Commit Graph

5003 Commits

Author SHA1 Message Date
Dustin Carlino
07a8a21fec Cap the busiest road. Not actually working yet, because all the commands
to manage edits are stomping on each other. #325
2020-09-24 12:08:46 -07:00
Dustin Carlino
47061fcb6c Expose road throughput through the API. Start a second Python
experiment, refactor a bit. #325
2020-09-24 11:23:19 -07:00
Dustin Carlino
119e887425 New dashboard picker. #331 2020-09-24 10:40:18 -07:00
Dustin Carlino
597ef473f2 Upgrade most dependencies 2020-09-24 09:36:26 -07:00
Dustin Carlino
566f6a9e13 Port the Go experiment to Python 2020-09-23 15:00:38 -07:00
Dustin Carlino
de86258402 Inch towards new trip table design: hover color, move pagination controls. #331 2020-09-23 14:03:08 -07:00
Dustin Carlino
d77271f9d8 Export trip times to CSV [rebuild] 2020-09-23 13:06:22 -07:00
Dustin Carlino
6f1ffe66b5 Don't clip tooltip. #331 2020-09-23 12:02:59 -07:00
Dustin Carlino
fa0c5ee02c Multiple lane type transformations in bulk edit. #331 2020-09-23 11:55:19 -07:00
Michael Kirk
4a6ca209a5 fix tooltip z-level 2020-09-23 11:27:50 -07:00
Dustin Carlino
fb377d3326 Fix headless --edits; was forgetting to fully apply the edits 2020-09-23 08:46:32 -07:00
Dustin Carlino
6f110d9e7f Add unfinished trips table. #331 2020-09-22 16:18:03 -07:00
Dustin Carlino
938dab8e94 Determine border intersections exclusively from roads that cross the
clipping boundary. I don't remember why the more complicated thing came
about. This fixes a weird incoming border in SLU into an unreachable
intersection (which is more accurate) and doesn't seem to cause any
problems to normal or oneshot maps, with or without explicit clips.
2020-09-22 16:06:39 -07:00
Dustin Carlino
8faab3592a Refactor RawMap saving 2020-09-22 15:49:02 -07:00
Michael Kirk
66220e0a57 persist raw map artifact during oneshot import 2020-09-22 15:31:40 -07:00
Dustin Carlino
530a9ee4e4 Add a dashboard showing cancelled trips. Further refactor trip table
states along the way. #331
2020-09-22 14:16:51 -07:00
Dustin Carlino
f57bd57ac3 Avoid crashing for underground isometric buildings 2020-09-22 12:35:57 -07:00
Dustin Carlino
023bee5954 Simplify the parking table using the new API. Closes #53 2020-09-22 12:13:06 -07:00
Dustin Carlino
6a13ec0841 Refactor the trip table and parking overhead table into a generic table
API, with sorting, filtering, and pagination. This will be invaluable
when implementing more tables and the new table style (see Figma for
both). #53
2020-09-22 12:13:06 -07:00
Dustin Carlino
eecd933c2f upload new data for #340 2020-09-22 12:00:16 -07:00
Michael Kirk
848251fca4
use osm data for actual building height (#340) 2020-09-22 11:59:50 -07:00
Michael Kirk
59fec852a8
fix "don't draw" option for jump-to-delay (#339) 2020-09-21 13:42:01 -07:00
Dustin Carlino
31d888024b Display the 3 categories of trips in the table differently. Not
clickable yet. #331
2020-09-21 12:57:10 -07:00
Michael Kirk
8042ad414f
fix building overlap for isometric view (mostly) (#338) 2020-09-21 11:54:39 -07:00
Dustin Carlino
e1de43b75c Add a /map/set-edits API call 2020-09-21 10:18:02 -07:00
Dustin Carlino
a17ef9cc43 Get text rendering to work on WASM! #21
Just a few changes to make usvg not depend on Rustybuzz (which is still
in the middle of becoming a pure Rust library). It probably only works
with English fonts, but for the moment, it moves us forward.
2020-09-20 22:50:22 -07:00
Dustin Carlino
d402cedeb1 new release 2020-09-20 13:19:43 -07:00
Dustin Carlino
8e32314979 Style the loading screen and add tips/news. Closes #180 [rebuild] 2020-09-20 13:02:27 -07:00
Dustin Carlino
990aa74d03 More ways to find signal demand dash. #331 2020-09-20 10:18:18 -07:00
Dustin Carlino
3eb51d75a5 Sketch a polygon for bellevue 2020-09-19 13:52:09 -07:00
Dustin Carlino
4a07164394 Add the concept of trip purpose. Seed it from Soundcast data, or assign
it for the prolet robot model. Expose it in the trip info panel.

