Commit Graph

1883 Commits

Author SHA1 Message Date
Dustin Carlino
47fa997f72 Refactor a proper Amenity struct. Leave room for optional raw OSM tags.
Don't expose the tags in the UI yet. [rebuild]
2020-10-25 11:49:46 -07:00
Dustin Carlino
1a630c6361 Highlight categories of businesses in the osm viewer 2020-10-24 15:19:51 -07:00
Dustin Carlino
34b41a909e Optionally keep building OSM tags. Display in info panels and the new viewer, when present.
Don't keep the tags by default. File size increase from the empty map is
negligible.
2020-10-24 14:19:22 -07:00
Dustin Carlino
ad23da1f6c Workaround widgetry panel bug in the osm viewer, where scrollbars aren't
recomputed when panel contents change size.
2020-10-24 13:41:06 -07:00
Dustin Carlino
614c744dc9 Add a POI search to the new viewer 2020-10-24 13:13:04 -07:00
Dustin Carlino
a538b5cd64 Add the minimap to the OSM viewer, making a variation that hides some features 2020-10-24 12:27:27 -07:00
Dustin Carlino
6fef09fb8d Flesh out the OSM viewer:
- outline around fixed objects
- open OSM keys in the wiki
- info panels for buildings, intersections, and parking lots
- show turns from lanes
2020-10-24 11:38:19 -07:00
Dustin Carlino
8339c893eb Show some OSM key/values for roads in the new viewer 2020-10-23 21:15:09 -07:00
Dustin Carlino
ecabf2436f Experiment with a dedicated OSM viewer, to debut at Connect 2020. For
now, this is still embedded in A/B Street, to take advantage of
everything that already exists. But later, the idea is to split it into
a separate crate, sharing lots of code.
2020-10-23 16:28:47 -07:00
Dustin Carlino
c2b6c917ae Generalize the State/Transition GUI structure, moving it into widgetry.
Nothing about it is specific to A/B Street, and other apps built with
widgetry could organize themselves as a stack of states. This is also a
first step towards sharing more common code between A/B Street and a
future OSM viewer.

Mostly mechanical change. Some more cleanup / documentation coming up
next.
2020-10-22 17:34:59 -07:00
Dustin Carlino
89977b3b31 Move grey_out_map out of State, in preparation for generalizing state/transition. #253 2020-10-22 16:53:15 -07:00
Dustin Carlino
4a3ea8b5c7 Add a tool to export a road to streetmix. Untested, because still having trouble making manual API calls. 2020-10-22 16:29:42 -07:00
Dustin Carlino
83c1c09936 Notify the player how many trips got oofed after live map edits. #312 2020-10-22 11:58:16 -07:00
Dustin Carlino
ad41303e5c After making live map edits, indicate that results aren't finalized. #312 2020-10-22 11:05:07 -07:00
Dustin Carlino
8e6aa08d59 Breakdown agent counts much more in the tooltips. #331 2020-10-21 14:26:59 -07:00
Dustin Carlino
035b8ee96f Fix alpha colors on the web by making the background canvas black instead of white. https://webglfundamentals.org/webgl/lessons/webgl-and-alpha.html has other workarounds, but I can't figure out how to control the webgl context parameters.
Also improve the loading message that appears before wasm has taken
over.
2020-10-21 10:50:40 -07:00
Dustin Carlino
8a1525ddfa Lift parsing of --scenario_modifiers to a more common place, so it can be done in run_scenario too. #368 2020-10-21 08:35:38 -07:00
Dustin Carlino
ead7960112 Collapse one case of possible nested loading screens. Slightly simpler
code, but this doesn't solve the bug of a second squished loading screen
for scenarios.
2020-10-20 18:24:37 -07:00
Dustin Carlino
d8910ad04f Build a quadtree of unzoomed agents while drawing, to later speedup mouseover. This seems to make performance fine in debug mode, so get rid of the flag guarding of this feature! [rebuild] 2020-10-20 11:38:38 -07:00
Dustin Carlino
bc3110ba9d Add sidewalk borders to the new color scheme. Possibly need to rethink
sidewalk geometry again for this.
2020-10-20 11:28:45 -07:00
Dustin Carlino
177484d2b6 A few adjustments to the mapbox-ish color scheme: highway marking color, solid center lines 2020-10-20 10:51:03 -07:00
Dustin Carlino
af70904377 Document as much of geom as I can before my battery dies. And a mechanical API changes, Angle::new_degs -> Angle::degrees 2020-10-19 19:55:05 -05:00
Dustin Carlino
c435d3fce2 Consolidate two scenario modifiers, allowing all walking trips to be cancelled, for #368 2020-10-19 18:03:17 -05:00
Dustin Carlino
21e30aac94 Stop drawing arrows in the trip info panels to show where off-map trips begin/end. These were added way back when modelling remote trips for the pandemic sim, but they're just noisy otherwise. 2020-10-19 14:29:36 -05:00
Dustin Carlino
3f69b76bae Make the 'cancelled' and future trip info panels closer to the others, with buttons to jump to the start/end point 2020-10-19 14:27:58 -05:00
Dustin Carlino
954aab953e Add an "abstract" camera angle to just show buildings as uniform shapes.
A place to play around with showing symbols, not real geometry.
2020-10-19 13:14:44 -05:00
Dustin Carlino
913dd0c4db Try Yuwen's new colors for the 'faded zoom' color scheme 2020-10-19 12:52:02 -05:00
Dustin Carlino
06f088afcc More clearly handle the different strategies for filesystem access. On
native, only look at local files -- so now importing new maps locally
works again. On web, look at statically bundled files AND remote files
declared through the manifest.

