Commit Graph

5312 Commits

Author SHA1 Message Date
Dustin Carlino
8339c893eb Show some OSM key/values for roads in the new viewer 2020-10-23 21:15:09 -07:00
Dustin Carlino
ecabf2436f Experiment with a dedicated OSM viewer, to debut at Connect 2020. For
now, this is still embedded in A/B Street, to take advantage of
everything that already exists. But later, the idea is to split it into
a separate crate, sharing lots of code.
2020-10-23 16:28:47 -07:00
Dustin Carlino
9dbb156058 Skip wakeup_waiting while we're handling live map edits. Based on the
order of vehicle deletion, we try to ask about stop sign and traffic
signal movements that may be deleted and would be irrelevant anyway if a
different deletion order happened. #312

We should really defer wakeup_waiting until after all cleanup is done,
but for now, willing to risk some stuckness at a stop sign...
2020-10-23 12:15:51 -07:00
Dustin Carlino
3db8fe6669 Also need to clean up vehicles that're laggy heads on live-edited parts
of the map. #312
2020-10-23 11:58:43 -07:00
Dustin Carlino
781604907c While deleting cars for live edits, don't opportunistically lane-change for woen-up followers. They're likely about to be deleted, too. #312 2020-10-23 11:38:21 -07:00
Dustin Carlino
536971b641 Cleanup formatting after #371 2020-10-23 10:42:12 -07:00
Javed Nissar
c74dcf025f
Update georust (#371) 2020-10-23 10:41:00 -07:00
Dustin Carlino
5973da0717 Handle bike trips that wind up with no actual biking portion due to live
edits. #312

... And with this, traffic seitan makes it through an entire day at
montlake! Next up, lakeslice I guess.
2020-10-22 21:39:54 -07:00
Dustin Carlino
8b0d6c6e92 Fix thought bubble svg; for some reason, it had cyan in one of the bubbles instead of white 2020-10-22 21:06:55 -07:00
Dustin Carlino
773176f321 Handle live edits affecting multiple cars at one stop sign, and cars
turning to/from an edited lane. #312
2020-10-22 21:04:12 -07:00
Dustin Carlino
50c9c3236d Deal with a race condition. #312
1) A car tries to spawn, but fails because there's something in the way
2) The player makes live edits
3) The retry occurs, but the path has become invalid due to edits

Need to make the detection of this more efficient later.
2020-10-22 19:53:49 -07:00
Dustin Carlino
e55dfd68dd Document the state/transition system. #253 2020-10-22 18:27:25 -07:00
Dustin Carlino
c2b6c917ae Generalize the State/Transition GUI structure, moving it into widgetry.
Nothing about it is specific to A/B Street, and other apps built with
widgetry could organize themselves as a stack of states. This is also a
first step towards sharing more common code between A/B Street and a
future OSM viewer.

Mostly mechanical change. Some more cleanup / documentation coming up
next.
2020-10-22 17:34:59 -07:00
Dustin Carlino
89977b3b31 Move grey_out_map out of State, in preparation for generalizing state/transition. #253 2020-10-22 16:53:15 -07:00
Dustin Carlino
4a3ea8b5c7 Add a tool to export a road to streetmix. Untested, because still having trouble making manual API calls. 2020-10-22 16:29:42 -07:00
Dustin Carlino
058103b84f Cars in the process of parking were being double-counted for deletion in
live edits! #312
2020-10-22 14:28:16 -07:00
Dustin Carlino
22ae06c3a4 Remove the --pathfinding_upfront option. #312 and #258
Originally, all trips in the entire scenario had their paths calculated
at the beginning of a simulation. The sum time is faster than
calculating them individually, because we could use multiple threads.
But a while ago, this was disabled by default to improve the startup
latency. Especially if a player isn't making it through an entire day
anyway, calculating all of the paths upfront is a waste and slows down
their initial experience.

Now I'm hitting all sorts of bugs with live map edits, because the map
change between initial planning and when a trip starts. Previously, the
PathRequest was calculated up-front and resolved when a trip starts. But
even this PathRequest can become stale. So now always calculate it when
a trip actually starts, looking at the current map. To do this sanely,
totally rip out support for --pathfinding_upfront.

