- Simple -- one OpenGL call and feeding to the awesome image crate
- Faster -- seemingly don't need the sleep() for whatever vsync problems
- Portable -- doesn't use the Linux scrot tool
- I can switch windows and wiggle the cursor with impunity while this runs
One disadvantage: screencaps in S3 are now slightly larger PNGs, because
for some reason, the image/gif feature is super slow, even in release
mode.
For now, this makes the process of screenshot diffing map changes
easier. But it also might help with producing raster tiles for Leaflet. #440
Also, had to regenerate lakeslice because of the previous change --
it had an old adaptive signal baked in.
widgetry, geom, and abstutil may wind up on crates.io in some form to
let other projects use widgetry. abstio has A/B Street-specific tricks
for reading data on native/web. Note widgetry still depends on abstio,
will figure out how to clean that up next.
Originally it was split out to organize a separate volunteer mapping
effort, but that never took off, and it's unlikely to happen. When we
have to occasionally update the prebaked signal data for some
intersections, it's unnecessary friction to update the other repo.
map_editor. It was nuked in 182f5139a5,
when I decided the MapFixes approach wasn't worth it. #114
The restored version doesn't attempt to handle turn restrictions again
yet.
* Add a Variable phase
Variable provides a min duration, a delay duration, and an additional duration. The maximum cycle time is min + additional. Once min has been exhausted, if there is demand, the cycle is extended by delay until there isn't any demand or the additional duration has been consumed.
#295
depends on.
The goal is to be able to split things like the OSM viewer, parking
mapper, and 15 min tool into separate crates from the game, while still
sharing lots of code.
showed this is faster than downloading the uncompressed files, but of
course it probably depends on network speed vs CPU. #326
Also cut over the updater to use gzipped files using flate, instead of
single-file .zip's. [rebuild]
* On the web, load different maps by making asynchronous HTTP calls. #21
This is a very strange, specializd approach; it's unclear how it'll
generalize to reading scenarios and prebaked results. Ideally we could
call abstutil::read_binary as we currently do and somehow hide this async
trickery underneath, but I'm not sure how yet. In the meantime, this
moves us forward with the hack well-contained.
Next steps for web: stop bundling in all of data/system in the .wasm,
now that we can load from HTTP.
imported, because they referenced way IDs from before the service road
import. That happened after a bad Cargo.lock merge undid the effects of
pinning to the latest seattle_traffic_signals.
When I added web support in February, it was easier to get started with
stdweb, since it has the nice cargo web tool. However, stdweb is
unmaintained, winit is deprecating support for it, and the next steps
for web (downloading maps dynamically) have better support for web-sys.
With Alvin's guidance, I got
https://github.com/dabreegster/minimal_websys_winit_glow_demo working
first. This PR cuts A/B Street over too.
I tested abst and the widgetry demo in both native and web. The only
major regression from stdweb is the canvas placement and size. I
attempted some fixes, but at this point, I'll leave it as a smaller
followup instead.
https://github.com/koute/cargo-web/issues/217. After adding some
debugging to that tool, discovered the problem was generic-array, pulled
in by the new geo version. Forcing that to the older version fixes
things.
Just a few changes to make usvg not depend on Rustybuzz (which is still
in the middle of becoming a pure Rust library). It probably only works
with English fonts, but for the moment, it moves us forward.
uber-turns (sequences of turns through a few intersections) due to OSM
turn restrictions, we have to be a little careful how we sum up the cost
for the entire sequence, only rounding at the end.
proles: account for work capacity
previously all residents went to work on the map, but if the
neighborhood is mostly residential that meant they were "competing"
heavily for the scarce jobs available on the map.
with this commit, we do a better job of spreading worker/residential
demand to account for what is available, and fill in the gap with
off-map trip origins/desitinations.
e.g. if a neighborhood is mostly residential, we have folks commute off
of map. If a neighborhood is mostly commercial, we have folks commute
into the map.
* Read ImporterConfiguration from .toml file if present. Also check for presence of dependency programs.
* Actually use config.osmconvert instead of hard-coded 'osmconvert'
* Add curl to checked dependencies
* Don't require all fields to be present in importer.toml configuration. Fill in defaults.
* Remove unneeded slice
* Use json for importer config and use serde(default) attribute to simplify application of defaults
* Extract re_dependencies_callable from main.rs and remove dependency on Job
* Revert change to abstutil, use struct-level default attribute
* Add importer.json to .gitignore
* Make gunzip_args string instead of Option<string>