Dustin Carlino
|
49f0c64ef4
|
use the pts/indices for rendering
|
2019-01-24 15:32:46 -08:00 |
|
Dustin Carlino
|
559d568acd
|
make Polygon store points and indices. don't use this fact for rendering
just yet.
|
2019-01-24 15:13:27 -08:00 |
|
Dustin Carlino
|
c8385b52d6
|
explicitly pass index buffer, even though points are repeated
|
2019-01-24 12:18:51 -08:00 |
|
Dustin Carlino
|
d2f0cd91ee
|
send Update events, fixing animation
|
2019-01-24 12:07:46 -08:00 |
|
Dustin Carlino
|
46c07dc57a
|
make text entry work when empty
|
2019-01-24 11:12:13 -08:00 |
|
Dustin Carlino
|
9182a57af5
|
enabling draw_arrow again... math is not quite great
|
2019-01-24 10:01:30 -08:00 |
|
Dustin Carlino
|
5a8e2349e0
|
draw top menu items individually, so we don't have to mess with measuring whitespace from the font
|
2019-01-24 09:41:11 -08:00 |
|
Dustin Carlino
|
2cbb28a1a4
|
fixing srgb issue... geez
|
2019-01-23 23:13:30 -08:00 |
|
Dustin Carlino
|
8d270574ec
|
revamping fork math
|
2019-01-23 17:27:34 -08:00 |
|
Dustin Carlino
|
a25f358295
|
hacking around top menu issue mostly
|
2019-01-23 16:19:32 -08:00 |
|
Dustin Carlino
|
f1b81456a6
|
calculating line height from the font
|
2019-01-23 14:02:43 -08:00 |
|
Dustin Carlino
|
9c94e2f374
|
simplify text API and storage to have one bg color per line
|
2019-01-23 13:38:24 -08:00 |
|
Dustin Carlino
|
2ab4502268
|
use glyph brush's built-in support for lines with different colors. sacrifice different background colors mid-line, which was unused anyway
|
2019-01-23 13:15:51 -08:00 |
|
Dustin Carlino
|
c9587ebd01
|
more text positioning fixes... now that we can see the actual height of some rendered text
|
2019-01-23 12:51:08 -08:00 |
|
Dustin Carlino
|
c4b7196570
|
fixing some text positioning bugs
|
2019-01-23 12:30:48 -08:00 |
|
Dustin Carlino
|
9b14206be0
|
implementing GfxCtx forking... aka, reset uniforms
|
2019-01-23 12:22:26 -08:00 |
|
Dustin Carlino
|
d9d89e93dd
|
using glium_glyph... things initially kind of work
|
2019-01-23 12:10:17 -08:00 |
|
Dustin Carlino
|
ca00dda8be
|
drawing circles in glium
|
2019-01-23 10:00:36 -08:00 |
|
Dustin Carlino
|
5dc8542856
|
upload data once per polygon, not once per triangle. derp.
|
2019-01-22 23:19:48 -08:00 |
|
Dustin Carlino
|
03215a5836
|
disable unneeded depth testing. enable antialiasing and alpha blending
|
2019-01-22 23:10:14 -08:00 |
|
Dustin Carlino
|
099846437c
|
dont redraw unnecessarily
|
2019-01-22 22:30:36 -08:00 |
|
Dustin Carlino
|
fa075766cc
|
fix y inversion. camera now feels totally correct
|
2019-01-22 18:20:20 -08:00 |
|
Dustin Carlino
|
f896e92d25
|
simplifying camera math drastically... passing in stuff to the vertex
shader, which does transformations not using matrices! \o/
|
2019-01-22 17:43:25 -08:00 |
|
Dustin Carlino
|
fb7a809892
|
tweaked camera based on canvas. workable, not great.
