Commit Graph

641 Commits

Author SHA1 Message Date
Dustin Carlino
eda40ecdec start an interactive legend for the minimap. pretty disjoint from real
AgentColorScheme right now
2019-12-16 15:40:32 -08:00
Dustin Carlino
ec01267dd0 let some buttons skip having callbacks and let the owner query them instead 2019-12-16 10:10:01 -08:00
Dustin Carlino
97c8a84efb switching out lane editing icons for yuwen's nice ones 2019-12-15 11:06:59 -08:00
Dustin Carlino
442a0509dd invert the default for text background. none by default, should be an exception to use it. planning to support background more generally through some kind of widget layouting. 2019-12-13 15:45:24 -08:00
Dustin Carlino
33bd713609 fix the weirdness with clicking in the info panel to choose actions. the
click event was getting immediately reused after exiting the panel,
causing the panel to reappear. problem was some widget stuff looking for
mouse-down events. instead they should look for mouse-up.
2019-12-13 11:47:02 -08:00
Dustin Carlino
1fc7a73882 add version number to release dirs and zips 2019-12-12 19:04:14 -08:00
Dustin Carlino
5440fca4fe move the functions from the last MenuUnderButton to the ModalMenus, just so I can get rid of the atrocity that is MenuUnderButton 2019-12-12 15:24:07 -08:00
Dustin Carlino
7d53f536d4 fix up speed controls a bit after yesterday's move. closes #23 2019-12-12 13:16:53 -08:00
Dustin Carlino
dc2cc81249 make Timer methods and ModalMenu take &str or String 2019-12-12 10:25:48 -08:00
Dustin Carlino
1542e237d9 limit precision on ScreenDims. should fix #18 2019-12-12 09:13:25 -08:00
Dustin Carlino
770507610c try to workaround the mac dpi issue for minimaps again. hardcoding didnt work. 2019-12-11 16:59:13 -08:00
Dustin Carlino
ee598b6ae4 round of clippy. not fixing everything. 2019-12-11 16:17:15 -08:00
Dustin Carlino
cb68536989 ripping out the old ezgui context menu gunk. woo! 2019-12-11 16:08:58 -08:00
Dustin Carlino
ec40780ee3 use the action list to populate a menu in InfoPanel. cant choose the actions yet there. 2019-12-11 15:25:43 -08:00
Dustin Carlino
14f4dc2e3c left click to open info panel. refiddling how drag events are detected.
kind of messy code, but the behavior is FINALLY right.
2019-12-11 13:52:01 -08:00
Dustin Carlino
f0af92f00e split out an agent meter with icons for the modes 2019-12-11 10:13:36 -08:00
Dustin Carlino
3187fc7ef8 replace MultiText with DrawBoth 2019-12-09 13:03:28 -08:00
Dustin Carlino
4e96363398 tuning color rewriting and placement of some svg icons. removing the
crazy shader color masking
2019-12-08 13:44:43 -08:00
Dustin Carlino
5a7314d137 Add color rewriting and stroke support for SVG images. Cut over more
images, discovering some break...
2019-12-08 12:46:56 -08:00
Dustin Carlino
77099a164b try using usvg and lyon to produce Polygon+Colors from svg files. so
far, so good. dodging a dependency on harfbuzz (which doesn't build in
my windows cross-compilation env), now trying on mac...
2019-12-08 10:24:01 -08:00
Dustin Carlino
e567d14fc2 silently add hotkeys to challenge picker screen for my own sanity 2019-12-07 13:29:34 -08:00
Dustin Carlino
631cc493c1 hack around mac dpi minimap issue 2019-12-06 10:29:24 -08:00
Dustin Carlino
f94a6ad667 when there are too many textures, print the current groupings 2019-12-05 18:23:19 -08:00
Dustin Carlino
ac4cfea3e3 skip hidden files (.gitignore started showing up, oops). also, stash
screenshots outside of the game/ dir, so we dont recompile when we
accidentally create these
2019-12-05 14:21:17 -08:00
Dustin Carlino
81a19eb78d remove the experimental hi-res grass and park textures and all the
flagged off textures. going to experiment in a different branch instead.
