Commit Graph

88 Commits

Author SHA1 Message Date
Dustin Carlino
e542011614 More fluid UI for comparing traffic counts -- hotkeys
Had to change the API of on_click...
2022-01-27 15:13:24 +00:00
Dustin Carlino
2fbc950da5 Switch to a consolidated title screen that switches between all the
apps. #780
2021-11-06 10:33:11 -07:00
Dustin Carlino
9f86365cf6 Upgrade to rust 1.56 and cutover to rust edition 2021 2021-10-21 09:38:06 -07:00
Dustin Carlino
be9ba5a80e Clean up the absurd number of Seattle maps. Ideally we'd have some way
to further organize them by purpose, but for the moment, two problems:

1) the city picker UI is getting way too crowded
2) on native, the initial download is up to 145MB

Removing:

- the 3 Aurora maps and Green Lake, added for the ARC workshop, but no
  longer the most active of collaborations
- Ballard is now subsumed by central Seattle -- the only advantage would
  be keeping its full scenario of walking and transit trips, but the
  simulation is horribly gridlocked there anyway
- the Rainier Valley map, originally meant for an SNG traffic light
  timing study
- the larger udistrict map
2021-10-11 14:37:59 -07:00
Dustin Carlino
41465c341b Convert the new bike routing tool to use World. #763
This one is the most complicated, and it's still not done, but it's not
any buggier than the ad-hoc implementation. I still need to figure out
how to merge the two worlds of waypoints and routes.

This one also required a large, but mechanical, refactor to lift
ToggleZoomed and the concept of unzoomed/zoomed from map_gui to
widgetry.
2021-10-03 14:28:44 -07:00
Dustin Carlino
c4d38ca591 A humble start to showing an alternate, low-stress route. #743 2021-09-27 13:13:11 -07:00
Dustin Carlino
d365213948 Small refactor: {road, lane}.length() 2021-09-26 11:08:44 -07:00
Dustin Carlino
112bc38e0c Get rid of the now redundant lanes_ltr 2021-09-05 19:53:10 -07:00
Dustin Carlino
4c46510342 Cleaning up a few APIs, now that lanes belong to roads... 2021-09-05 19:53:10 -07:00
Dustin Carlino
91c152c123 Santa was broken and nobody said anything! 2021-08-27 11:17:47 -07:00
Dustin Carlino
8f199177f5 Upgrade to Rust 1.53
- arrays are now iterable directly
- switch to using BTree{Set,Map}::retain!
- a round of clippy
- regenerate scenarios and prebaked data; not sure why, but there's a
  diff
2021-06-17 23:04:35 -07:00
Dustin Carlino
a6e707eb8a Upgrade more dependencies.
(Can't upgrade winit yet, because glutin doesn't have a crates.io
release that's caught up)
2021-05-22 16:36:57 -07:00
Dustin Carlino
1e3ed254a9 Reorganize canvas settings, so that they can actually be saved. #216 2021-05-17 13:12:45 -07:00
Dustin Carlino
1fe60eb8bb Automatically save/restore user settings. #216
On a best-effort basis, of course. If the format changes, just start
fresh.
2021-05-17 10:34:13 -07:00
Vinzent Steinberg
fd3b0e2a14
Fix compilation failures and most clippy warnings (#642)
* abstutil: Fix compilation failure

