Dustin Carlino
|
02bc78002f
|
drawing individual cars, without handling transitions yet
|
2019-02-19 17:26:23 -08:00 |
|
Dustin Carlino
|
6aafb908b6
|
randomize spawned paths a bit
|
2019-02-19 16:17:26 -08:00 |
|
Dustin Carlino
|
28984075cc
|
spawn some conflicting traffic
|
2019-02-19 16:10:00 -08:00 |
|
Dustin Carlino
|
23aea90b2d
|
draw freeflow group better
|
2019-02-19 15:46:50 -08:00 |
|
Dustin Carlino
|
8ec2303f48
|
basic intersection modeling with new DES
|
2019-02-19 14:52:53 -08:00 |
|
Dustin Carlino
|
7a8088f772
|
actually, trying a new idea for a DES model
|
2019-02-19 14:34:39 -08:00 |
|
Dustin Carlino
|
af59307c71
|
adjust the debug_areas stuff when unzoomed
|
2019-02-18 19:06:41 -08:00 |
|
Dustin Carlino
|
e4e07e7ba6
|
make it easier to debug areas
|
2019-02-18 15:56:15 -08:00 |
|
Dustin Carlino
|
49d00c8907
|
binary search intervals
|
2019-02-18 14:53:57 -08:00 |
|
Dustin Carlino
|
914f5a6642
|
check for cars too close during the stress test
|
2019-02-18 14:38:57 -08:00 |
|
Dustin Carlino
|
2e967af830
|
robustifying car following even more. passes all tests and looks pretty
good!
|
2019-02-18 14:18:50 -08:00 |
|
Dustin Carlino
|
c7ee1fa051
|
investigating problems with more followers. some fixes.
|
2019-02-18 11:08:31 -08:00 |
|
Dustin Carlino
|
633ddde2f3
|
detect intersection of two freeflow intervals
|
2019-02-17 20:12:30 -08:00 |
|
Dustin Carlino
|
27ad53e9e6
|
WIP runtime checks that nothing's too close
|
2019-02-17 19:34:01 -08:00 |
|
Dustin Carlino
|
b45766e09a
|
handling some weird cases, making test pass everywhere
|
2019-02-17 19:19:08 -08:00 |
|
Dustin Carlino
|
b8fc610997
|
moving interval validations around. no point in doing them up-front.
remove useless hit_speed.
|
2019-02-17 18:30:02 -08:00 |
|
Dustin Carlino
|
43dad4090a
|
factor in dist_behind to original intersection check. looks really good
overall! but not robust yet
|
2019-02-17 17:22:30 -08:00 |
|
Dustin Carlino
|
8944438164
|
fix end time for all intervals
|
2019-02-17 17:04:00 -08:00 |
|
Dustin Carlino
|
46a8414f21
|
make quadratic dist work for DES. seems to work! but need to adjust ALL
intervals...
|
2019-02-17 16:48:37 -08:00 |
|
Dustin Carlino
|
e1259587cb
|
updating OSM source. some tweaks to make things work.
|
2019-02-17 15:58:04 -08:00 |
|
Dustin Carlino
|
5830908604
|
version control checksums of screencaps for all maps... well,
still not small_seattle. :P
|
2019-02-17 14:27:48 -08:00 |
|
Dustin Carlino
|
ad16247695
|
active agents per road in unzoomed mode
|
2019-02-16 17:55:02 -08:00 |
|
Dustin Carlino
|
2578219610
|
skip spawning vehicles when they wont fit in the requested spot. improve
some error messages related to spawning and add a timer for an
apparently very slow step
|
2019-02-16 11:51:42 -08:00 |
|
Dustin Carlino
|
c388d1f772
|
disabled DES quadratic distance... but some other improvements
|
2019-02-15 14:57:50 -08:00 |
|
Dustin Carlino
|
cee4c8750e
|
spawn a few more cars when there's room
|
2019-02-15 13:15:17 -08:00 |
|
Dustin Carlino
|
8aee575056
|
make follower proceed to end of lane after following. and classify
intervals for easier reading.
