Dustin Carlino
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4caec9c5d6
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cleaning up old UI plugin structures
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2019-04-28 14:15:55 -07:00 |
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Dustin Carlino
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0fb0ee0952
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move the other diff plugin into a/b test mode
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2019-04-28 14:05:49 -07:00 |
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Dustin Carlino
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b3949d5da7
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moving one diff plugin into a/b test mode
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2019-04-28 13:56:24 -07:00 |
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Dustin Carlino
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4a3e8177c4
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the vital swap control
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2019-04-28 13:35:01 -07:00 |
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Dustin Carlino
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58b3d6d201
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moving a/b test edit plugin to a/b test mode as the initial state. putting secondary sim state into the mode directly
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2019-04-28 13:31:01 -07:00 |
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Dustin Carlino
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8cc86f623a
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starting a/b test mode as a fork of sandbox mode, with slightly less controls
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2019-04-28 12:47:19 -07:00 |
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Dustin Carlino
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6c88981d48
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move neighborhood summary plugin to debug mode; ultimately for SandBoxMode but needs more work
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2019-04-27 14:10:17 -07:00 |
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Dustin Carlino
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c10819b546
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dont totally cover up things with the diff color after editing them
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2019-04-27 13:52:52 -07:00 |
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Dustin Carlino
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01628624c0
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hotkeys on the wizard splash screen
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2019-04-27 13:48:22 -07:00 |
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Dustin Carlino
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8e20e0fa89
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move scenario plugin to mission edit mode
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2019-04-27 13:17:10 -07:00 |
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Dustin Carlino
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6207540dc0
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debug areas in debug mode; flags are silly
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2019-04-27 12:05:21 -07:00 |
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Dustin Carlino
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aaff183402
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move neighborhood editor into mission edit mode
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2019-04-26 14:54:21 -07:00 |
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Dustin Carlino
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3c85284e59
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skeletons for mission editing and a/b test modes
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2019-04-26 14:35:29 -07:00 |
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Dustin Carlino
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4fe09e3040
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moving color picker to debug mode
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2019-04-26 10:56:49 -07:00 |
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Dustin Carlino
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5450739231
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move OSM search into debug mode. most players wont care about OSM metadata.
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2019-04-26 10:40:37 -07:00 |
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Dustin Carlino
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4d73469ec2
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screenshot everything moved into debug mode
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2019-04-26 10:15:25 -07:00 |
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Dustin Carlino
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c7f96778e3
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rm legend plugin... tricky code, low-value results... displaying a static picture or using the tutorial makes more sense
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2019-04-25 22:49:25 -07:00 |
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Dustin Carlino
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cedc7ede10
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moving toggleable layers into debug mode
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2019-04-25 22:46:34 -07:00 |
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Dustin Carlino
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e754bf3a14
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hider into debug mode
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2019-04-25 22:17:24 -07:00 |
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Dustin Carlino
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f8d81a92c6
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plumbing a ShowObjects trait to UI stuff, will use for hider and layers
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2019-04-25 17:06:35 -07:00 |
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Dustin Carlino
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1e267c9d5d
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object debugger / tooltip thingy
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2019-04-25 16:50:05 -07:00 |
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Dustin Carlino
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6447657ad8
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connected roads plugin
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2019-04-25 16:38:46 -07:00 |
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Dustin Carlino
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30411b66c3
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moving polygon debugger
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2019-04-25 16:33:55 -07:00 |
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Dustin Carlino
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43628c280e
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original road plugin to debug mode
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2019-04-25 16:22:30 -07:00 |
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Dustin Carlino
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4df4a0931e
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chokepoints finder -> debug mode
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2019-04-25 16:15:18 -07:00 |
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Dustin Carlino
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a2fb26d5fb
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starting a debug mode... for me, basically :P
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2019-04-25 15:58:55 -07:00 |
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Dustin Carlino
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dd88b8724d
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time traveler pt2 -- plumbing GetDrawAgents
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2019-04-25 15:42:53 -07:00 |
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Dustin Carlino
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5d0e43269b
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moving time traveler into sandbox mode
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2019-04-25 15:19:26 -07:00 |
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Dustin Carlino
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e93bf0f357
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moving show_activity viz to sandbox mode
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2019-04-25 15:09:18 -07:00 |
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Dustin Carlino
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e763171bc9
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moving route viewer to sandbox
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2019-04-25 14:55:51 -07:00 |
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Dustin Carlino
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79b87d6040
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agent follower in sandbox mode
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2019-04-25 14:36:47 -07:00 |
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Dustin Carlino
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e1a854609c
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moving agent spawner to sandbox mode
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2019-04-25 14:28:36 -07:00 |
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Dustin Carlino
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1fabf29747
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start the sandbox mode, just with sim controls. remove unused sim score
plugin.
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2019-04-25 12:22:12 -07:00 |
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Dustin Carlino
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ce25f8bbf6
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making menus support multi-line prompts
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2019-04-24 16:51:35 -07:00 |
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Dustin Carlino
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faea4538a1
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remove old unused debug plugins: OSM classifier, geometry validation,
floodfiller
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2019-04-24 13:54:40 -07:00 |
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Dustin Carlino
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3c2a8feef3
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cleaning up apply_map_edits
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2019-04-24 13:46:28 -07:00 |
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Dustin Carlino
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e86f88199c
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reset RenderingHints properly for traffic signal editor
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2019-04-24 13:10:44 -07:00 |
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Dustin Carlino
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0694283b10
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detect reverts to original for traffic signal
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2019-04-24 13:06:58 -07:00 |
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Dustin Carlino
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02e1cd559c
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moving traffic signal editor into edit mode
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2019-04-24 12:58:10 -07:00 |
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Dustin Carlino
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81bb9c8d1b
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moving the stop sign editor into edit mode. figuring out how to plumb show_turn_icons and color_for
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2019-04-24 12:04:37 -07:00 |
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Dustin Carlino
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2384157108
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simplify ezgui API -- event takes &mut EventCtx
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2019-04-23 21:28:03 -07:00 |
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Dustin Carlino
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138b47512a
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folding in road editor
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2019-04-23 17:29:51 -07:00 |
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Dustin Carlino
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1abb5b630a
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move load edits into new edit mode. remove old plugin.
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2019-04-23 17:14:09 -07:00 |
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Dustin Carlino
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2affd5f238
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put the screensaver and RNG into the SplashScreen state where they belong
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2019-04-23 16:56:37 -07:00 |
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Dustin Carlino
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2c0c7bfc1d
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stop calling old UI event from edit mode
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2019-04-23 16:48:37 -07:00 |
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Dustin Carlino
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74c922daf6
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taking over save edits functionality
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2019-04-23 16:42:51 -07:00 |
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Dustin Carlino
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d771927576
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moving the map diffs viewer into a top-level Edit mode
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2019-04-23 16:01:33 -07:00 |
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Dustin Carlino
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c0947fcb35
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refactor tutorial mode impl
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2019-04-23 15:48:18 -07:00 |
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Dustin Carlino
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6c247d376c
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clean up ezgui draw() API by putting screencap and naming_hint inside GfxCtx
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2019-04-23 15:42:15 -07:00 |
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Dustin Carlino
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51db6887fa
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combine SplashScreen and About modes by adding LogScroller functionality to Wizard natively
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2019-04-23 15:30:53 -07:00 |
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