Javed Nissar
1f58cbf16d
Refactor event update loop ( #59 )
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* Refactor event update loop to enable multiple game update types
* Implement pan event to improve panning with cursor at edge of screen and
fixed formatting
2020-07-01 17:47:30 -07:00
Dustin Carlino
1422643973
finish the ezgui layout refactor. most things are way more consistent now, and with less code
2020-07-01 15:39:04 -07:00
Dustin Carlino
834f060462
yet more layout refactor
2020-07-01 15:31:52 -07:00
Dustin Carlino
f9cfe136e0
new save edits UI, not using wizard. using for:
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- save as dialog
- loading new edits
still TODO:
- leaving sandbox mode
- final score challenge screen
part of #110
2020-07-01 13:11:58 -07:00
Dustin Carlino
ef51a8b9b8
more layout refactor
2020-07-01 12:11:00 -07:00
Dustin Carlino
54b4bd318e
way simpler approach for two-step walking paths. fixes the silly loops.
2020-07-01 11:12:47 -07:00
Dustin Carlino
c61371a777
variant of row/col that have good default margins. starting a big
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refactor to make everything consistent. not sure mechanical refactor is
right here. lots left, but a start.
2020-07-01 09:50:35 -07:00
Dustin Carlino
f90e506fbf
the important stuff: adding a face browser to the ezgui demo
2020-07-01 09:04:55 -07:00
Dustin Carlino
c191ffde9a
filter out broken edits (which happen due to schema changes)
2020-06-30 19:48:25 -07:00
Dustin Carlino
9b42d27e85
finally enable two-step pathfinding for pedestrians too. the weird hack
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making this work: pedestrians will sometimes add an extra little
back-and-forth in their paths
2020-06-30 14:52:57 -07:00
Dustin Carlino
6696263a08
fix map_editor and headless build break, for #108
2020-06-30 13:49:24 -07:00
Dustin Carlino
2c7440b03f
start representing access restrictions by mode
2020-06-30 13:15:57 -07:00
Dustin Carlino
2b4bf1172b
start a UI for modifying access restrictions of zones. mostly just the
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skeleton right now
2020-06-30 12:16:08 -07:00
Dustin Carlino
2b50e7969c
refactor position
2020-06-29 20:55:36 -07:00
Dustin Carlino
71b8e16448
another stab at two-step walking pathfinding. prevents all crashes, but
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pretty much nothing being found
2020-06-29 20:40:41 -07:00
Dustin Carlino
2e1612c3db
try to handle walking around private zones too. gluing the paths
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together is buggy, giving up for now and leaving disabled
2020-06-29 16:44:45 -07:00
Dustin Carlino
694b70c438
try something simpler for two-step pathfinding. maybe some code duplication, but way easier to reason about. i think this is now correct; just need equivalent for walking trips
2020-06-29 13:50:05 -07:00
Dustin Carlino
fafda7963b
handle more cases for two-step pathfinding, but still many not working.
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need to pull the main path search in
2020-06-29 12:03:34 -07:00
Dustin Carlino
4cd674ca35
start two-step pathfinding for starting/ending in private zones. not
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handling interior trips or walking yet. failing to find a path in many
cases, but it's a first step.
2020-06-29 11:30:00 -07:00
Dustin Carlino
1617a3d3c1
skip missing maps in the city picker
2020-06-29 09:36:37 -07:00
Dustin Carlino
55266c25a8
new release
2020-06-28 19:49:55 -07:00
Dustin Carlino
6e6c27fcc4
another attempt to fix mac [rebuild]
2020-06-28 19:30:03 -07:00
Dustin Carlino
ac993115f5
workaround usvg mac build break [rebuild]
2020-06-28 19:05:44 -07:00
Dustin Carlino
a103c84a40
cluster private roads into zones. don't surface in the UI yet [rebuild]
2020-06-28 18:11:13 -07:00
Dustin Carlino
c97bd0fe4b
some cleanup after #106 . unbreak importer
2020-06-28 11:13:35 -07:00
phimuemue
a675e72d25
Avoid collect et al ( #106 )
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* Avoid unconditional collect in get_lane_types
* Introduce Road::children(fwds)
Simplifies direction-aware lane retrieval.