* map_gui: Fix compilation

* traffic_signal_data: Fix compilation failure

* map_model: Fix compilation failure

* abstutil: Fix doctests

* abstio: Fix most clippy warnings

* abstutil: Fix most clippy warnings

* collisions: Fix clippy warning

* convert_osm: Fix clippy warnings

* sim: Fix most clippy warnings

* geom: Fix clippy warnings

* kml: Fix clippy warnings

* map_model: Fix most clippy warnings

* fifteen_min: Fix clippy warnings

* game: Fix many clippy warnings

* Disable some noisy clippy warnings

* headless: Fix clippy warnings

* importer: Fix clippy warnings

* map_editor: Fix clippy warnings

* map_gui: Fix clippy warnings

* osm_viewer: Fix clippy warnings

* parking_mapper: Fix most clippy warnings

* popdat: Fix clippy warnings

* santa: Fix clippy warnings

* sumo: Fix clippy warnings

* traffic_seitan: Fix clippy warning

* updater: Fix clippy warnings

* widgetry: Fix clippy warnings

* tests: Fix some clippy warnings

* Fix compilation on stable Rust

* Simplify unwrapping

* Make use of `Entry` more readable

* Fix formatting

* Fix code that was broken in the refactoring

* Apply cargo +stable fmt

* Fix code that was broken in the refactoring, second try

* Remove `Default` impls that are equivalent to `new`

* Remove obsolete clippy wrapper

* Avoid turbofish

* Prefer `unwrap_or_else` over allowing `clippy::or_fun_call`

* Remove redundant `into_iter`

* Fix typo

* Prefer `&& false` over commenting code out

* Fix some clippy warnings

Co-authored-by: Dustin Carlino <dabreegster@gmail.com>
2021-05-14 08:32:56 -07:00
Dustin Carlino
2c5e0dae03 Fix static trait object method warning that we're now hitting in Rust 1.52
The <dyn ...> syntax is gross, but I don't think there's a way to avoid
this without defining a differently named empty struct and putting the
static method on that
2021-05-11 12:31:58 -07:00
Dustin Carlino
c9be865966 Fix Santa 2021-05-06 14:12:45 -07:00
Dustin Carlino
bc591c1b5f Plumb back the widget name in Outcome::Changed 2021-04-22 13:09:32 -07:00
Dustin Carlino
2112736a1f Polish UI of new road editor 2021-04-22 07:57:23 -07:00
Dustin Carlino
ee78644089 Download files before starting a challenge mode or Santa level, if needed 2021-04-20 16:10:17 -07:00
Dustin Carlino
196af2a1f4 Refactor: store Direction for a Lane, simplifying Lane->DirectedRoadID. #555 2021-04-06 17:03:24 -07:00
Michael Kirk
4f81f186af
embed mode and reworked web build system (#592)
* root element id from Settings, respect element size

* Plumb assets root via settings

* adapt crates to new wasm api

* more FileLoader cleanup

* use tsc bin from node_modules

* avoid spurious unlink errors

GNU Make considers the src/*/wasm_pkg targets as intermediate build
files and attempted to `rm` them. We can stop that my marking them as
`.PRECIOUS`

https://www.gnu.org/software/make/manual/html_node/Special-Targets.html

* `open` doesn't work on Linux

We could do something with xdg-open, but meh, not worth having platform
dependent logic for this.

* fix typo, clarify instructions

* make server compatible with older python install on linux

* revert change - we dont want to include music on web

the leading "-" means exclude a subdir of an included dir.

* better wrap of comments

* fix misfire in copy/pasted comment

* update docs
2021-04-01 19:31:02 -07:00
Dustin Carlino
7f4f83d4e0 Refactor all of the places drawing start/goal markers on the map, and actually line up the tip of the icon with the position. 2021-03-31 14:23:16 -07:00
Michael Kirk
af079c24e6 rename txt.add -> txt.add_line 2021-03-19 17:48:30 -07:00
Michael Kirk
affd582093 more concise Text / tooltip() 2021-03-19 16:48:54 -07:00
Michael Kirk
546599e4f9 Replace ButtonImage with Image 2021-03-17 19:06:43 -07:00
Dustin Carlino
8be24bf007 Use AsRef<str> in more widgetry methods, getting rid of &format at many
call-sites. #253

