Dustin Carlino
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fdac85f7fb
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use the modal sidebar, not the osd, in a few places
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2018-12-17 17:03:46 -08:00 |
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Dustin Carlino
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e368919cfd
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fixing neighborhood editor
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2018-12-17 16:58:24 -08:00 |
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Dustin Carlino
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4a98e1d086
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convert all plugins to modal calls
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2018-12-17 16:40:03 -08:00 |
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Dustin Carlino
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e6595c0d14
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destroy modal menu when done
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2018-12-17 16:08:32 -08:00 |
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Dustin Carlino
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002095bc84
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make menu item activeness be mutable
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2018-12-17 16:01:42 -08:00 |
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Dustin Carlino
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72a39c9597
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wire up modal actions
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2018-12-17 14:54:36 -08:00 |
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Dustin Carlino
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c654bf2b06
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revamp menu to work in screen-space, so canvas can move beneath modal menu. also fix the menu mouseover when a prompt is present.
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2018-12-17 14:42:52 -08:00 |
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Dustin Carlino
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787c965985
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explicit type for screen-space stuff in ezgui
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2018-12-17 14:25:05 -08:00 |
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Dustin Carlino
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32db434862
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trying out modal flow in UserInput... at least initially displaying the
sidebar
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2018-12-17 13:58:06 -08:00 |
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Dustin Carlino
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acbd08240d
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few things that should be in top menu
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2018-12-17 13:16:31 -08:00 |
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Dustin Carlino
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bbacdfb676
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declaring modal menus
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2018-12-17 13:08:46 -08:00 |
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Dustin Carlino
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2194ea38a5
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grey out irrelevant top menu items
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2018-12-17 12:13:32 -08:00 |
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Dustin Carlino
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875edddc7a
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undo the few remaining places that pass in keys to plugins
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2018-12-17 11:49:36 -08:00 |
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Dustin Carlino
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661c9715b3
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handle idle event; happens when running sim
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2018-12-17 11:36:14 -08:00 |
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Dustin Carlino
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b3dea902de
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handle window close event
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2018-12-17 11:33:57 -08:00 |
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Dustin Carlino
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806a139788
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dont panic on unknown keypresses
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2018-12-17 11:30:20 -08:00 |
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Dustin Carlino
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a11fe98ca9
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oh yeah, still let keys be pressed for top menu actions. :D
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2018-12-17 10:27:35 -08:00 |
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Dustin Carlino
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21c61e4a60
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avoid typos in action_chosen
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2018-12-17 10:23:14 -08:00 |
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Dustin Carlino
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e64c44da33
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change calls in UI
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2018-12-17 10:05:19 -08:00 |
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Dustin Carlino
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6f92a82efe
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glue TopMenu to UserInput... get ready to change lots of calls to it
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2018-12-17 09:47:53 -08:00 |
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Dustin Carlino
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1f1f3b63e2
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wiring up submenu events
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2018-12-17 09:07:49 -08:00 |
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Dustin Carlino
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6595f804e0
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spawn submenu in the proper place
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2018-12-16 20:19:30 -08:00 |
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Dustin Carlino
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b571f410ef
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spawn submenus... but not in the right place. no input wiring yet.
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2018-12-16 19:57:39 -08:00 |
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Dustin Carlino
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7c5ba61e89
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touchscreen support. (not)
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2018-12-16 19:49:00 -08:00 |
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Dustin Carlino
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8aa12fb6d9
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highlight selected item in top menu
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2018-12-16 19:41:11 -08:00 |
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Dustin Carlino
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a4a312d488
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draw the top menu bar
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2018-12-16 19:22:48 -08:00 |
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Dustin Carlino
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efc0db122a
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specify top menu in UI, but it doesn't do anything yet
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2018-12-16 18:23:17 -08:00 |
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Dustin Carlino
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0b069a7083
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display optional prompt in the menu
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2018-12-16 16:58:04 -08:00 |
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Dustin Carlino
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435f3f35c9
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start wizard menus with first item selected, like the good ol days
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2018-12-16 16:51:15 -08:00 |
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Dustin Carlino
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24fbc18324
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rewrite a fxn from wizard with NLL
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2018-12-16 16:45:52 -08:00 |
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Dustin Carlino
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2a5384cf11
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making wizard use the new Menu
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2018-12-16 16:29:25 -08:00 |
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Dustin Carlino
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3a47cb04e9
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expressing context menu as an FSM instead
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2018-12-16 16:12:51 -08:00 |
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Dustin Carlino
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6993294f24
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make ContextMenu use Menu now
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2018-12-16 15:49:12 -08:00 |
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Dustin Carlino
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2b245f9277
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write a proper Menu constructor, now that we can calculate geometry up-front
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2018-12-16 15:23:49 -08:00 |
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Dustin Carlino
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62bdd92ac3
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move ownership of GlyphCache into Canvas, so calculating text dimensions can be done during event. Stick the glyphs behind a RefCell to avoid mutability creeping into canvas everywhere
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2018-12-16 15:16:02 -08:00 |
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Dustin Carlino
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671dad6b02
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make a blend between ScrollingMenu and ContextMenu... don't use it yet
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2018-12-16 14:47:48 -08:00 |
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Dustin Carlino
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11945739bd
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rename old ezgui menu to scrolling menu, which color picker will keep using for now
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2018-12-16 14:18:43 -08:00 |
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Dustin Carlino
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4629015e12
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delete unused TreeMenu and stop passing in the category for unimportant actions
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2018-12-16 14:13:28 -08:00 |
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Dustin Carlino
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9adcb0315e
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making my own event, mapping piston's event to it. will simplify downstream code and make moving away from piston even easier.
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2018-12-15 20:44:28 -08:00 |
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Dustin Carlino
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d9721caa8a
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left clicking to confirm or cancel a menu
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2018-12-15 16:48:47 -08:00 |
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Dustin Carlino
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51d1cbba6e
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highlighting if a menu item is selected
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2018-12-15 16:36:45 -08:00 |
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Dustin Carlino
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cf74050758
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dont call event() for a render event
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2018-12-15 12:24:06 -08:00 |
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Dustin Carlino
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b633d698d2
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make sure nothing else happens while a context menu is present
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2018-12-15 11:07:51 -08:00 |
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Dustin Carlino
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003881fe93
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prototyping right-click context menus. solid start, lots of work needed.
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2018-12-15 10:39:50 -08:00 |
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Dustin Carlino
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7b6d20bb08
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tweak instructions and at least say what current turn priority is in OSD
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2018-12-14 12:38:38 -08:00 |
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Dustin Carlino
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8a8d017063
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hide all agents when editing intersections, so turn icons are always
visible
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2018-12-14 12:21:12 -08:00 |
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Dustin Carlino
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3f2a7d6e68
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display when a traffic signal is in overtime
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2018-12-14 12:01:00 -08:00 |
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Dustin Carlino
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a8ee229793
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fix traffic signal bugs letting TurnPriority::Banned cars in on a cycle
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2018-12-14 11:40:18 -08:00 |
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Dustin Carlino
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28d025103c
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show accepted agents when hovering over an intersection
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2018-12-14 11:29:14 -08:00 |
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Dustin Carlino
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2a8842aa00
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brief round of clippy
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2018-12-14 11:13:05 -08:00 |
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