If we really want it later for performance, we could add it back in, and
be very careful about detecting stale PathRequests and recomputing. But
for now, there's no use case for this, so it'd needlessly complicate the
code.
2020-10-22 13:47:03 -07:00
Dustin Carlino
cd62ad26d1 Lazily fix up TripLeg when the exact starting position for somebody
biking changes due to live map edits. #312
2020-10-22 12:47:41 -07:00
Dustin Carlino
83c1c09936 Notify the player how many trips got oofed after live map edits. #312 2020-10-22 11:58:16 -07:00
Dustin Carlino
357ac4e549 Fix a crash with the new FixedMap. Don't assume the keys exist! 2020-10-22 11:12:24 -07:00
Dustin Carlino
ad41303e5c After making live map edits, indicate that results aren't finalized. #312 2020-10-22 11:05:07 -07:00
Dustin Carlino
3caa72b288 Prevent traffic seitan from making illegal edits that orphan a parking
lane. #312
2020-10-21 16:32:48 -07:00
Dustin Carlino
8e6aa08d59 Breakdown agent counts much more in the tooltips. #331 2020-10-21 14:26:59 -07:00
Dustin Carlino
3d1ca3af9e Handle live map edits that rip away parking while a car is actively parking in it. #312 2020-10-21 13:00:49 -07:00
Dustin Carlino
adcd0f65fe Clean up some of the trips state when abruptly deleting agents. #312 2020-10-21 12:32:14 -07:00
Dustin Carlino
d98c5bc6bc Better error message when the GPU doesn't support the requested mode. #103 2020-10-21 12:19:06 -07:00
Dustin Carlino
3c81480550 Make sure DrivingSimState has the correct queues after live map edits. #312 2020-10-21 12:00:56 -07:00
Dustin Carlino
011ed8c7cf Handle agents deleted mid-turn. #312 2020-10-21 11:17:27 -07:00
Dustin Carlino
035b8ee96f Fix alpha colors on the web by making the background canvas black instead of white. https://webglfundamentals.org/webgl/lessons/webgl-and-alpha.html has other workarounds, but I can't figure out how to control the webgl context parameters.
Also improve the loading message that appears before wasm has taken
over.
2020-10-21 10:50:40 -07:00
Dustin Carlino
8bc6b09b10 Upgrade to rust 1.47. No relevant changes except that stack traces hide some useless boilerplate now. 2020-10-21 10:25:55 -07:00
Dustin Carlino
a579cb4f74 Add a sanity check to catch live map edit bugs faster. Deleted turns
aren't getting cleaned up properly.

Also fix broken headless build, woops.
2020-10-21 10:23:56 -07:00
Dustin Carlino
e9f9d3884b Simplify the traffic seitan tool's logging and make it easier to find
the last savestate and edits of a crash.
2020-10-21 09:59:17 -07:00
Dustin Carlino
4760d6b2cf Fix one bug with live edits, found using traffic seitan. Agents may be
deleted in the middle of a turn.
2020-10-21 09:40:45 -07:00
Dustin Carlino
8a1525ddfa Lift parsing of --scenario_modifiers to a more common place, so it can be done in run_scenario too. #368 2020-10-21 08:35:38 -07:00
Dustin Carlino
ead7960112 Collapse one case of possible nested loading screens. Slightly simpler
code, but this doesn't solve the bug of a second squished loading screen
for scenarios.
2020-10-20 18:24:37 -07:00
Dustin Carlino
ebc632d9f8 Add a flag to skip sim analytics, to work even faster on large scenarios. #368
On the downtown benchmark, now we drop from 96s to 88s. Since we don't
need to collect analytics to debug gridlock on this map, another huge
win!
2020-10-20 16:38:28 -07:00
Dustin Carlino
45e6a79e7d Use a HashMap to store driving queues. Modest speedup on the downtown
benchmark from ~101s to ~96s. #368
2020-10-20 16:23:18 -07:00
Dustin Carlino
36c1ce02ac Fix how scenario modifiers cancel trips, from
c435d3fce2. If we cancel one trip, have to
cancel all others after that.
2020-10-20 15:39:27 -07:00
Michael Kirk
6025d89598
Mkirk/perf 2 (#370)
* perf: return Line iterator rather than Vec

avoids allocating vector memory, cleans up some call sites too.
2020-10-20 11:51:00 -07:00
Dustin Carlino
d8910ad04f Build a quadtree of unzoomed agents while drawing, to later speedup mouseover. This seems to make performance fine in debug mode, so get rid of the flag guarding of this feature! [rebuild] 2020-10-20 11:38:38 -07:00
Dustin Carlino
bc3110ba9d Add sidewalk borders to the new color scheme. Possibly need to rethink
sidewalk geometry again for this.
2020-10-20 11:28:45 -07:00
Dustin Carlino
177484d2b6 A few adjustments to the mapbox-ish color scheme: highway marking color, solid center lines 2020-10-20 10:51:03 -07:00
Dustin Carlino
af70904377 Document as much of geom as I can before my battery dies. And a mechanical API changes, Angle::new_degs -> Angle::degrees 2020-10-19 19:55:05 -05:00
Dustin Carlino
262c48721b Track some very basic stats on how many events we're processing. #368
Didn't run the benchmarks yet, but hopefully this should't slow things
down.
2020-10-19 19:12:19 -05:00
Dustin Carlino
c435d3fce2 Consolidate two scenario modifiers, allowing all walking trips to be cancelled, for #368 2020-10-19 18:03:17 -05:00
Dustin Carlino
87d233299a Use a HashMap instead of a BTreeMap in Scheduler's internals. Doesn't
affect determistic simulation, but yields a crazy speedup. #54

- 8 hours of downtown: 122s to 102s!!!
- prebake: 181s to 160s
2020-10-19 16:30:41 -05:00
Michael Kirk
82827bd60b
perf: only allocate vector for inner_get_car_positions when necessary (#369) 2020-10-19 14:58:16 -05:00
Dustin Carlino
bb669b7c1a Dump a savestate in the run_scenario tool when interrupted. Useful for
investigating why downtown has 45k live agents by 5pm... #368
2020-10-19 14:52:26 -05:00
Dustin Carlino
21e30aac94 Stop drawing arrows in the trip info panels to show where off-map trips begin/end. These were added way back when modelling remote trips for the pandemic sim, but they're just noisy otherwise. 2020-10-19 14:29:36 -05:00
Dustin Carlino
3f69b76bae Make the 'cancelled' and future trip info panels closer to the others, with buttons to jump to the start/end point 2020-10-19 14:27:58 -05:00