In the future for native, we will also want to sometimes show remote
files available and integrate part of the updater, but only in a
specific view, not in general for all files.
2020-10-16 13:44:05 -05:00
Dustin Carlino
a18f494416 Don't crash on the web when loading a nonexistent file. This now happens, because we try to load prebaked results for synthetic scenarios. 2020-10-16 13:38:39 -05:00
Dustin Carlino
422882c03b Ditch cpuprofiler in favor of cargo flamegraph. Add a tool that just
runs a scenario headlessly, since that's easier than sending a few curl
commands to the API. #368
2020-10-15 17:12:38 -05:00
Dustin Carlino
4a197fa13d Until there's a faster implementation, just flag-guard selecting unzoomed agents 2020-10-15 14:58:07 -05:00
Dustin Carlino
38394c4a08 Comment some code to clarify things in #365, and switch the color for
selecting unzoomed agents
2020-10-15 14:58:07 -05:00
Dustin Carlino
028d1df62c Allow selecting and clicking unzoomed agents. [rebuild] 2020-10-15 14:58:07 -05:00
Dustin Carlino
1e0d8536a4 Fix #367 by making all constructors of SandboxMode appropriately defer
work that must happen after the map/scenario are loaded.
2020-10-14 17:43:28 -05:00
Dustin Carlino
e7fb9b1a4a Handle the info panel rewind-sim case for #367. I'm increasingly happier
with how the async reactions to loading SandboxMode are.
2020-10-14 17:24:39 -05:00
Dustin Carlino
81dae1e39c Slightly simplify some plumbing of variables through nested closures, by
remembering that FnOnce exists
2020-10-14 15:36:08 -05:00
Dustin Carlino
5ef48a5d1c Express the SandboxMode constructor as a full state machine, with the
ability to defer things like pushing the time warp state onto the stack
of states. This fixes the edit mode case of #367, but other callers of
SandboxMode::new still need updating.
2020-10-14 15:13:10 -05:00
Dustin Carlino
84a65c293b Make it easier to test scenario modifiers by specifying them on the CLI 2020-10-14 12:16:38 -05:00
Dustin Carlino
bc856a4c2b Fix the signal demand dash, broken by 1906fb0913. And enable warp to ID for non-dev mode too. 2020-10-13 10:22:19 -05:00
Dustin Carlino
1906fb0913 Remove the GetDrawAgents indirection. Originally the UI could pull the
set of agents to draw either from the simulation or from this
"time-traveler" plugin, which would let you rewind sim time. That plugin
is long gone, and it never worked well, because much of the UI would use
the GetDrawAgents to select something, then query the live sim for lots
of details anyway. The plugin never served all of those calls, so the
results would be kind of out-of-sync anyway.

There are some parts of the UI that need to temporarily not draw agents.
Use the same suspended_sim trick that edit mode does.
2020-10-12 11:52:05 -05:00
Dustin Carlino
b9efdaef20 Refactor the trip timeline code, fixing the icon spacing. Temporarily
take out the delays from the timeline -- they complicate the code. Will
add back in later, once the code's a little more clear.
2020-10-11 11:35:00 -07:00
Dustin Carlino
a1c53d5e1c Humble start to adjusting how distances and durations are printed in the UI. #331
Also trimmed out a few old UI settings; they kind of started as
experiments, but now the alternative feels useless to maintain.
2020-10-11 10:45:13 -07:00
Dustin Carlino
a2d36274a2 Prep for release [rebuild] 2020-10-10 13:11:11 -07:00
Dustin Carlino
1791ef70a5 More cleanup of https://github.com/dabreegster/abstreet/pull/363: fix the build break in info/trip 2020-10-10 12:31:52 -07:00
Dustin Carlino
e38858129b Cleanups after https://github.com/dabreegster/abstreet/pull/363:
- cargo +nightly fmt
- upload new prebaked data
2020-10-10 12:24:42 -07:00
Sam
4c5a858238
Delay highlighting (#363)
* Initial storing of intersection delays

* Initial highlighting of delays on route

* Added label of delay

* Info overlay works

* Added supoprt for pedestrian delays (only intersection delay currently)
Bike also works, but is treated as a car, so the avg speed is flagged as very slow (Needs fix)

* Capitalised describe trip phase
Now uses min of (speed limit and vehicle max speed) for the maximum speed check
Added trip blocked time query
Lots of work on tool tips
Icons are broke

* Nearly complete, just fmting and a crash to fix
Color assertion?

* Fixed text font colour crash
Added new custom TextSpan size function

* Cargo +nightly fmt

* Cargo +nightly fmt

* Clion auto import formatting
Doesn't quite match the existing "changes"

* Fixing merge issues

* Fixing icon placement issues

* Requested changes (Part 1)

* Requested changes (Part 2)

Co-authored-by: Sam <a>
Co-authored-by: Dustin Carlino <dabreegster@gmail.com>
2020-10-10 12:23:02 -07:00
Dustin Carlino
94449e49e0 Launch the web version! #21 2020-10-09 22:55:13 -07:00
Dustin Carlino
34e95dd861 WIP load scenarios 2020-10-09 22:31:31 -07:00
Dustin Carlino
d4358586d6 Refactor the MapLoader into a more generic file loader... 2020-10-09 17:26:11 -07:00
Dustin Carlino
fbf651f1c2 Give up on generic_prebake_all, an unused method that would very generically crawl all challenges, calculate their scenario, and prebake results for them. It forces GameplayMode -> Scenario to have a certain form, which seemingly blocks transitioning to an asyncish loading screen. 2020-10-09 16:36:31 -07:00