Dustin Carlino
|
51f279c3a2
|
always draw full turn when hovering over an icon, to be clear what the icon means
|
2019-04-29 13:33:57 -07:00 |
|
Dustin Carlino
|
1c5d3f6bbf
|
never draw turn icons for SharedSidewalkCorners. remove a field from RenderingHints accordingly.
|
2019-04-29 13:25:09 -07:00 |
|
Dustin Carlino
|
5d7769694d
|
moving loading utilities to the single module that uses them
|
2019-04-29 10:10:43 -07:00 |
|
Dustin Carlino
|
6c95bdc0cd
|
merge some stuff into a single helpers module
|
2019-04-29 10:03:43 -07:00 |
|
Dustin Carlino
|
f29570a28e
|
flatten UIState into UI
|
2019-04-29 09:52:52 -07:00 |
|
Dustin Carlino
|
2cb01aa613
|
new release
|
2019-04-28 20:37:20 -07:00 |
|
Dustin Carlino
|
8b2d74cad8
|
simplify instructions after all the GUI refactor
|
2019-04-28 20:24:37 -07:00 |
|
Dustin Carlino
|
aa6f8f61fd
|
make escape key work in modal menus
|
2019-04-28 20:16:27 -07:00 |
|
Dustin Carlino
|
a1f50e4dfb
|
remove OSD, which just had number of uploaded GPU things
|
2019-04-28 20:12:04 -07:00 |
|
Dustin Carlino
|
2f6cc5fe4d
|
remove vestiges of top menu being in the way
|
2019-04-28 20:10:00 -07:00 |
|
Dustin Carlino
|
8f69d5bbac
|
woops, ModalMenus and context menus broke if the top menu didnt exist. :P decouple them
|
2019-04-28 18:06:17 -07:00 |
|
Dustin Carlino
|
a72e779a89
|
remove legacy mode, UI's new_event, the top_menu... impl GUI on Game, no
more forwarding to UI ever
|
2019-04-28 18:00:44 -07:00 |
|
Dustin Carlino
|
9ed882a31c
|
deleting unused plugin boilerplate
|
2019-04-28 17:45:22 -07:00 |
|
Dustin Carlino
|
e1f35b07cf
|
moving warp into CommonState
|
2019-04-28 17:38:27 -07:00 |
|
Dustin Carlino
|
52ffb5cce7
|
common screenshot just this function
|
2019-04-28 17:23:35 -07:00 |
|
Dustin Carlino
|
db67c734ef
|
moving turn cycler to CommonState
|
2019-04-28 17:18:54 -07:00 |
|
Dustin Carlino
|
78fc973611
|
move the show_associated plugin to some CommonState, invoke it from relevant modes
|
2019-04-28 17:09:31 -07:00 |
|
Dustin Carlino
|
4caec9c5d6
|
cleaning up old UI plugin structures
|
2019-04-28 14:15:55 -07:00 |
|
Dustin Carlino
|
0fb0ee0952
|
move the other diff plugin into a/b test mode
|
2019-04-28 14:05:49 -07:00 |
|
Dustin Carlino
|
b3949d5da7
|
moving one diff plugin into a/b test mode
|
2019-04-28 13:56:24 -07:00 |
|
Dustin Carlino
|
4a3e8177c4
|
the vital swap control
|
2019-04-28 13:35:01 -07:00 |
|
Dustin Carlino
|
58b3d6d201
|
moving a/b test edit plugin to a/b test mode as the initial state. putting secondary sim state into the mode directly
|
2019-04-28 13:31:01 -07:00 |
|
Dustin Carlino
|
8cc86f623a
|
starting a/b test mode as a fork of sandbox mode, with slightly less controls
|
2019-04-28 12:47:19 -07:00 |
|
Dustin Carlino
|
6c88981d48
|
move neighborhood summary plugin to debug mode; ultimately for SandBoxMode but needs more work
|
2019-04-27 14:10:17 -07:00 |
|
Dustin Carlino
|
c10819b546
|
dont totally cover up things with the diff color after editing them
|
2019-04-27 13:52:52 -07:00 |
|
Dustin Carlino
|
01628624c0
|
hotkeys on the wizard splash screen
|
2019-04-27 13:48:22 -07:00 |
|
Dustin Carlino
|
8e20e0fa89
|
move scenario plugin to mission edit mode
|
2019-04-27 13:17:10 -07:00 |
|
Dustin Carlino
|
6207540dc0
|
debug areas in debug mode; flags are silly
|
2019-04-27 12:05:21 -07:00 |
|
Dustin Carlino
|
aaff183402
|
move neighborhood editor into mission edit mode
|
2019-04-26 14:54:21 -07:00 |
|
Dustin Carlino
|
3c85284e59
|
skeletons for mission editing and a/b test modes
|
2019-04-26 14:35:29 -07:00 |
|
Dustin Carlino
|
4fe09e3040
|
moving color picker to debug mode
|
2019-04-26 10:56:49 -07:00 |
|
Dustin Carlino
|
5450739231
|
move OSM search into debug mode. most players wont care about OSM metadata.
