Commit Graph

1287 Commits

Author SHA1 Message Date
Dustin Carlino
fdac85f7fb use the modal sidebar, not the osd, in a few places 2018-12-17 17:03:46 -08:00
Dustin Carlino
e368919cfd fixing neighborhood editor 2018-12-17 16:58:24 -08:00
Dustin Carlino
4a98e1d086 convert all plugins to modal calls 2018-12-17 16:40:03 -08:00
Dustin Carlino
e6595c0d14 destroy modal menu when done 2018-12-17 16:08:32 -08:00
Dustin Carlino
002095bc84 make menu item activeness be mutable 2018-12-17 16:01:42 -08:00
Dustin Carlino
72a39c9597 wire up modal actions 2018-12-17 14:54:36 -08:00
Dustin Carlino
c654bf2b06 revamp menu to work in screen-space, so canvas can move beneath modal menu. also fix the menu mouseover when a prompt is present. 2018-12-17 14:42:52 -08:00
Dustin Carlino
787c965985 explicit type for screen-space stuff in ezgui 2018-12-17 14:25:05 -08:00
Dustin Carlino
32db434862 trying out modal flow in UserInput... at least initially displaying the
sidebar
2018-12-17 13:58:06 -08:00
Dustin Carlino
acbd08240d few things that should be in top menu 2018-12-17 13:16:31 -08:00
Dustin Carlino
bbacdfb676 declaring modal menus 2018-12-17 13:08:46 -08:00
Dustin Carlino
2194ea38a5 grey out irrelevant top menu items 2018-12-17 12:13:32 -08:00
Dustin Carlino
875edddc7a undo the few remaining places that pass in keys to plugins 2018-12-17 11:49:36 -08:00
Dustin Carlino
661c9715b3 handle idle event; happens when running sim 2018-12-17 11:36:14 -08:00
Dustin Carlino
b3dea902de handle window close event 2018-12-17 11:33:57 -08:00
Dustin Carlino
806a139788 dont panic on unknown keypresses 2018-12-17 11:30:20 -08:00
Dustin Carlino
a11fe98ca9 oh yeah, still let keys be pressed for top menu actions. :D 2018-12-17 10:27:35 -08:00
Dustin Carlino
21c61e4a60 avoid typos in action_chosen 2018-12-17 10:23:14 -08:00
Dustin Carlino
e64c44da33 change calls in UI 2018-12-17 10:05:19 -08:00
Dustin Carlino
6f92a82efe glue TopMenu to UserInput... get ready to change lots of calls to it 2018-12-17 09:47:53 -08:00
Dustin Carlino
1f1f3b63e2 wiring up submenu events 2018-12-17 09:07:49 -08:00
Dustin Carlino
6595f804e0 spawn submenu in the proper place 2018-12-16 20:19:30 -08:00
Dustin Carlino
b571f410ef spawn submenus... but not in the right place. no input wiring yet. 2018-12-16 19:57:39 -08:00
Dustin Carlino
7c5ba61e89 touchscreen support. (not) 2018-12-16 19:49:00 -08:00
Dustin Carlino
8aa12fb6d9 highlight selected item in top menu 2018-12-16 19:41:11 -08:00
Dustin Carlino
a4a312d488 draw the top menu bar 2018-12-16 19:22:48 -08:00
Dustin Carlino
efc0db122a specify top menu in UI, but it doesn't do anything yet 2018-12-16 18:23:17 -08:00
Dustin Carlino
0b069a7083 display optional prompt in the menu 2018-12-16 16:58:04 -08:00
Dustin Carlino
435f3f35c9 start wizard menus with first item selected, like the good ol days 2018-12-16 16:51:15 -08:00
Dustin Carlino
24fbc18324 rewrite a fxn from wizard with NLL 2018-12-16 16:45:52 -08:00
Dustin Carlino
2a5384cf11 making wizard use the new Menu 2018-12-16 16:29:25 -08:00
Dustin Carlino
3a47cb04e9 expressing context menu as an FSM instead 2018-12-16 16:12:51 -08:00
Dustin Carlino
6993294f24 make ContextMenu use Menu now 2018-12-16 15:49:12 -08:00
Dustin Carlino
2b245f9277 write a proper Menu constructor, now that we can calculate geometry up-front 2018-12-16 15:23:49 -08:00
Dustin Carlino
62bdd92ac3 move ownership of GlyphCache into Canvas, so calculating text dimensions can be done during event. Stick the glyphs behind a RefCell to avoid mutability creeping into canvas everywhere 2018-12-16 15:16:02 -08:00
Dustin Carlino
671dad6b02 make a blend between ScrollingMenu and ContextMenu... don't use it yet 2018-12-16 14:47:48 -08:00
Dustin Carlino
11945739bd rename old ezgui menu to scrolling menu, which color picker will keep using for now 2018-12-16 14:18:43 -08:00
Dustin Carlino
4629015e12 delete unused TreeMenu and stop passing in the category for unimportant actions 2018-12-16 14:13:28 -08:00
Dustin Carlino
9adcb0315e making my own event, mapping piston's event to it. will simplify downstream code and make moving away from piston even easier. 2018-12-15 20:44:28 -08:00
Dustin Carlino
d9721caa8a left clicking to confirm or cancel a menu 2018-12-15 16:48:47 -08:00
Dustin Carlino
51d1cbba6e highlighting if a menu item is selected 2018-12-15 16:36:45 -08:00
Dustin Carlino
cf74050758 dont call event() for a render event 2018-12-15 12:24:06 -08:00
Dustin Carlino
b633d698d2 make sure nothing else happens while a context menu is present 2018-12-15 11:07:51 -08:00
Dustin Carlino
003881fe93 prototyping right-click context menus. solid start, lots of work needed. 2018-12-15 10:39:50 -08:00
Dustin Carlino
7b6d20bb08 tweak instructions and at least say what current turn priority is in OSD 2018-12-14 12:38:38 -08:00
Dustin Carlino
8a8d017063 hide all agents when editing intersections, so turn icons are always
visible
2018-12-14 12:21:12 -08:00
Dustin Carlino
3f2a7d6e68 display when a traffic signal is in overtime 2018-12-14 12:01:00 -08:00
Dustin Carlino
a8ee229793 fix traffic signal bugs letting TurnPriority::Banned cars in on a cycle 2018-12-14 11:40:18 -08:00
Dustin Carlino
28d025103c show accepted agents when hovering over an intersection 2018-12-14 11:29:14 -08:00
Dustin Carlino
2a8842aa00 brief round of clippy 2018-12-14 11:13:05 -08:00