Dustin Carlino
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7e8407466e
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gluing transit sim to trip manager for boarding a bus
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2018-09-04 10:55:44 -07:00 |
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Dustin Carlino
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bc9b559701
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making the multi-leg trips handle transitions correctly
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2018-09-04 10:31:52 -07:00 |
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Dustin Carlino
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9d01183a7e
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introducing some proper multi-leg trips
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2018-09-04 10:16:34 -07:00 |
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Dustin Carlino
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ae3a293d44
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moving most of the parts of spawner that use rng to helpers
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2018-09-03 12:47:06 -07:00 |
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Dustin Carlino
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3ecad61959
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moving more sim spawning methods to helpers
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2018-08-31 15:22:35 -07:00 |
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Dustin Carlino
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93e4e4217e
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moving some init helpers to be methods of sim
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2018-08-31 15:11:18 -07:00 |
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Dustin Carlino
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0205eb8978
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splitting out a trip manager from the spawner
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2018-08-31 14:13:55 -07:00 |
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Dustin Carlino
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c1f87395cc
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unused, WIP code for peds to wait for, board, deboard buses
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2018-08-31 11:23:30 -07:00 |
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Dustin Carlino
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c38c9d43ac
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visualize an agent's path
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2018-08-30 15:30:53 -07:00 |
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Dustin Carlino
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c685a80a98
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moving state to transit model, making router get directives from it
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2018-08-30 15:00:52 -07:00 |
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Dustin Carlino
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da402dd2c1
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making the unit test framework watch for events
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2018-08-30 11:36:14 -07:00 |
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Dustin Carlino
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63a8171370
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recording events that happen each tick
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2018-08-30 11:03:58 -07:00 |
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Dustin Carlino
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44f02273be
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starting a transit sim state, so we know when a bus is at a stop, so we can unit test it. ;)
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2018-08-29 23:42:16 -07:00 |
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Dustin Carlino
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023fa61da6
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switching sim tests to inspect state via json
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2018-08-29 22:37:21 -07:00 |
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Dustin Carlino
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b7379fcdf8
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woops, bus length was wrong
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2018-08-29 13:40:07 -07:00 |
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Dustin Carlino
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90a503559a
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sim being done doesnt wait for buses, which never stop
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2018-08-29 13:34:28 -07:00 |
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Dustin Carlino
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bb619a9ddd
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oops, using the wrong router in lookahead, fixed a bug
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2018-08-29 13:26:00 -07:00 |
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Dustin Carlino
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aa05519539
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woops, forgot to make a bus route to next stop
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2018-08-29 13:13:33 -07:00 |
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Dustin Carlino
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4840757562
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turning assertions in kinemtics layer into nicer errors
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2018-08-29 13:05:01 -07:00 |
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Dustin Carlino
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b51eb51716
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fix bus router; it was starting with the wrong stop
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2018-08-29 12:44:39 -07:00 |
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Dustin Carlino
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464b61e158
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make traffic signals go a little faster by filling out more turns
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2018-08-29 12:31:27 -07:00 |
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Dustin Carlino
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94b80ccf34
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a UI plugin to follow a car or ped
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2018-08-29 11:26:52 -07:00 |
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Dustin Carlino
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fc2abb1524
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silence spammy logs
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2018-08-28 14:50:16 -07:00 |
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Dustin Carlino
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c9a0ea213b
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spawning a bus that follows a route
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2018-08-28 14:44:11 -07:00 |
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Dustin Carlino
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813be332d4
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disable stop sign yields; it's uncovering other bugs that i'm not ready to dig into
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2018-08-28 13:39:05 -07:00 |
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Dustin Carlino
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6e3f246877
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make sure we're not exceeding speed limit...
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2018-08-28 13:37:14 -07:00 |
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Dustin Carlino
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1845e5881b
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fix bug where cars wouldnt stop for lead vehicles on other lanes, due to lookahead dist confusion
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2018-08-28 12:23:06 -07:00 |
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Dustin Carlino
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c325f91036
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fix a test broken a bit ago
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2018-08-28 12:10:15 -07:00 |
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Dustin Carlino
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bb15bdb4d4
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extracting out router for cars. along the way, kinda rearranging how
mutability and views work
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2018-08-28 12:02:52 -07:00 |
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Dustin Carlino
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a9bb71c59f
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modeling and rendering bus stops
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2018-08-27 15:06:13 -07:00 |
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Dustin Carlino
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b70648a8d4
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print relevant savestate when the sim breaks
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2018-08-27 14:18:09 -07:00 |
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Dustin Carlino
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9115a9e7f1
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use run_until_done in more places
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2018-08-27 14:05:05 -07:00 |
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Dustin Carlino
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3333aa69a8
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refactoring helpers for tests and headless
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2018-08-27 13:52:34 -07:00 |
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Dustin Carlino
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fe8a28ff34
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savestate regularly
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2018-08-27 13:21:31 -07:00 |
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Dustin Carlino
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891b07bec4
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load from map or savestate
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2018-08-27 13:14:03 -07:00 |
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Dustin Carlino
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f0a60e434d
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load most recent sim savestate
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2018-08-27 11:42:55 -07:00 |
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Dustin Carlino
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269235d1e1
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writing savestates in a consistent place
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2018-08-27 11:10:02 -07:00 |
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Dustin Carlino
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6eb935a88d
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dont stop at stop signs for priority turns
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2018-08-24 12:53:21 -07:00 |
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Dustin Carlino
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c3d7595fc3
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(slightly) smarter stop sign assignment
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2018-08-24 12:46:09 -07:00 |
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Dustin Carlino
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f36c94c730
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render individual points from extra KML, and refactor some circle helpers
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2018-08-23 15:17:37 -07:00 |
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Dustin Carlino
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f141329e85
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moving some types in the sim layer around, now that the dust has settled
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2018-08-23 13:56:49 -07:00 |
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Dustin Carlino
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2a12c338cf
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fixing up the parking test... had to deal with horizontal/vertical lines
for the building front path stuff
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2018-08-23 10:37:17 -07:00 |
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Dustin Carlino
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7745678794
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make the spawner deal with trips and transitions... big revamp for it
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2018-08-23 10:11:56 -07:00 |
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Dustin Carlino
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0a944f9864
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making peds be able to start/end at a parking spot as well. nothing
tells them to start/end at parking yet, though
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2018-08-23 07:58:18 -07:00 |
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Dustin Carlino
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fbf6010715
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make peds walk to bldgs when done with path
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2018-08-22 14:19:46 -07:00 |
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Dustin Carlino
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7b28b8c988
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make peds actually walk from bldg to sidewalk when starting
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2018-08-22 14:03:08 -07:00 |
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Dustin Carlino
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3fba70a9a9
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make pedestrians start aligned with building paths. almost ready to make
them travel along the front path
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2018-08-22 13:43:11 -07:00 |
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Dustin Carlino
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82952ef198
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remembering where the front path hits the sidewalk
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2018-08-22 12:21:58 -07:00 |
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Dustin Carlino
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a2399f6613
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trimming front paths to building edges
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2018-08-22 11:54:18 -07:00 |
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Dustin Carlino
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00056e6e81
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require a front path for buildings, by ignoring street names
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2018-08-22 11:33:29 -07:00 |
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