Dustin Carlino
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3d2255d728
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move wizard to ezgui \o/
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2018-09-25 14:43:56 -07:00 |
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Dustin Carlino
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7dabbc0323
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dont make wizard know about neighborhoods or ticks; move that to the scenario manager plugin
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2018-09-25 14:33:43 -07:00 |
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Dustin Carlino
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4aea666f56
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use generic menus to make choosing a scenario very nice
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2018-09-25 11:16:59 -07:00 |
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Dustin Carlino
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337d3f1586
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generic menus in wizard
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2018-09-25 11:10:49 -07:00 |
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Dustin Carlino
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d0b4e9cb3a
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made a generic text entry function, with help from
https://www.reddit.com/r/rust/comments/9ip8cq/trouble_cloning_an_any/
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2018-09-25 08:37:08 -07:00 |
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Dustin Carlino
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9704675239
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making a generic wizard part 1: storing generic state
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2018-09-24 18:39:43 -07:00 |
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Dustin Carlino
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6c7b6fd4af
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fix build for playground gui
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2018-09-24 16:44:02 -07:00 |
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Dustin Carlino
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f49998043d
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gluing together wizard for editing a scenario
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2018-09-24 16:03:09 -07:00 |
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Dustin Carlino
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9ec19452af
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saving scenarios
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2018-09-24 15:52:15 -07:00 |
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Dustin Carlino
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49ab31c1ca
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woops, was displaying ansi codes in logscroller
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2018-09-24 15:42:10 -07:00 |
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Dustin Carlino
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d134706db7
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bigger FSM for managing scenarios... it initially seems to work? :P
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2018-09-24 15:40:37 -07:00 |
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Dustin Carlino
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585bb1bcd3
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generic way to load stuff from a dir
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2018-09-24 14:54:31 -07:00 |
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Dustin Carlino
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8b5b7d806e
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moving maps to a subdirectory inside data/
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2018-09-24 14:40:16 -07:00 |
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Dustin Carlino
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7d8416c8f7
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splitting up abstutil crate into modules
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2018-09-24 14:37:01 -07:00 |
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Dustin Carlino
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19e6aaf244
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defining scenarios, renaming polygons -> neighborhoods
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2018-09-24 14:30:02 -07:00 |
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Dustin Carlino
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64e6f6c9cd
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define a second unused wizard workflow, and move some mostly generic pieces to ezgui
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2018-09-24 14:17:29 -07:00 |
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Dustin Carlino
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8ffc817501
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logging handlers for headless
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2018-09-24 10:54:11 -07:00 |
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Dustin Carlino
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7836df4580
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storing associated data with menu
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2018-09-24 08:34:02 -07:00 |
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Dustin Carlino
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de1033ac66
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color log output on terminal
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2018-09-23 14:22:25 -07:00 |
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Dustin Carlino
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09c3b017b9
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logging in map layer too
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2018-09-23 14:15:24 -07:00 |
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Dustin Carlino
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a53dd51ec4
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filling out logging in editor crate
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2018-09-23 14:01:03 -07:00 |
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Dustin Carlino
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e6e1f7cbc5
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logging from sim crate, automatically noting the target
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2018-09-23 13:56:29 -07:00 |
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Dustin Carlino
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6c7d4185b3
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proper logging from the editor layer
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2018-09-22 20:12:24 -07:00 |
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Dustin Carlino
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f9e0b6facc
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adding a scrollable log buffer widget
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2018-09-21 14:09:20 -07:00 |
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Dustin Carlino
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f6ddd8aeaa
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adding categories to unimportant actions, arranging them in a tree
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2018-09-21 13:16:46 -07:00 |
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Dustin Carlino
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0a50fbd8bd
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scroll long menus
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2018-09-21 09:55:56 -07:00 |
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Dustin Carlino
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13baaf6b6f
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styled text spans
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2018-09-21 08:57:01 -07:00 |
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Dustin Carlino
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f1f0683026
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prompts on top of menus, too
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2018-09-21 08:08:34 -07:00 |
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Dustin Carlino
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b66e6891f6
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textbox and menu take UserInput and consume it
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2018-09-20 19:19:08 -07:00 |
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Dustin Carlino
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4a9306e1e2
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use 3-way result for menus and text boxes, letting text boxes be
canceled properly
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2018-09-20 19:13:23 -07:00 |
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Dustin Carlino
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d32556f470
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only take TextOSD in canvas API
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2018-09-20 19:00:14 -07:00 |
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Dustin Carlino
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1d7417e851
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display text entry boxes in the middle of the screen, not as part of the bottom OSD
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2018-09-20 18:55:44 -07:00 |
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Dustin Carlino
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d9eef240aa
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easily choose polygons, while drawing previews. very weird way to
implement this, but it works
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2018-09-20 18:12:58 -07:00 |
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Dustin Carlino
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2c8edd07f8
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moving selectable polygons to common place
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2018-09-20 17:31:07 -07:00 |
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Dustin Carlino
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726adb6249
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basic menu support to gui wizard
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2018-09-20 17:04:52 -07:00 |
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Dustin Carlino
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081f7f2c35
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move some logic to wrappedwizard
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2018-09-20 15:31:41 -07:00 |
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Dustin Carlino
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caa8a97e93
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input percentages in wizard
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2018-09-20 15:28:34 -07:00 |
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Dustin Carlino
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8a91759782
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refactoring textbox entry with wizard
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2018-09-20 15:24:10 -07:00 |
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Dustin Carlino
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86c3a33526
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input sim Ticks in gui wizard
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2018-09-20 15:15:07 -07:00 |
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Dustin Carlino
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b365f595bd
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populate OSD during event. this lets wizard display prompts easily.
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2018-09-20 14:57:42 -07:00 |
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Dustin Carlino
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c95f5e7a4d
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starting a stateful multi-question GUI wizard. just accepts usize's
right now
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2018-09-20 14:29:50 -07:00 |
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Dustin Carlino
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4b26411794
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show current selected polygon as preview
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2018-09-19 18:44:17 -07:00 |
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Dustin Carlino
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c7f2c50e25
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draw menus centered in the screen, with highlighted lines
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2018-09-19 17:38:31 -07:00 |
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Dustin Carlino
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96994eb9bd
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load existing polygon with pre-filled name
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2018-09-19 14:24:09 -07:00 |
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Dustin Carlino
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60d4e0af33
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list existing polygons with menu
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2018-09-19 12:28:29 -07:00 |
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Dustin Carlino
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bcc65941f3
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saving polygon areas
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2018-09-19 09:30:01 -07:00 |
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Dustin Carlino
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ce91b77ad6
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highlighting the cursor in text boxes
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2018-09-18 18:52:25 -07:00 |
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Dustin Carlino
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0cd27d7f50
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move existing points in a drawn polygon
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2018-09-18 17:58:14 -07:00 |
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Dustin Carlino
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8b0fb9248c
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using Pt2D in ezgui's API when appropriate
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2018-09-18 15:09:17 -07:00 |
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Dustin Carlino
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20a1bb7923
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dispersing the remainders of map_model::geometry
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2018-09-18 14:35:10 -07:00 |
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