 2020-11-22 11:21:44 -08:00
updater Refactor github workflow, since most steps are OS-independent. Build all of the separate binaries. [rebuild] [release] 2020-11-29 16:01:18 -08:00
widgetry Make the title screen more legible, add full credits. [rebuild] 2020-12-15 13:43:33 -08:00
widgetry_demo Refactor: GeomBatch::load_svg directly takes EventCtx or GfxCtx. The prerender struct should ultimately not be exposed outside of widgetry. 2020-12-15 11:44:58 -08:00
.gitignore Regularly import Salzburg. #366 2020-12-15 06:02:06 -08:00
Cargo.lock census areas import (#425) 2020-12-14 17:48:47 -08:00
Cargo.toml census areas import (#425) 2020-12-14 17:48:47 -08:00
clippy.sh round of clippy. not fixing everything. 2019-12-11 16:17:15 -08:00
format_md.sh Fix more broken links. Sadly can't enable linkcheck, because it has two false positives. 2020-09-24 19:37:16 -07:00
import.sh util to convert geojson to osmosis polygon (#309) 2020-09-02 15:29:25 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md new release 2020-12-13 19:06:48 -08:00
rgrep.sh Set up a test scenario for lane-changing to reproduce #382. The same 2020-11-11 11:33:47 -08:00
rustfmt.toml tweaking rustfmt options; the long literal string vecs in tutorial look awful 2020-01-21 15:20:02 -08:00

A/B Street

Ever been stuck in traffic on a bus, wondering why is there legal street parking instead of a dedicated bus lane? A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

Show, don't tell

Alpha release trailer

Find a problem:

exploring_traffic

Make some changes:

editing_map

Measure the effects:

evaluating_impacts

Documentation

Roadmap and contributing

See the roadmap for current work, including ways to help. If you want to bring this to your city or if you're skilled in design, traffic simulation, data visualization, or civic/government outreach, please contact Dustin Carlino at dabreegster@gmail.com. Follow r/abstreet for weekly updates or @CarlinoDustin for occasional videos of recent progress.

Project mission

If you fix some traffic problem while playing A/B Street, my ultimate goal is for your changes to become a real proposal for adjusting Seattle's infrastructure. A/B Street is of course a game, using a simplified approach to traffic modeling, so city governments still have to evaluate proposals using their existing methods. A/B Street is intended as a conversation starter and tool to communicate ideas with interactive visualizations.

Why not leave city planning to professionals? People are local experts on the small slice of the city they interact with daily -- the one left turn lane that always backs up or a certain set of poorly timed walk signals. Laura Adler writes:

"Only with simple, accessible simulation programs can citizens become active generators of their own urban visions, not just passive recipients of options laid out by government officials."

Existing urban planning software is either proprietary or hard to use. A/B Street strives to be highly accessible, by being a fun, engaging game. See here for more guiding principles.

Credits

Core team:

Others:

Data: