Commit Graph

4319 Commits

Author SHA1 Message Date
Javed Nissar
1f58cbf16d
Refactor event update loop (#59)
* Refactor event update loop to enable multiple game update types

* Implement pan event to improve panning with cursor at edge of screen and
fixed formatting
2020-07-01 17:47:30 -07:00
Dustin Carlino
1422643973 finish the ezgui layout refactor. most things are way more consistent now, and with less code 2020-07-01 15:39:04 -07:00
Dustin Carlino
834f060462 yet more layout refactor 2020-07-01 15:31:52 -07:00
Dustin Carlino
f9cfe136e0 new save edits UI, not using wizard. using for:
- save as dialog
- loading new edits

still TODO:

- leaving sandbox mode
- final score challenge screen

part of #110
2020-07-01 13:11:58 -07:00
Dustin Carlino
ef51a8b9b8 more layout refactor 2020-07-01 12:11:00 -07:00
Dustin Carlino
54b4bd318e way simpler approach for two-step walking paths. fixes the silly loops. 2020-07-01 11:12:47 -07:00
Dustin Carlino
c61371a777 variant of row/col that have good default margins. starting a big
refactor to make everything consistent. not sure mechanical refactor is
right here. lots left, but a start.
2020-07-01 09:50:35 -07:00
Dustin Carlino
f90e506fbf the important stuff: adding a face browser to the ezgui demo 2020-07-01 09:04:55 -07:00
Dustin Carlino
c191ffde9a filter out broken edits (which happen due to schema changes) 2020-06-30 19:48:25 -07:00
Dustin Carlino
9b42d27e85 finally enable two-step pathfinding for pedestrians too. the weird hack
making this work: pedestrians will sometimes add an extra little
back-and-forth in their paths
2020-06-30 14:52:57 -07:00
Dustin Carlino
6696263a08 fix map_editor and headless build break, for #108 2020-06-30 13:49:24 -07:00
Dustin Carlino
2c7440b03f start representing access restrictions by mode 2020-06-30 13:15:57 -07:00
Dustin Carlino
2b4bf1172b start a UI for modifying access restrictions of zones. mostly just the
skeleton right now
2020-06-30 12:16:08 -07:00
Dustin Carlino
2b50e7969c refactor position 2020-06-29 20:55:36 -07:00
Dustin Carlino
71b8e16448 another stab at two-step walking pathfinding. prevents all crashes, but
pretty much nothing being found
2020-06-29 20:40:41 -07:00
Dustin Carlino
2e1612c3db try to handle walking around private zones too. gluing the paths
together is buggy, giving up for now and leaving disabled
2020-06-29 16:44:45 -07:00
Dustin Carlino
694b70c438 try something simpler for two-step pathfinding. maybe some code duplication, but way easier to reason about. i think this is now correct; just need equivalent for walking trips 2020-06-29 13:50:05 -07:00
Dustin Carlino
fafda7963b handle more cases for two-step pathfinding, but still many not working.
need to pull the main path search in
2020-06-29 12:03:34 -07:00
Dustin Carlino
4cd674ca35 start two-step pathfinding for starting/ending in private zones. not
handling interior trips or walking yet. failing to find a path in many
cases, but it's a first step.
2020-06-29 11:30:00 -07:00
Dustin Carlino
1617a3d3c1 skip missing maps in the city picker 2020-06-29 09:36:37 -07:00
Dustin Carlino
55266c25a8 new release 2020-06-28 19:49:55 -07:00
Dustin Carlino
6e6c27fcc4 another attempt to fix mac [rebuild] 2020-06-28 19:30:03 -07:00
Dustin Carlino
ac993115f5 workaround usvg mac build break [rebuild] 2020-06-28 19:05:44 -07:00
Dustin Carlino
a103c84a40 cluster private roads into zones. don't surface in the UI yet [rebuild] 2020-06-28 18:11:13 -07:00
Dustin Carlino
c97bd0fe4b some cleanup after #106. unbreak importer 2020-06-28 11:13:35 -07:00
phimuemue
a675e72d25
Avoid collect et al (#106)
* Avoid unconditional collect in get_lane_types

* Introduce Road::children(fwds)

Simplifies direction-aware lane retrieval.

