Dustin Carlino
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c2306ef47a
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forking aorta driving model from parametric one...
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2018-08-04 08:03:55 -07:00 |
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Dustin Carlino
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87d040f061
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first making driving stuff private, before making a second driving model
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2018-08-03 14:32:08 -07:00 |
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Dustin Carlino
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7f6bc5aac4
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refactoring selection plugin, dont popup tooltips without Ctrl
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2018-08-03 14:11:15 -07:00 |
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Dustin Carlino
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73eaf4818f
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draw thick border around buildings
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2018-08-02 12:42:43 -07:00 |
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Dustin Carlino
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d47912e13c
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hide turn icons when lane is hidden
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2018-08-02 12:24:19 -07:00 |
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Dustin Carlino
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67c81df83f
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draw stopping buffer for cars
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2018-08-02 11:15:47 -07:00 |
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Dustin Carlino
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1348db1288
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different colors for cars and peds
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2018-08-01 15:06:23 -07:00 |
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Dustin Carlino
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a4b8c2247f
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debugging for intersections
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2018-08-01 14:39:38 -07:00 |
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Dustin Carlino
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5ad6f53607
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use new dimensioned version, letting us serialize maps and clean up
hacks elsewhere
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2018-08-01 14:05:38 -07:00 |
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Dustin Carlino
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73f4c95bd0
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test to make sure savestating stays deterministic
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2018-08-01 13:37:26 -07:00 |
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Dustin Carlino
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890f6541af
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turns between sidewalks were getting conflated after the TurnID change; adding parent intersection fixes it. should fix ped warping problem.
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2018-08-01 13:31:14 -07:00 |
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Dustin Carlino
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ec38ccc11e
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refactoring common code in intersections
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2018-08-01 11:38:35 -07:00 |
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Dustin Carlino
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aaf2933768
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debug cars and peds
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2018-08-01 09:35:02 -07:00 |
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Dustin Carlino
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3941621127
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draw ped waiting for a turn
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2018-07-31 20:31:41 -07:00 |
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Dustin Carlino
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c7aced1112
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coloring pedestrians differently when selected
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2018-07-31 13:56:14 -07:00 |
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Dustin Carlino
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473b5bf22e
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handle missing objects in warp plugin
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2018-07-31 13:49:04 -07:00 |
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Dustin Carlino
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296e16aea9
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warp to agents
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2018-07-31 13:25:03 -07:00 |
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Dustin Carlino
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a91359a66f
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render buildings earlier so paths dont overlap sidewalks
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2018-07-30 20:51:53 -07:00 |
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Dustin Carlino
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c7bf59dde0
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refactor serde multimap helper
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2018-07-30 17:39:15 -07:00 |
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Dustin Carlino
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c874d432f9
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revamping walking sim to match driving. may have some warping bugs...
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2018-07-30 17:28:14 -07:00 |
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Dustin Carlino
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cc8c6453ac
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make walking sim state match driving, with a kind of SimQueue equivalent
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2018-07-30 17:03:33 -07:00 |
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Dustin Carlino
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af706f72e1
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making the new protocol for agent/intersection interaction. it works!
\o/
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2018-07-30 16:10:39 -07:00 |
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Dustin Carlino
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fe62537ee3
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moving part of car behavior to an immutable reaction to a worldview
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2018-07-30 15:11:15 -07:00 |
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Dustin Carlino
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6cc8489dfa
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reduce some visibility
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2018-07-30 15:01:41 -07:00 |
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Dustin Carlino
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93815c91f0
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argh, broke serialization again. refactoring a nice btreemap solution
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2018-07-30 14:50:53 -07:00 |
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Dustin Carlino
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7205e6d926
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lifting intersection sim state out of driving
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2018-07-30 14:39:15 -07:00 |
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Dustin Carlino
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d4f2966a5d
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changing API of intersection policies to allow for peds
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2018-07-30 14:22:36 -07:00 |
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Dustin Carlino
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19133adad8
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fixed the broken savestating; custom multimap serialization was just
plain wrong
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2018-07-30 13:30:30 -07:00 |
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Dustin Carlino
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c9b890e44c
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hash to btree, for easier comparison in serializtion
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2018-07-29 16:58:41 -07:00 |
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Dustin Carlino
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af6b7c08ac
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fixing sim serialization after TurnID became a tuple struct
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2018-07-29 16:34:47 -07:00 |
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Dustin Carlino
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cce85994f6
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dont need a sort anymore... actually, can't run the determinism test
right now
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2018-07-29 15:51:06 -07:00 |
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Dustin Carlino
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1cf2ca435e
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display cars/peds at low zoom levels in intersections
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2018-07-28 11:21:46 -07:00 |
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Dustin Carlino
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ac0f580ef1
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adjust when color picker runs, to avoid a key conflict
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2018-07-28 11:12:28 -07:00 |
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Dustin Carlino
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298babc85d
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parallelizing parked->driving car pathfinding too
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2018-07-28 11:02:28 -07:00 |
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Dustin Carlino
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f732335ed8
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parallelizing pathfinding for pedestrians
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2018-07-27 15:51:44 -07:00 |
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Dustin Carlino
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30eb23816c
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deduping biking and driving turns, fixing a turn icon offset glitch
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2018-07-27 11:46:03 -07:00 |
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Dustin Carlino
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b6a9e2e1a4
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dont make u-turns unless really at a dead-end
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2018-07-26 17:08:50 -07:00 |
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Dustin Carlino
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3fa06fd032
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dont repeat keypress manually in OSD message
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2018-07-26 14:28:01 -07:00 |
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Dustin Carlino
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d5f002e35c
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incoming/outgoing roads made no sense. oops.
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2018-07-26 13:42:27 -07:00 |
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Dustin Carlino
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ab986a3a8a
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debugging turn-making funkiness
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2018-07-26 13:18:37 -07:00 |
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Dustin Carlino
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d22d955dbb
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deleting and adding turns when edited
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2018-07-26 13:06:37 -07:00 |
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Dustin Carlino
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7b4df16c8e
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printing reasons why edits are invalid
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2018-07-26 12:14:37 -07:00 |
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Dustin Carlino
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904aa4449e
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editing lane types, vastly simplified, no turns yet
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2018-07-26 12:04:02 -07:00 |
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Dustin Carlino
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de54b917bc
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changing turns to have IDs thatll be stable across edits
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2018-07-25 19:01:47 -07:00 |
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Dustin Carlino
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3ed1bba5c9
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fixing encapsulation and delegation of stuff in sim layer
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2018-07-25 18:36:04 -07:00 |
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Dustin Carlino
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3e72f39121
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planning how to do live road edits
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2018-07-25 18:19:39 -07:00 |
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Dustin Carlino
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9200a5ef3d
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use pretty assertions
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2018-07-24 16:23:25 -07:00 |
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Dustin Carlino
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c321c07bd7
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make map use road edits when loading from scratch
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2018-07-24 16:06:25 -07:00 |
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Dustin Carlino
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120e7c5db1
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plumb through UI controls for road edits
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2018-07-24 15:43:01 -07:00 |
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Dustin Carlino
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2ba0647b7c
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saving and loading road edits in the UI
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2018-07-24 15:30:40 -07:00 |
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