Dustin Carlino
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a2a6b16fdc
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plumbing biking option from scenario all the way down... incomplete
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2018-11-16 11:31:27 -08:00 |
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Dustin Carlino
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fb2ec0bcd0
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plumbing some bits for bikes
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2018-11-16 10:38:05 -08:00 |
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Dustin Carlino
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ee9f2a0430
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make a vehicle type for bikes and introduce a cap speed
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2018-11-16 09:44:04 -08:00 |
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Dustin Carlino
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952e97d942
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starting to write down an enum for the massive FSM revamp. having more
reservations about going this direction.
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2018-11-15 18:58:03 -08:00 |
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Dustin Carlino
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77a2d72d34
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easily swap lanes on a road
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2018-11-14 12:22:52 -08:00 |
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Dustin Carlino
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504b818800
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drawing lanes in synthetic editor
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2018-11-14 12:17:58 -08:00 |
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Dustin Carlino
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7937586e52
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make it easy to prefill a textbox from wizard
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2018-11-14 11:56:45 -08:00 |
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Dustin Carlino
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ac1272f660
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control lanes of synthetic roads
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2018-11-14 11:50:04 -08:00 |
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Dustin Carlino
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f640bf6435
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control synthetic intersection type
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2018-11-14 11:19:08 -08:00 |
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Dustin Carlino
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febf3a1cad
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saving and loading synthetic models
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2018-11-14 10:54:07 -08:00 |
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Dustin Carlino
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7b6f1c4624
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refactoring a proper way to draw/use rectangles
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2018-11-14 09:57:58 -08:00 |
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Dustin Carlino
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99fbde1d4d
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solidifying synthetic editor: model/ui split, explicit enum of UI state,
standard controls for the 3 objects
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2018-11-14 09:43:50 -08:00 |
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Dustin Carlino
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c51171fc4c
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starting a synthetic map editor. need to separate the model from the
controls better.
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2018-11-14 08:54:12 -08:00 |
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Dustin Carlino
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8f15eccf8d
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exclude cul-de-sacs
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2018-11-13 14:13:41 -08:00 |
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Dustin Carlino
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88334d50ca
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WIP rewriting pathfinding natively in terms of PathSteps
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2018-11-13 14:06:52 -08:00 |
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Dustin Carlino
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a002e034d7
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splitting out physics types
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2018-11-13 11:48:35 -08:00 |
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Dustin Carlino
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6b5a012038
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organizing sim drawing things
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2018-11-13 11:38:35 -08:00 |
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Dustin Carlino
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11c2bbd11e
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grouping sim query methods
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2018-11-13 11:32:17 -08:00 |
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Dustin Carlino
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af7785d6a3
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always send along CarState in DrawCarInput, removing an annoying query method
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2018-11-13 10:57:28 -08:00 |
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Dustin Carlino
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b2e3f25393
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moving RNG helpers from sim to abstutil
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2018-11-13 10:50:54 -08:00 |
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Dustin Carlino
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df5a151f8b
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rearranging some sim code into make/
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2018-11-13 10:39:42 -08:00 |
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Dustin Carlino
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ecae90eb8a
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refactor scenario instantiate
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2018-11-13 10:11:32 -08:00 |
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Dustin Carlino
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462539b558
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spawning cars at a border
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2018-11-13 08:50:12 -08:00 |
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Dustin Carlino
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e9352aca40
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fix random stuff that stopped building (but not tests)
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2018-11-12 21:30:11 -08:00 |
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Dustin Carlino
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62182e6736
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make cars end at borders properly by slightly extending the protocol for routers
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2018-11-12 21:05:50 -08:00 |
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Dustin Carlino
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7214cd43d2
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model cars finishing at a border... with a hack. :(
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2018-11-12 20:51:13 -08:00 |
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Dustin Carlino
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98620ece6b
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sending some peds to border nodes, testing it
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2018-11-12 17:20:09 -08:00 |
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Dustin Carlino
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7f62537085
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oops. border could have been represented in sidewalkspot. merge the madness.
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2018-11-12 17:01:49 -08:00 |
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Dustin Carlino
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257d051585
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update walking model to handle ending at a border
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2018-11-12 16:45:33 -08:00 |
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Dustin Carlino
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70c1fae4f1
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encoding ability to go to a border node in scenarios
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2018-11-12 16:02:14 -08:00 |
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Dustin Carlino
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8e7021e958
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update walking model to handle starting at a border
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2018-11-12 15:34:09 -08:00 |
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Dustin Carlino
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0c95122576
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encoding spawn-peds-at-border in scenario layer
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2018-11-12 14:11:50 -08:00 |
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Dustin Carlino
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7cf6aa0eeb
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new_trip API was needlessly complicated; ditched start/end_bldg
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2018-11-12 13:39:26 -08:00 |
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Dustin Carlino
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f577cc9948
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consolidate the panic/unwind code
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2018-11-12 11:20:26 -08:00 |
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Dustin Carlino
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f1d82a4c97
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make the warp plugin animate the panning
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2018-11-12 11:02:51 -08:00 |
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Dustin Carlino
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d6084078d3
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fix to lanes_to_path that was exposed by border nodes
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2018-11-12 10:36:07 -08:00 |
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Dustin Carlino
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474d92f5db
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modeling border nodes in map, control, sim, editor layers
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2018-11-11 14:49:27 -08:00 |
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Dustin Carlino
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f243048c45
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drawing border nodes differently
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2018-11-10 16:57:01 -08:00 |
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Dustin Carlino
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8c2db6de82
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another tiny trace_route bug
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2018-11-10 15:50:44 -08:00 |
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Dustin Carlino
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40cc81ca6f
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make intersection policies handle one agent with multiple turns
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2018-11-10 15:39:02 -08:00 |
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Dustin Carlino
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498568d06e
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fixing an edge case with trace_route starting at the end of a lane
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2018-11-10 15:16:26 -08:00 |
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Dustin Carlino
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7ddbd753f4
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storing neighborhoods as GPS
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2018-11-09 14:12:20 -08:00 |
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Dustin Carlino
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eabef19ed4
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clipping OSM ways in osmosis differently, and hacking around a traffic
signal at a border node
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2018-11-08 11:25:32 -08:00 |
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Dustin Carlino
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61b18bb16f
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improve lane clipping also for outgoing lanes. oops.
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2018-11-07 14:49:02 -08:00 |
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Dustin Carlino
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58dcdb4985
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detangle the two tooltip_lines variants; it makes more sense in each renderable
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2018-11-07 14:44:15 -08:00 |
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Dustin Carlino
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cda4a9ad81
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improve lane trimming by picking the closest collision of a polyline to a polygon
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2018-11-07 14:01:58 -08:00 |
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Dustin Carlino
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4bede29429
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make trim_to_pt panic
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2018-11-07 13:54:39 -08:00 |
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Dustin Carlino
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9ba9acb3d2
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modeling bus lanes
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2018-11-07 13:50:22 -08:00 |
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Dustin Carlino
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023bb5cf5d
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making bike lane turn handling use the common driving turn code too, with preferred lanes
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2018-11-07 13:07:40 -08:00 |
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Dustin Carlino
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6e786d5630
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refactoring intersection->roads query
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2018-11-07 11:55:40 -08:00 |
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