Total scenario size from 385MB to 412MB, but that's not so bad, and this
seems worth it.
2020-09-19 13:02:36 -07:00
Dustin Carlino
bb3342de27 Individual hitboxes for multiple signals in the sidebar. #331 2020-09-19 11:52:15 -07:00
Dustin Carlino
3c11dca9ba Remove the selection outline on the side panel when hovering on the map. About to flip the direction of this. #331 2020-09-19 11:17:25 -07:00
Dustin Carlino
3cc6a8ce12 And finally, a UI to tune offset between two signals! [rebuild] 2020-09-19 11:10:45 -07:00
Dustin Carlino
8170faa03c Start a UI to display absolute signal offsets and offsets relative to one chosen intersection 2020-09-19 11:10:45 -07:00
Dustin Carlino
08805f6a32 Rip out the old signal offset UI first. 2020-09-19 11:10:45 -07:00
Dustin Carlino
57e5183c2c Make signal demand explorer much nicer, with selectable movements. #331 2020-09-19 10:51:27 -07:00
Dustin Carlino
83ff6db16c Improve the signal demand dash with keys to change hour. And slightly
refactor styled keys in text.
2020-09-19 10:18:23 -07:00
Dustin Carlino
94eaa7010d Slightly improve current demand panel by adding outlines to all unselected arrows 2020-09-18 23:06:48 -07:00
Dustin Carlino
15af3846b1 Round driving costs for pathfinding more carefully. When we create
uber-turns (sequences of turns through a few intersections) due to OSM
turn restrictions, we have to be a little careful how we sum up the cost
for the entire sequence, only rounding at the end.
2020-09-18 15:39:35 -07:00
Dustin Carlino
66ee865ad1 Debug uber-turns by showing their cost in the viewer 2020-09-18 14:13:11 -07:00
Dustin Carlino
5dd761ceb9 Add an --edits flag to headless 2020-09-18 10:43:58 -07:00
Dustin Carlino
d9e50a7e38 Use .into() for specifying keys to widgetry more ergonomically. #253 2020-09-18 09:26:14 -07:00
Dustin Carlino
2f66a714d8 Adjust file naming dialog. Don't allow overwriting files at all. #331 2020-09-18 08:50:52 -07:00
Dustin Carlino
987f76ebdb Adjust signal editor arrow colors. #331 2020-09-18 08:30:25 -07:00
Michael Kirk
2b36b9f03a
add textured theme (#335) 2020-09-18 07:43:05 -07:00
Michael Kirk
cb84b729f6
FancyColor -> Fill (#334) 2020-09-17 23:34:25 -07:00
Dustin Carlino
16ed4ca457 Use crosswalk icons in the editor. #331 2020-09-17 18:42:20 -07:00
Michael Kirk
c0e2a611a0
introduce textures to rendering pipeline (#333) 2020-09-17 18:38:55 -07:00
Dustin Carlino
69622bb86d Overhaul traffic signal editor. Movements can be directly clicked now;
the turn icons (now circles) are just for currently banned turns. #331
[rebuild]

Still a little work left (tuning arrow styles and using special icons
for crosswalks), but this mostly seems to match Yuwen's design.
2020-09-17 17:21:36 -07:00