To make some of these work, changed Label to store a String. Ultimately
it gets transformed into Text, so we need to allocate eventually.
2021-03-11 11:29:18 -08:00
Dustin Carlino
65d7bc5c8e Rename {Text,TextSpan}::draw to into_widget, for consistency. #253 2021-03-09 09:59:30 -08:00
Dustin Carlino
a4a20ce1e5 draw_text renamed to text_widget, for consistency. #253 2021-03-09 09:56:41 -08:00
Dustin Carlino
b0bcdb2115
Replace Widget::draw_batch with batch.into_widget, for consistency. #253 (#554) 2021-03-09 08:55:12 -08:00
Michael Kirk
86799e2832 Remove StyledButtons - instead implement everything on the individual
ButtonStyle
2021-02-27 21:08:26 -08:00
Michael Kirk
11a904a4da WIP: separate style for plain 2021-02-27 21:08:26 -08:00
Michael Kirk
c3985ffdd1 btn_solid -> btn_tab and replace inappropriate uses 2021-02-27 21:08:26 -08:00
Michael Kirk
cee0e5dbbd Use btn_primary.* methods instead of btn_primary_* 2021-02-27 21:08:26 -08:00
Michael Kirk
1e75352ce0 Theme section bg
`Widget::outline` takes OutlineStyle
2021-02-27 13:13:41 -08:00
Michael Kirk
4b2f3888ed replace btn_solid w/ primary/outline as appropriate 2021-02-26 14:05:19 -08:00
Michael Kirk
3019a6fff1
Introduce Image component to handle themed icons (#537) 2021-02-25 18:06:19 -08:00
Michael Kirk
d774aeae44 rename toggle/checkbox 2021-02-24 14:59:47 -08:00
Michael Kirk
3ab7fc4361
Fix tooltips and hotkey for day-theme (#528) 2021-02-24 10:52:57 -08:00
Dustin Carlino
0344e51170
Merge pull request #525 from a-b-street/prefetch
Make a web loader that can 'prefetch' abst in the background. cyipt/a…
2021-02-23 13:34:55 -08:00
Dustin Carlino
4c97687a5b Make a web loader that can 'prefetch' abst in the background. cyipt/actdev-ui#15 2021-02-23 11:45:39 -08:00
Michael Kirk
e6ed2e67de Collapse button styles to be theme specified (no visible changes).
Button colors are now determined by the color scheme, but for now all
schemes are hardcoded to use the same "night" button colors. Read on for
rationale...

Previously, which button colors to use (dark/light) was specified inline
while building the UI.

Eventually we want to live in a world where color scheme determines:
- panel colors
- button colors
- text colors

The theme could already choose panel colors easily enough, but because
the buttons and text were not determined by theme, choosing anything
other than a black or dark grey panel color makes the buttons and text
unreadable.

This PR tackled the themeable "button colors" portion, but all themes
continue to use the "night" colors for now, because using the actual
"day" colors would still make the text unreadable.

next up: themeable text!

The one intentional regression is within the pregame tutorial,
which has always been styled differently from the rest of the app. An
expeditious hack has caused the prev/next/continue buttons to lose their
visible hover state. I'll restore this upon completing the day theme
work.
2021-02-23 09:52:33 -08:00
Michael Kirk
3449d49b6d
WebGL 1.0 support, with automatic fallback for Safari/iOS (#504)
#506
2021-02-06 19:04:43 -08:00
Dustin Carlino
634dc4fad1 Remove the quit button from Santa too. Somehow missed this in ca07c522ea, noticed it on web. 2021-02-04 11:26:16 -08:00
Michael Kirk
3a5e63aaff
More helpful loading screen (#496) 2021-02-04 10:35:31 -08:00
Dustin Carlino
73e405e382 Upgrade most dependencies 2021-02-03 18:13:06 -08:00
Michael Kirk
38dc60fbea
Add method to GeomBatch to prefer cached flavor of loading svg. (#493)
It was my intention when introducing the cached vs uncached flavors that
we'd prefer the cached flavor for anything referencing bytes from a
file, like icons and UI glyphs, and that we'd only use the uncached
flavor for dynamic things like "face" generation.
2021-02-01 16:24:56 -08:00
Dustin Carlino
3e40686a6b Fix a bunch of links after the repository renaming. 2021-01-31 15:50:48 -08:00
Dustin Carlino
8f0c027bb0 Fix critical bug causing a crash only in the .zip releases, where widgetry icons aren't present relative to the data/ directory. 2021-01-30 14:20:28 -08:00
Michael Kirk
07738d2cef
popup and persistent split to spec (#480)
* introduce "pill" to be explicit about fully rounded, vs a "None" radius

* no-op transition to CornerRadii

* popup button to spec

* restore "fully rounded" layout behavior

* use plain light to better show highlight

* persistent split to spec (for day theme anyway)

* remove night-theme colors for speed panel

* fixup docs for pill

* CR: remove unnecessary `row`

* CR: remove outdated doc

* import order
2021-01-24 15:32:28 -08:00