Commit Graph

3699 Commits

Author SHA1 Message Date
Dustin Carlino
dba3893ee5 handle linear waterway areas 2018-09-16 15:38:33 -07:00
Dustin Carlino
304b4e929e detecting parks, swamps, waterways from OSM 2018-09-16 14:02:42 -07:00
Dustin Carlino
361755400d rendering for areas 2018-09-16 13:37:11 -07:00
Dustin Carlino
966d7bb03d adding Areas to map and UI; not instantiating them yet 2018-09-16 13:25:31 -07:00
Dustin Carlino
99f73b7e3d move some ID methods to the right place 2018-09-15 20:03:07 -07:00
Dustin Carlino
e4339436fc make bus stops a separate layer to render. easy! 2018-09-15 19:58:25 -07:00
Dustin Carlino
74ad9d0819 split bus stops into their own first-class object in the map model layer 2018-09-15 19:02:10 -07:00
Dustin Carlino
5a97a072c0 disable building boundary rendering; looks pretty cool without it 2018-09-15 17:06:23 -07:00
Dustin Carlino
e65f3aecc7 update to rust 1.29, re-run format 2018-09-15 16:54:00 -07:00
Dustin Carlino
35141dee40 at last, the satisfying collapsing of all the boilerplate color functions 2018-09-15 16:52:37 -07:00
Dustin Carlino
d7cebbe860 move default colors to each renderable, and remove turn colors
"plugin"
2018-09-15 16:43:12 -07:00
Dustin Carlino
008c63cd1a passing ctx to both plugins and renderers, so we can debug lanes 2018-09-15 14:56:21 -07:00
Dustin Carlino
269642a984 give plugins a better way to express color 2018-09-14 22:18:49 -07:00
Dustin Carlino
35c8447f84 tune MIN_ZOOM_FOR_MOUSEOVER 2018-09-14 13:23:39 -07:00
Dustin Carlino
c08477a9e9 draw lane details with generic quadtree, based on render options 2018-09-14 13:18:02 -07:00
Dustin Carlino
1c5386c011 draw building front paths again with generic quadtree 2018-09-14 13:04:10 -07:00
Dustin Carlino
772ab784a7 generic quadtree support for show_turn_icons 2018-09-14 13:01:28 -07:00
Dustin Carlino
423044a69d generic quadtree support for ToggleableLayers 2018-09-14 12:55:30 -07:00
Dustin Carlino
4a46990457 generic quadtree - initial round. broke some features, will add them
back in next.
2018-09-14 12:44:10 -07:00
Dustin Carlino
46c1fb705e the more useful get_id for renderables 2018-09-13 22:40:07 -07:00
Dustin Carlino
5303087fa2 making DrawCar implement renderable 2018-09-13 22:33:58 -07:00
Dustin Carlino
b3d2a5c5be WIP making DrawPed implement Renderable 2018-09-13 22:15:03 -07:00
Dustin Carlino
48a47ff013 make parcels selectable too 2018-09-13 14:14:10 -07:00
Dustin Carlino
78d09fdb6d make toggleable layer stuff just another plugin 2018-09-13 12:01:53 -07:00
Dustin Carlino
a059bccfd5 making more plugins initiate themselves, instead of UI doing it 2018-09-13 11:57:18 -07:00
Dustin Carlino
853665406b killing the selection plugin 2018-09-13 11:28:33 -07:00
Dustin Carlino
8db279ff7c refactoring toggleable layers 2018-09-13 10:49:56 -07:00
Dustin Carlino
799eeec73d moving all logic out of selection plugin 2018-09-13 10:32:01 -07:00
Dustin Carlino
839ded2eed moving hider into its own module 2018-09-13 09:51:44 -07:00
Dustin Carlino
1f8a73fb6e going through and checking definitions of active plugins 2018-09-13 09:41:51 -07:00
Dustin Carlino
05219623bd one active plugin at a time. easy. 2018-09-13 09:21:47 -07:00
Dustin Carlino
5fb8408a4e just move plugin event handlers to a list of closures 2018-09-12 23:10:27 -07:00
Dustin Carlino
147901790c first lift sim out of sim ctrl 2018-09-12 17:43:58 -07:00
Dustin Carlino
04a25bd489 refactor selection plugin at last 2018-09-12 16:58:21 -07:00
Dustin Carlino
f98f8953c1 move more drawing logic out of selection state 2018-09-12 16:26:24 -07:00
Dustin Carlino
855258ac97 moving turn cycling logic out of SelectionState 2018-09-12 16:20:13 -07:00
Dustin Carlino
db098eda69 just refactor selection plugin's color_for 2018-09-12 14:19:13 -07:00
Dustin Carlino
9d96eb1741 making a renderable trait, making everything implement it. killed a few
colors.
2018-09-11 13:42:53 -07:00
Dustin Carlino
986717dc76 dont expose ezgui's modules 2018-09-10 17:32:33 -07:00
Dustin Carlino
b30332dff8 WIP playing around with gfx-rs 2018-09-09 21:55:18 -07:00
Dustin Carlino
571aa2f786 split out experimental playground GUI stuff into its own crate 2018-09-09 19:16:41 -07:00
Dustin Carlino
64d4117c0c moving GUI runner to ezgui 2018-09-09 18:50:36 -07:00
Dustin Carlino
013b3e11c5 pathfinding using bus stops, unused, and not the right interface yet 2018-09-09 14:03:20 -07:00
Dustin Carlino
ad55fd2924 detect when editor_state is for another map and ignore intersection changes 2018-09-09 13:21:53 -07:00
Dustin Carlino
0b127e979a WIP generalizing pathfinding to have different expansion and costs 2018-09-09 13:15:56 -07:00
Dustin Carlino
0876315d50 make large.abst load, damnit!
- deal with loop lanes screwing up trim_lines
- give up when trim_lines fails and just keep the full geometry
- tune some epsilons
- delete duplicate turns instead of panicking
2018-09-08 21:16:58 -07:00
Dustin Carlino
f386278343 tuning EPSILON_DIST to make large.abst closer to loading 2018-09-08 19:48:11 -07:00
Dustin Carlino
dc4806bbcc drop buildings too far away from sidewalks 2018-09-08 15:04:05 -07:00
Dustin Carlino
b14fcf8449 match bus stops to driving lanes more robustly 2018-09-08 14:54:54 -07:00
Dustin Carlino
f3982282de speed up building creation by doing sidewalk finding in bulk 2018-09-08 13:28:09 -07:00