* Simplify all_lanes
* Avoid unneeded collect
* Avoid some Vec copying
* Avoid unconditional collect
* Avoid some collect
* Avoid clone
* Avoid collect
* Avoid collect
* Avoid collect
* Avoid collect
* Avoid collect
* Avoid collect
Co-authored-by: Dustin Carlino <dabreegster@gmail.com>
2020-06-28 11:00:09 -07:00
Dustin Carlino
63d16a16c3
speed up the trip table tab. on lakeslice at 8am, down from ~0.3s to
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~0.005s in release mode
2020-06-28 10:44:21 -07:00
Dustin Carlino
bb3da1f8eb
Make a very primitive form of adaptive traffic signal phases. It should
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be easier to write better policies now; this mostly does the work of
changing the map model and UI to handle variable timing. A small step
towards #91
2020-06-28 10:20:47 -07:00
Dustin Carlino
2733d3e791
pull down fresh OSM data, with some fixes along mlk. handle west seattle
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bridge being tagged differently. also note some streets in CHAZ/CHOP
disappeared, because they're tagged as pedestrian ways currently. also
forced to pull down fresh traffic signal data to keep lakeslice running
2020-06-27 22:27:03 -07:00
Dustin Carlino
ae6c099bd5
start bringing in private broadmoor roads. omit from the CH, so trips will just fail without a path for now.
2020-06-27 16:19:48 -07:00
Dustin Carlino
a6b90d00d8
very simple modifier to cancel all trips for some percentage of people
2020-06-27 14:20:25 -07:00
Dustin Carlino
455b17faef
start playing around with manchester
2020-06-27 12:32:03 -07:00
Dustin Carlino
90b556ac1f
carve out a way to modify the weekday scenario in the UI. express the 5 day repeat using this
2020-06-27 11:56:45 -07:00
Dustin Carlino
2881341b63
make parking lots hideable. dont snap parking and sidewalk hints to
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light rail. not regenerating all the maps again yet to avoid some churn
2020-06-26 17:02:14 -07:00
Dustin Carlino
eab0988bd8
hello light rail! just import the tracks, represent as a new lane type.
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make clipping handle starts and ends separately
2020-06-26 16:47:18 -07:00
Dustin Carlino
16beebd1de
use underlining to refer to edits, not quotes. only in some places. :\
2020-06-26 14:13:12 -07:00
Dustin Carlino
bfd1b9c190
rotate labels on buses, now that i figured out how to do it reasonably on roads
2020-06-26 11:31:27 -07:00
Dustin Carlino
77fa6eb43d
switch to upstream usvg, now with support for a loaded-once fontdb that
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only uses bundled fonts, not system fonts. side effect is that
apparently the overpass font doesn't have ▼, so switch to a silly down
arrow for now
2020-06-26 11:22:22 -07:00
Dustin Carlino
ccb93d198f
add a third opengl fallback that expresses no pixel reqs whatsoever, for #103 [rebuild]
2020-06-25 17:20:32 -07:00
Dustin Carlino
d254d49591
discard way less buildings, and match driveways away from intersections
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more carefully
2020-06-25 16:34:44 -07:00
Dustin Carlino
7fa26dfc90
add a mode to draw every zoomed agent, to help flush out bugs like #98 and #72 faster
2020-06-25 10:55:17 -07:00
Dustin Carlino
b3a480b4c1
clean up old trip positions from Sim. implement the all-route debugger
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in a more straightforward way
2020-06-25 09:20:54 -07:00
Dustin Carlino
bc6482c522
include camera state and edits in the crash report. would make it easier to repro #98 and #72
2020-06-25 09:02:50 -07:00
Jeff Raymakers
56277bbbad
fix math in city picker to use scale factor ( #102 )
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Co-authored-by: Jeff Raymakers <jephy@gmail.com>
2020-06-24 23:02:05 -07:00
Tim Newsome
4ccd13c8e1
Round time to 10 minutes in jump to dialog ( #100 )
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This allows me to quickly and precisely jump to the same time every
time.
2020-06-24 20:55:18 -07:00
Dustin Carlino
097b33c80a
release another attempt at a windows fix
2020-06-24 17:20:21 -07:00
Dustin Carlino
79ddbb5a74
fallback to a minimal opengl context if needed. attempting to solve #79 [rebuild]
2020-06-24 16:11:44 -07:00
Dustin Carlino
915713babb
to mitigate #95 , add a setting to adjust scroll speed
2020-06-24 14:26:15 -07:00
Dustin Carlino
8f75e10ca7
revert back to using primary monitor size on linux only. fallout from b267997554
was that sometimes on linux when using --dev to jump directly into sandbox mode, the minimap and some panels are very screwed up, because they see incorrect window dims before the resize event. until all ezgui things properly handle resizing, do this
2020-06-24 14:01:34 -07:00
Dustin Carlino
dd13ade952
more fluidly jump from lane editor to intersection editors. but not vice
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versa, because it'd be too easy to accidentally lose complicated
intersection edits
2020-06-24 13:49:09 -07:00