Several ways to output the results:
1) just write OSM tags to debug stuff, but keep the ways
2) write a KML file to visualize the perpendicular line checks
3) delete the cycleway and make it an attribute of roads instead
Many problems with the snapping heuristics, but enough progress to
commit disabled!
It maintains a JSON file of ways to merge that the importer also uses.
For maps fast to import, this is the nicest workflow. Unlike map_editor,
turns and trimmed roads can also be checked.
- initialization order
- reusing node ordering and applying edits
Importing, editing the map, and the basic scenario seem OK! --skip_ch
breaks, because of the lack of serialization
"engine" that just operates on raw usize IDs. Embed that enum in each of
the particular pathfinders. This way, we don't have to keep duplicating
logic to delegate requests, handle one-step edge cases, etc. And it also
sets us up to more easily try out other CH implementations like osm_ch,
without having to move around tons of code.
Still use fast_path's InputGraph as the "universal" format, for now.
This is a huge change... got map_model compiling at least. Some stubbed
out stuff.
lane that they're stuck behind them. Only record a risk exposure event
the first time, but let passing happen anywhere. #382
Also add scenario name to PrebakeSummary, to disambiguate the Poundbury
results.
now that my faster machine works again.
Running importer jobs in parallel is actually super hard, because
there's async stuff thrown in there now to download files.
fixes a very dramatic problem in the Green Lake map.
Regenerating everything...
Also added total trip time to the prebaked summary, to get a quick sense
if a change net helps or hurts and have a record in version control.
lane and both want to park in the same building or parking lot, they're
assigned the same spot. When the second one tries to use it, they pick
another. Now the second will still consider spots that they're directly
next to. #688
- handle when the equiv_pos of a driveway gets too close to the edge of
another lane
- make the updater workflow handle files from S3 that're a bit older
- remove pathfinding_avoiding_roads
- strip out old vehicle capping from map edit JSON, then fix up
proposals
- delete old capping API example
- temporarily give up on phinney; it starts gridlocking
- add broadmoor proposal link in-game
This collaboration is abandoned, the code slows down refactoring, and
if we started this idea again today, it'd be better to do it from
scratch anyway.
Regenerating everything.
supported!
- Had to skip over center turn lanes -- we're approaching the point where
we can model those realistically.
- Carefully deal with static blockages near the start of a lane to avoid
spillover. Observed near b3810 in greenlake. It's time to make equiv_pos
smarter...