2019-12-05 09:37:05 -08:00
Dustin Carlino
c37eb1a5ed woops, i had broken hatching a while back, just now noticed 2019-12-03 15:19:44 -08:00
Dustin Carlino
6695f72847 organize abstutil paths internally a bit, inching towards organizing data/ dir 2019-12-03 11:15:17 -08:00
Dustin Carlino
a043a9ba05 clean up more of abstutil path/filesystem API 2019-12-03 09:59:43 -08:00
Dustin Carlino
720f9b8b30 similar for writing 2019-12-02 20:41:09 -08:00
Dustin Carlino
808c3da141 panic early with a nice error if we cant read a binary or json file 2019-12-02 20:35:20 -08:00
Dustin Carlino
295f5b7786 managed widgets are now glued to flexbox rows and columns. need to plumb
more style options, but this was the crux
2019-11-30 09:15:51 -08:00
Dustin Carlino
5fd067ea62 adding roboto 2019-11-29 10:17:14 -08:00
Dustin Carlino
6c6113d1bc ripping text data out of canvas 2019-11-28 22:41:08 -08:00
Dustin Carlino
1a9c78b5fe tuning a few last things with the speed panel for now 2019-11-28 13:45:08 -08:00
Dustin Carlino
6fcf8d4478 redo layouting of new speed panel. pull absolute coordinates from
mockup. looks much closer now
2019-11-28 10:31:55 -08:00
Dustin Carlino
229bac4149 plumb tooltips for image buttons. small refactor making a
color+rectangle for an image. organizing NewSpeedControls a bit
2019-11-28 09:55:56 -08:00
Dustin Carlino
d553530ee7 prototype new speed panel. adapting changes from
https://github.com/jinzhong2/abstreet/tree/new_speed_panel
2019-11-27 15:42:19 -08:00
Dustin Carlino
819e27aa5d cutover sim time (via the API) to time 2019-11-27 11:49:57 -08:00
Dustin Carlino
c0cfbde4ec add a bit of padding to the minimap, pick an initial zoom to fit the entire width, and clip using scissor test 2019-11-27 09:55:08 -08:00
Dustin Carlino
082ae0cea1 simple polygon translate API -- no use in taking distances. pt2d isnt natively expressed in meters, and mostly using this for screenspace anyway 2019-11-27 09:15:46 -08:00
Dustin Carlino
b47a186373 unify the two JustDraw things 2019-11-26 13:55:16 -08:00
Dustin Carlino
13b1e86fb7 unify the two button types 2019-11-26 13:41:05 -08:00
Dustin Carlino
202cfcf0d6 hack in a mask to change the color of image buttons without backgrounds 2019-11-26 10:59:33 -08:00
Dustin Carlino
c87c043286 unify two button types, and use proper bbox for images 2019-11-25 22:00:36 -08:00
Dustin Carlino
188b2fd372 adding in some image buttons for the main menu. no highlighting yet.
wrong bounding boxes.
2019-11-25 19:31:39 -08:00
Dustin Carlino
d66daa22f0 adding some hotkeys back to the main menu. not sure how to communicate them yet. 2019-11-25 18:37:59 -08:00
Dustin Carlino
9ba4f83ca4 remove the unused total_width param from set_pos. it's confusing, and will probably change with flexbox soon 2019-11-25 17:58:55 -08:00
Dustin Carlino
dfd036300b refactor: make text_dims return ScreenDims. also, update the logo image 2019-11-25 17:38:37 -08:00
Dustin Carlino
a4d5aa766b widget wrapper for drawing text, so we can layout it 2019-11-25 17:19:22 -08:00
Dustin Carlino
b1bc7de2e8 prototype flexbox support via stretch. it unbreaks the challenge picker
screen, to start. :)
2019-11-25 16:51:45 -08:00
Dustin Carlino
e1496acf70 toggle dev mode at runtime 2019-11-25 15:23:17 -08:00
Dustin Carlino
69d6aca0ef switch from wget to curl, since wget isnt installed by default on mac.
improve developer instructions a bit. don't crash if scrot doesnt exist.