|
2019-04-26 10:40:37 -07:00 |
|
Dustin Carlino
|
4d73469ec2
|
screenshot everything moved into debug mode
|
2019-04-26 10:15:25 -07:00 |
|
Dustin Carlino
|
c7f96778e3
|
rm legend plugin... tricky code, low-value results... displaying a static picture or using the tutorial makes more sense
|
2019-04-25 22:49:25 -07:00 |
|
Dustin Carlino
|
cedc7ede10
|
moving toggleable layers into debug mode
|
2019-04-25 22:46:34 -07:00 |
|
Dustin Carlino
|
e754bf3a14
|
hider into debug mode
|
2019-04-25 22:17:24 -07:00 |
|
Dustin Carlino
|
f8d81a92c6
|
plumbing a ShowObjects trait to UI stuff, will use for hider and layers
|
2019-04-25 17:06:35 -07:00 |
|
Dustin Carlino
|
1e267c9d5d
|
object debugger / tooltip thingy
|
2019-04-25 16:50:05 -07:00 |
|
Dustin Carlino
|
6447657ad8
|
connected roads plugin
|
2019-04-25 16:38:46 -07:00 |
|
Dustin Carlino
|
30411b66c3
|
moving polygon debugger
|
2019-04-25 16:33:55 -07:00 |
|
Dustin Carlino
|
43628c280e
|
original road plugin to debug mode
|
2019-04-25 16:22:30 -07:00 |
|
Dustin Carlino
|
4df4a0931e
|
chokepoints finder -> debug mode
|
2019-04-25 16:15:18 -07:00 |
|
Dustin Carlino
|
a2fb26d5fb
|
starting a debug mode... for me, basically :P
|
2019-04-25 15:58:55 -07:00 |
|
Dustin Carlino
|
dd88b8724d
|
time traveler pt2 -- plumbing GetDrawAgents
|
2019-04-25 15:42:53 -07:00 |
|
Dustin Carlino
|
5d0e43269b
|
moving time traveler into sandbox mode
|
2019-04-25 15:19:26 -07:00 |
|
Dustin Carlino
|
e93bf0f357
|
moving show_activity viz to sandbox mode
|
2019-04-25 15:09:18 -07:00 |
|
Dustin Carlino
|
e763171bc9
|
moving route viewer to sandbox
|
2019-04-25 14:55:51 -07:00 |
|
Dustin Carlino
|
79b87d6040
|
agent follower in sandbox mode
|
2019-04-25 14:36:47 -07:00 |
|
Dustin Carlino
|
e1a854609c
|
moving agent spawner to sandbox mode
|
2019-04-25 14:28:36 -07:00 |
|
Dustin Carlino
|
1fabf29747
|
start the sandbox mode, just with sim controls. remove unused sim score
plugin.
|
2019-04-25 12:22:12 -07:00 |
|