* Simplify all_lanes

* Avoid unneeded collect

* Avoid some Vec copying

* Avoid unconditional collect

* Avoid some collect

* Avoid clone

* Avoid collect

* Avoid collect

* Avoid collect

* Avoid collect

* Avoid collect

* Avoid collect

Co-authored-by: Dustin Carlino <dabreegster@gmail.com>
2020-06-28 11:00:09 -07:00
Dustin Carlino
63d16a16c3 speed up the trip table tab. on lakeslice at 8am, down from ~0.3s to
~0.005s in release mode
2020-06-28 10:44:21 -07:00
Dustin Carlino
bb3da1f8eb Make a very primitive form of adaptive traffic signal phases. It should
be easier to write better policies now; this mostly does the work of
changing the map model and UI to handle variable timing. A small step
towards #91
2020-06-28 10:20:47 -07:00
Dustin Carlino
2733d3e791 pull down fresh OSM data, with some fixes along mlk. handle west seattle
bridge being tagged differently. also note some streets in CHAZ/CHOP
disappeared, because they're tagged as pedestrian ways currently. also
forced to pull down fresh traffic signal data to keep lakeslice running
2020-06-27 22:27:03 -07:00
Dustin Carlino
ae6c099bd5 start bringing in private broadmoor roads. omit from the CH, so trips will just fail without a path for now. 2020-06-27 16:19:48 -07:00
Dustin Carlino
a6b90d00d8 very simple modifier to cancel all trips for some percentage of people 2020-06-27 14:20:25 -07:00
Dustin Carlino
455b17faef start playing around with manchester 2020-06-27 12:32:03 -07:00
Dustin Carlino
90b556ac1f carve out a way to modify the weekday scenario in the UI. express the 5 day repeat using this 2020-06-27 11:56:45 -07:00
Dustin Carlino
2881341b63 make parking lots hideable. dont snap parking and sidewalk hints to
light rail. not regenerating all the maps again yet to avoid some churn
2020-06-26 17:02:14 -07:00
Dustin Carlino
eab0988bd8 hello light rail! just import the tracks, represent as a new lane type.
make clipping handle starts and ends separately
2020-06-26 16:47:18 -07:00
Dustin Carlino
16beebd1de use underlining to refer to edits, not quotes. only in some places. :\ 2020-06-26 14:13:12 -07:00
Dustin Carlino
bfd1b9c190 rotate labels on buses, now that i figured out how to do it reasonably on roads 2020-06-26 11:31:27 -07:00
Dustin Carlino
77fa6eb43d switch to upstream usvg, now with support for a loaded-once fontdb that
only uses bundled fonts, not system fonts. side effect is that
apparently the overpass font doesn't have ▼, so switch to a silly down
arrow for now
2020-06-26 11:22:22 -07:00
Dustin Carlino
ccb93d198f add a third opengl fallback that expresses no pixel reqs whatsoever, for #103 [rebuild] 2020-06-25 17:20:32 -07:00
Dustin Carlino
d254d49591 discard way less buildings, and match driveways away from intersections
more carefully
2020-06-25 16:34:44 -07:00
Dustin Carlino
7fa26dfc90 add a mode to draw every zoomed agent, to help flush out bugs like #98 and #72 faster 2020-06-25 10:55:17 -07:00
Dustin Carlino
b3a480b4c1 clean up old trip positions from Sim. implement the all-route debugger
in a more straightforward way
2020-06-25 09:20:54 -07:00
Dustin Carlino
bc6482c522 include camera state and edits in the crash report. would make it easier to repro #98 and #72 2020-06-25 09:02:50 -07:00
Jeff Raymakers
56277bbbad
fix math in city picker to use scale factor (#102)
Co-authored-by: Jeff Raymakers <jephy@gmail.com>
2020-06-24 23:02:05 -07:00
Tim Newsome
4ccd13c8e1
Round time to 10 minutes in jump to dialog (#100)
This allows me to quickly and precisely jump to the same time every
time.
2020-06-24 20:55:18 -07:00
Dustin Carlino
097b33c80a release another attempt at a windows fix 2020-06-24 17:20:21 -07:00
Dustin Carlino
79ddbb5a74 fallback to a minimal opengl context if needed. attempting to solve #79 [rebuild] 2020-06-24 16:11:44 -07:00
Dustin Carlino
915713babb to mitigate #95, add a setting to adjust scroll speed 2020-06-24 14:26:15 -07:00
Dustin Carlino
8f75e10ca7 revert back to using primary monitor size on linux only. fallout from b267997554 was that sometimes on linux when using --dev to jump directly into sandbox mode, the minimap and some panels are very screwed up, because they see incorrect window dims before the resize event. until all ezgui things properly handle resizing, do this 2020-06-24 14:01:34 -07:00
Dustin Carlino
dd13ade952 more fluidly jump from lane editor to intersection editors. but not vice
versa, because it'd be too easy to accidentally lose complicated
intersection edits
2020-06-24 13:49:09 -07:00