This partly helps with #3, but more work still needed
2019-11-25 11:21:43 -08:00
Dustin Carlino
573edbd13e adding the logo to the title screen and filling out some credits 2019-11-24 19:09:07 -08:00
Dustin Carlino
f0314c31b1 making an... almost rounded rectangle ;) 2019-11-24 18:08:46 -08:00
Dustin Carlino
3511669c4e ripped out the old splash screen entirely now, new about screen 2019-11-24 17:05:44 -08:00
Dustin Carlino
1440a8630b prototyping a text button, using it for a title screen 2019-11-24 15:23:28 -08:00
Dustin Carlino
941b423b16 make conversion from ScreenPt to Pt2D a bit easier 2019-11-24 14:42:46 -08:00
Dustin Carlino
aa4a002fb4 fix the mysterious flipped textures. i thought the UV mapping was the problem, but turns out I was using from_rgba_reversed for some mysterious reason 2019-11-24 08:55:37 -08:00
Dustin Carlino
888e405146 actually, auto-group textures into groups based on size. too tedious otherwise. 2019-11-24 08:52:50 -08:00
Dustin Carlino
a2ea691fa3 fix the 16 texture limit on mac properly, by using texture arrays for icons 2019-11-24 07:38:32 -08:00
Dustin Carlino
0814974885 fix more stuff... 2019-11-23 13:15:05 -08:00
Dustin Carlino
640fcae07e temporary workarounds for the hackathon, will revert later 2019-11-23 12:03:23 -08:00
Dustin Carlino
e7bda09978 simple perf boosts: avoiding some unnecessary GPU uploads every frame 2019-11-22 14:06:44 -08:00
Dustin Carlino
ade23dac5f also prompt to save edits before loading different edits. refactor some of the flow 2019-11-19 12:27:11 -08:00
Dustin Carlino
2e6e0f3e79 fix bug where clicking another button with a popup menu would choose that entry 2019-11-18 12:42:52 -08:00
Dustin Carlino
8c2d383fd7 undo button, and displaying last 5 edits 2019-11-17 17:02:14 -08:00
Dustin Carlino
7512098411 circular buttons need to act as covered areas too 2019-11-13 11:47:37 -08:00
Dustin Carlino
5afc45182b show which paint mode is active better 2019-11-13 11:18:43 -08:00
Dustin Carlino
0f427542c7 putting in dummy paint buttons to edit mode 2019-11-13 08:54:25 -08:00
Dustin Carlino
301a35e4df fix hidpi issues on mac once and for all?? 2019-11-10 18:56:00 -08:00
Dustin Carlino
fff1068689 remove text bg in speed panel. adjust text API to remove bg color. 2019-11-08 11:56:29 -08:00
Dustin Carlino
db86a24cda draw button text in the OSD (not owned by ezgui), not as a mouse tooltip 2019-11-01 11:45:02 -07:00
Dustin Carlino
e9e6664f61 using popup text box in a few more places to show important messages 2019-11-01 11:33:15 -07:00
Dustin Carlino
e564a67ad4 try to wrangle the complexities of synchronizing menus with analytics and colorschemes, which can be separately modified. added something for gridlock mode too. 2019-11-01 10:30:36 -07:00
Dustin Carlino
50ee547994 adding some help text to all gameplay modes 2019-10-31 15:30:12 -07:00
Dustin Carlino
3d68c3b83b cant click off wizard menus to cancel them 2019-10-31 14:54:45 -07:00
Dustin Carlino
1d08181eaa parameterize sandboxmode by a gameplaymode. makes the reset sim button
reinitialize scenarios properly
2019-10-31 09:59:03 -07:00
Dustin Carlino
a94e210c22 changing speed controls to be a panel of manually arranged buttons. not
done, but functionality is cutover. fix details later.
2019-10-30 15:01:11 -07:00
Dustin Carlino
9d828abbd0 move bus explorer to sandbox mode. make it start at the current stop 2019-10-30 12:20:04 -07:00
Dustin Carlino
7faeafd998 nice hatching for construction lanes, hackily encoded 2019-10-29 17:19:36 -07:00
Dustin Carlino
d757b45bff manually workaround y inversion with stretched textures by modifying the
images
2019-10-29 16:36:19 -07:00
Dustin Carlino
0575e57584 tweaks to buttons 2019-10-29 15:45:26 -07:00
Dustin Carlino
aae6d6d998 cleanup: collapse the old separated modal menu groups 2019-10-29 15:37:19 -07:00
Dustin Carlino
7574869798 tie together a popup menu and a button in a really simple way. move some
info and location things there
2019-10-29 15:14:17 -07:00
Dustin Carlino
00253d2783 using textures for the hide/show buttons. making it easier to sometimes
upload expensive textures. draw show/hide buttons on top of modal menus,
even when they sometimes overlap.