|
2019-01-22 17:12:48 -08:00 |
|
Dustin Carlino
|
af7596f9a5
|
remove piston stuff, cut over to glutin in some basic way. nothing
displays now. :D
|
2019-01-22 16:51:02 -08:00 |
|
Dustin Carlino
|
974b04e74d
|
start to move ezgui to glium. just copying extra code in, not deleting
existing stuff yet
|
2019-01-22 16:11:49 -08:00 |
|
Dustin Carlino
|
6064aa10af
|
changing glium example to draw a few colored triangles, not the teapot
|
2019-01-22 13:47:23 -08:00 |
|
Dustin Carlino
|
87b885fcd7
|
importing and simplifying glium teapot example
|
2019-01-22 13:09:27 -08:00 |
|
Dustin Carlino
|
08db3bf27f
|
rendering traffic signal diagrams with lights per lane... needs work, so
disabling it
|
2019-01-22 11:58:56 -08:00 |
|
Dustin Carlino
|
88099c73b5
|
tiny preps for a variant of short road merging that can happen later and
look at road length after it's trimmed to the intersection. not going to
work on it just yet.
|
2019-01-22 09:56:03 -08:00 |
|
Dustin Carlino
|
63ad2c410d
|
fix trace when last step is contraflow
|
2019-01-21 16:33:35 -08:00 |
|
Dustin Carlino
|
6dee096a0e
|
zorder for cars/peds too... had to rework get_objects_onscreen
|
2019-01-21 14:51:57 -08:00 |
|
Dustin Carlino
|
1e7b8f2dfc
|
end interactive trips at border nodes
|
2019-01-21 13:53:24 -08:00 |
|
Dustin Carlino
|
a129adeaa1
|
refactoring spawning plugin so far
|
2019-01-21 12:43:35 -08:00 |
|
Dustin Carlino
|
c87c7b32ae
|
make interactive driving trips still end at a building
|
2019-01-21 12:21:26 -08:00 |
|
Dustin Carlino
|
4b42f70da4
|
actually spawning walking trips...
|
2019-01-21 11:59:59 -08:00 |
|
Dustin Carlino
|
0d297b9dac
|
let mouseover happen at low zoom for the agent spawner plugin
|
2019-01-21 11:47:44 -08:00 |
|
Dustin Carlino
|
f58f8a7ef1
|
make single spawn work from bldg to bldg or driving lane to driving lane
|
2019-01-21 11:34:22 -08:00 |
|
Dustin Carlino
|
998c27ddff
|
starting a plugin to interactively spawn specific agents
|
2019-01-20 19:31:07 -08:00 |
|
Dustin Carlino
|
11045fd44f
|
zorder for lanes and intersections
|
2019-01-20 14:15:50 -08:00 |
|
Dustin Carlino
|
f018158aa3
|
remove copyright comment from remaining files
|
2019-01-20 13:57:55 -08:00 |
|
Dustin Carlino
|
e83e87786f
|
use new polygon code for two-ways as well, but trim back roads that don't change at all by some minimum amount
|
2019-01-20 09:17:18 -08:00 |
|
Dustin Carlino
|
ae6438e8b7
|
show sidewalk corners when zoomed out
|
2019-01-19 21:19:49 -08:00 |
|
Dustin Carlino
|
4ca6571e2f
|
warp by stable intersection ID
|
2019-01-19 21:10:54 -08:00 |
|
Dustin Carlino
|
fad89ddffa
|
include more pts in the intersection polygon to only cover area from the original road bands. also fix a bug deduping points in the polygon.
|
2019-01-19 20:56:03 -08:00 |
|
Dustin Carlino
|
e403a6388d
|
a much simpler, general approach for intersection polygons. needs a
little work, but it replaces lots of other code.
disabled, but adding a few more cases to the list of manually merged short roads
|
2019-01-19 19:07:07 -08:00 |
|
Dustin Carlino
|
b279e37bab
|
trying to handle remaining 3-ways as degenerate 2-ways and just trimming
things back kinda arbitrarily
|
2019-01-18 15:40:09 -08:00 |
|
Dustin Carlino
|
e2579dfbdb
|
dont prematurely edit road centers
|
2019-01-18 14:53:49 -08:00 |
|
Dustin Carlino
|
c0a81ebe59
|
using the new threeway code for some more cases
|
2019-01-18 14:04:51 -08:00 |
|
Dustin Carlino
|
a7cc077a77
|
got something working for i2, but WIP generalizing it
|
2019-01-18 13:26:34 -08:00 |
|