|
2019-02-15 13:05:53 -08:00 |
|
Dustin Carlino
|
6b0a70268c
|
clean up some interval epsilon stuff a bit
|
2019-02-15 12:55:36 -08:00 |
|
Dustin Carlino
|
cb6595574d
|
make basic car following work on short lane. has epsilon hacks kind of
spread around, but seems solid.
|
2019-02-15 12:24:27 -08:00 |
|
Dustin Carlino
|
5a350f5ec2
|
DES cars cross short roads correctly!
|
2019-02-15 11:26:31 -08:00 |
|
Dustin Carlino
|
ab5fa6025e
|
slight optimization to DrawBuilding
|
2019-02-15 09:06:48 -08:00 |
|
Dustin Carlino
|
a52bea9835
|
some steps to closing off incomplete areas better... mostly stuff to
quickly iterate on this problem later
|
2019-02-15 09:03:02 -08:00 |
|
Dustin Carlino
|
0c81234b56
|
script to reimport and reprecompute a single map. add golf course areas.
|
2019-02-14 19:05:29 -08:00 |
|
Dustin Carlino
|
b366a2dccd
|
mouseover areas by flag
|
2019-02-14 18:42:24 -08:00 |
|
Dustin Carlino
|
134756fb22
|
simplify DrawLane a bit
|
2019-02-14 18:29:36 -08:00 |
|
Dustin Carlino
|
1fb3739c71
|
remove unnecessary flags; buildings and areas are always fast to draw now
|
2019-02-14 17:57:15 -08:00 |
|
Dustin Carlino
|
7fb9f721e1
|
store Area as a Polygon natively in Map
|
2019-02-14 17:35:34 -08:00 |
|
Dustin Carlino
|
cfe9a8d662
|
dont redraw stuff that gets drawn anyway in the big batch
|
2019-02-14 17:27:41 -08:00 |
|
Dustin Carlino
|
f37415bfaa
|
fundamentally different behavior when zoomed in vs not
|
2019-02-14 17:14:01 -08:00 |
|
Dustin Carlino
|
65307e66f5
|
batch all parcels too
|
2019-02-14 16:56:33 -08:00 |
|
Dustin Carlino
|
e445f972dd
|
move ToggleableLayers out of ezgui, stop associating a zoom with them
|
2019-02-14 16:51:27 -08:00 |
|
Dustin Carlino
|
c3cbd47645
|
organize DES model code a bit
|
2019-02-14 14:00:44 -08:00 |
|
Dustin Carlino
|
06c8ed72a9
|
flag-based profiling of GUI
|
2019-02-14 13:16:43 -08:00 |
|
Dustin Carlino
|
ee16c864c5
|
batch layers of stuff together to reduce draw calls. helps performance
MASSIVELY when zoomed out.
|
2019-02-14 12:37:33 -08:00 |
|
Dustin Carlino
|
b40770edae
|
adjust clipping instead of leaving stuff in sometimes
|
2019-02-12 15:56:23 -08:00 |
|
Dustin Carlino
|
a2e2c3311e
|
drawing border arrows way better
|
2019-02-12 14:42:03 -08:00 |
|
Dustin Carlino
|
adcf5ca2a8
|
tune min zoom levels a bit
|
2019-02-12 13:09:36 -08:00 |
|
Dustin Carlino
|
f91fbb67d6
|
remove duplicated polygon from DrawBuilding by passing in map
|
2019-02-12 12:37:29 -08:00 |
|
Dustin Carlino
|
b8eec25116
|
store Polygon in Building natively
|
2019-02-12 12:28:12 -08:00 |
|
Dustin Carlino
|
21ddbc2ecc
|
very primitive breakdown of where memory is going
|
2019-02-12 12:11:10 -08:00 |
|
Dustin Carlino
|
e8b80526ae
|
making a separate DrawRoad. thick bands at low zoom, yellow center line at high zoom.
|
2019-02-12 09:16:33 -08:00 |
|