2019-10-29 13:47:04 -07:00
Dustin Carlino
573fc4dc35 redo zooming towards mouse. support zooming really far out, useful for
huge_seattle
2019-10-29 11:50:29 -07:00
Dustin Carlino
0d948cef91 share camera state between game and map_editor 2019-10-26 16:16:32 -07:00
Dustin Carlino
7d7bfef5ea filter out parking garages with 0 spots. render water on top of parks,
to workaround issue of the green lake park polygon covering everything
up
2019-10-26 11:37:10 -07:00
Dustin Carlino
cb4720946c experiment with texturing cars, with some fun UV coordinates. looks half
reasonable when it works. breaks on duplicate points, not sure what's
wrong yet
2019-10-24 14:07:03 -07:00
Dustin Carlino
17e02ebdf0 adding in support for rotating textures, except missing y-inversion 2019-10-23 16:30:23 -07:00
Dustin Carlino
d133dfd152 experimentally use textures for pedestrians. add support for stretching
texture coordinates
2019-10-23 15:46:00 -07:00
Dustin Carlino
63127960c9 skip info phase of menus if there is no info 2019-10-21 15:28:31 -07:00
Dustin Carlino
56a277a284 show live parking counts in that analytics legend 2019-10-18 12:35:49 -07:00
Dustin Carlino
c70a57e7ae click to cancel info panel 2019-10-17 11:29:02 -07:00
Dustin Carlino
b479c8afed hotkeys and tooltips for buttons 2019-10-16 15:42:58 -07:00
Dustin Carlino
83d10c714b toggle between 3 states for hiding modal menus 2019-10-16 15:21:13 -07:00
Dustin Carlino
10f2f6008f improve map_editor's intersection preview
- timer for setting up world
- preview all intersections
- move world to map_editor; it's too oddly specialized
- dont show circle while previewing intersection geom
- show overlapping intersection polygons
2019-10-16 15:08:22 -07:00
Dustin Carlino
a1cc53d68a redo mouseover when zooming, so that we never have current_selection when unzoomed. 2019-10-14 15:15:56 -07:00
Dustin Carlino
430b1245c4 working on a new traffic signal scroller. disabled. decent start. 2019-10-13 18:44:19 -07:00
Dustin Carlino
f82000cff4 just select entire road in map_editor. individual lanes were only for labeling one side of the road, which is only a theoretical feature for test maps. also dont allow swapping lanes uselessly. 2019-10-13 16:42:03 -07:00
Dustin Carlino
f772f12a7d combining info/controls for map_editor sidebar 2019-10-13 16:14:47 -07:00
Dustin Carlino
5358931a5e fixing up a few lingering places in the game that were constructing text prompts 2019-10-13 15:43:11 -07:00
Dustin Carlino
5304aa6ecf trying out permanent sidebar in map_editor. no more tooltips 2019-10-13 15:31:17 -07:00
Dustin Carlino
df4d37f996 migrate some map_editor stuff to a proper modal menu. display constant
OSD for info and for controls.
2019-10-12 19:02:58 -07:00
Dustin Carlino
d82263978b simpler context menu impl. finally delete the old one 2019-10-12 14:53:27 -07:00
Dustin Carlino
a077276275 rewriting the wizard menu from scratch too. also making sure to update
master GUI state (where's the cursor?) up-front. that's independent from
letting the canvas pan, a client decision
2019-10-12 10:24:07 -07:00
Dustin Carlino
f548ded8cc most modalmenus will maintain layout themselves. also stop doing
layouting in constructors; the first event will work fine.
2019-10-11 20:45:27 -07:00
Dustin Carlino
f1cae9bd37 dont show info when modalmenu hidden, just title. simplify setting info
from outside.
2019-10-11 20:10:12 -07:00
Dustin Carlino
0ea138aa02 adding show/hide functionality back to modalmenu, but WAY more cleanly 2019-10-11 15:00:08 -07:00
Dustin Carlino
05b953d639 split sim summary onto two nice lines 2019-10-11 13:25:41 -07:00
Dustin Carlino
81addd9c8c making menu label swaps more ergonomic 2019-10-11 13:15:14 -07:00
Dustin Carlino
f71d229594 ability to change menu labels. use for speed controls and debug mode. 2019-10-11 13:09:32 -07:00
Dustin Carlino
88be94e789 simple stacked layouting for text box, slider, and modal menu (rewritten
from scratch). not fully done, but perfectly usable and clean!
2019-10-11 12:37:48 -07:00
Dustin Carlino
21aa42891d parameterizing slider dims, making them match menus 2019-10-09 15:03:23 -07:00
Dustin Carlino
da0b880484 place mouse tooltips away from screen edge, just like context menus 2019-10-09 11:21:04 -07:00
Dustin Carlino
ec7d0b463d force modal menus beneath sliders to have top-left corner at a point; stop doing the jump left/right behavior based on running off the screen. need a proper vertical stacking layout thing for that. 2019-10-09 10:44:11 -07:00
Dustin Carlino
e0ae1d5195 tooltip with key bindings for hide/expand icons. doesn't look great
though.
2019-10-09 10:29:11 -07:00
Dustin Carlino
7c3a26fed8 making ItemSlider and all trip viz also combine menu and slider better 2019-10-07 14:54:42 -07:00
Dustin Carlino
3459d9c8fd change default font size by flag 2019-10-07 10:39:09 -07:00
Dustin Carlino
e7507bad85 plumbing initial settings to ezgui better 2019-10-07 09:45:53 -07:00
Dustin Carlino
1df7c580f3 hack in a way for ModalMenu to work alongside a slider. use in
SpeedControls.
2019-10-05 17:01:33 -07:00
Dustin Carlino
47ccf2c70b making normal ModalMenu be able to add/remove items. killing off DynamicMenu. 2019-10-05 14:59:59 -07:00
Dustin Carlino
bbbfc4a064 fold trip stats into new exclusive analytics thing, so it also auto-updates 2019-10-05 13:56:43 -07:00
Dustin Carlino
5f9cf2accd display basic labels on trip stats 2019-10-01 19:28:03 -07:00
Dustin Carlino
b11f33f7f6 trying out a different type of menu for agent controls. explicitly
add/remove actions, and grow/shrink the menu based on temporarily
activated things
2019-09-24 13:02:23 -07:00
Dustin Carlino
ae31d2d983 disable cpuprofiler dep in ezgui by default, since it requires manually installing some other stuff 2019-09-23 13:37:47 -07:00
Dustin Carlino
f18fc72265 finish structopt removal 2019-09-18 17:29:34 -07:00
Dustin Carlino
4a12cdd36a easy way to select and delete big chunk of stuff in synthetic 2019-09-16 10:16:56 -07:00
Dustin Carlino
1248dac270 nicer API for appending bits of text 2019-09-13 15:23:25 -07:00
Dustin Carlino
180fdd1412 builder API for World. restoring synthetic labels 2019-09-12 11:11:31 -07:00
Dustin Carlino
672899c20f better synthetic drawing: lanes offset properly (still buggy...), draw center line 2019-09-12 10:25:34 -07:00
Dustin Carlino
353d89cd25 more synthetic fixes: redo mouseover when model changes, avoid panic
with 0-len new road line, fix reused IDs, fix contains_pt for
some precomputed polygons
2019-09-12 09:54:12 -07:00
Dustin Carlino
92a4f304f7 restoring functionality to synthetic: changing stuff updates the world 2019-09-11 17:08:11 -07:00
Dustin Carlino
cb7121162b folding viewer into ezgui crate 2019-09-11 15:27:12 -07:00
Dustin Carlino
43de343372 stop serializing synthetic's model format, just save raw_data maps 2019-09-11 13:52:49 -07:00
Dustin Carlino
97361317ed greying out choices in scoreboard that have no trips 2019-09-11 12:51:07 -07:00
Dustin Carlino
c8e3e9ce4b rearrange colorscheme changing, so it doesnt happen in irrelevant modes 2019-09-11 12:43:06 -07:00
Dustin Carlino
612b02d526 migrating all callers off old methods. decided to keep choose_string 2019-09-11 12:32:17 -07:00
Dustin Carlino
aa3fed3395 builder-based API for wizard choosing stuff. need to convert other
callers now.
2019-09-11 11:52:34 -07:00
Dustin Carlino
224461fcdc plumb hatching bit in the style vertex attrib, not this awkward stateful uniform value 2019-09-11 11:06:57 -07:00
Dustin Carlino
7eae18b71a tiling all the textures seamlessly, instead of stretching 2019-09-11 10:46:03 -07:00
Dustin Carlino
ac131ebedf moving some things around ezgui; i can never remember where to find some structs 2019-09-11 09:03:59 -07:00
Dustin Carlino
9ed38c849c be able to flag off using textures, and sub a fallback color. also move texture loading into the loading screen. and fix the release script 2019-09-10 17:04:33 -07:00
Dustin Carlino
9867619c9c generalize ezgui Color to also cleanly represent textured things 2019-09-10 16:41:35 -07:00
Dustin Carlino
5ef4ed16b8 packing texture info into the color Vertex channel 2019-09-10 16:08:01 -07:00
Dustin Carlino
9a624397e0 supporting up to 10 textures 2019-09-10 15:44:07 -07:00
Dustin Carlino
fdd770088d very hacky, minimal impl of texturing water 2019-09-10 15:21:58 -07:00
Dustin Carlino
5637a1cf34 remove support for glsl 110; i think it was just wine having problems with 140. can restore later easily, is annoying to maintain in the meantime 2019-09-10 14:13:23 -07:00
Dustin Carlino
e6bf997bee simplify glium uniforms storage 2019-09-10 14:08:05 -07:00
Dustin Carlino
105f526e9e contextual_action takes &str or String 2019-09-07 13:56:00 -07:00