Dustin Carlino
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8d8237a40e
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making sure we only consider appropriate lane types for parking searches
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2019-09-15 10:11:13 -07:00 |
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Dustin Carlino
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fa898a9c70
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fix more a/b test setup bug -- have to reset sim after applying edits.
doh.
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2019-09-14 19:34:24 -07:00 |
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Dustin Carlino
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c6641dc1b9
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get rid of unused globally-scoped notes
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2019-09-14 19:19:35 -07:00 |
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Dustin Carlino
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f52ab43752
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fix HUGE a/b test setup bug... secondary was instantiating scenario, THEN applying map edits. possibly still broken though?!
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2019-09-14 14:46:51 -07:00 |
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Dustin Carlino
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b757efd644
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verify vehicles dont wind up on nonsense lane types...
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2019-09-14 14:10:41 -07:00 |
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Dustin Carlino
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8730884eb4
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dont allow setting up abtest with same edits for both
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2019-09-14 13:48:21 -07:00 |
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Dustin Carlino
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974e4d43b7
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fix debug mode's overlapping UIs... dont keep trying to draw all the special debug mode stuff in nested states. also stop double-drawing when using {Road,Building}Colorer
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2019-09-14 13:42:43 -07:00 |
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Dustin Carlino
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af11fa4212
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adjust synthetic crate -- just a binary, not also a library
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2019-09-14 13:34:02 -07:00 |
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Dustin Carlino
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f36885eb2f
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synthetic: redo mouseover after swapping lanes, strip out synthetic osm
tags from display, skip dupe roads between same intersections
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2019-09-14 10:49:45 -07:00 |
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Dustin Carlino
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3a5e9c5a29
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make_degenerate_crosswalks broke on huge_seattle, dodge tiny lines
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2019-09-14 09:37:30 -07:00 |
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Dustin Carlino
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47e38f6fa6
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strip out really useless OSM metadata... slightly smaller files, less noise in various debug modes
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2019-09-13 15:28:54 -07:00 |
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Dustin Carlino
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1248dac270
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nicer API for appending bits of text
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2019-09-13 15:23:25 -07:00 |
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Dustin Carlino
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95545863fc
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display OSM tags and road names in synthetic. it's slowly becoming like fix_map_geom, i bet
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2019-09-13 14:55:14 -07:00 |
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Dustin Carlino
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dd6db94fa0
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derp, synthetic was swallowing all events -- even text box entry -- when cursor is on covered areas -- like, say, the text box
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2019-09-12 11:20:07 -07:00 |
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Dustin Carlino
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180fdd1412
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builder API for World. restoring synthetic labels
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2019-09-12 11:11:31 -07:00 |
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Dustin Carlino
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672899c20f
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better synthetic drawing: lanes offset properly (still buggy...), draw center line
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2019-09-12 10:25:34 -07:00 |
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Dustin Carlino
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353d89cd25
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more synthetic fixes: redo mouseover when model changes, avoid panic
with 0-len new road line, fix reused IDs, fix contains_pt for
some precomputed polygons
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2019-09-12 09:54:12 -07:00 |
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Dustin Carlino
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92a4f304f7
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restoring functionality to synthetic: changing stuff updates the world
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2019-09-11 17:08:11 -07:00 |
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Dustin Carlino
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cb7121162b
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folding viewer into ezgui crate
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2019-09-11 15:27:12 -07:00 |
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Dustin Carlino
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5558d8803c
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push current_selection state into World, simplify API
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2019-09-11 14:55:54 -07:00 |
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Dustin Carlino
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548bb3b812
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convert synthetic to viewer, resulting in much better perf and less code
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2019-09-11 14:37:24 -07:00 |
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Dustin Carlino
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43de343372
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stop serializing synthetic's model format, just save raw_data maps
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2019-09-11 13:52:49 -07:00 |
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Dustin Carlino
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c3ae6bf8f8
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ditch quadtrees in synthetic crate. if anything, switch later to
viewer's World
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2019-09-11 13:34:41 -07:00 |
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Dustin Carlino
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97361317ed
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greying out choices in scoreboard that have no trips
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2019-09-11 12:51:07 -07:00 |
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Dustin Carlino
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c8e3e9ce4b
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rearrange colorscheme changing, so it doesnt happen in irrelevant modes
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2019-09-11 12:43:06 -07:00 |
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Dustin Carlino
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612b02d526
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migrating all callers off old methods. decided to keep choose_string
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2019-09-11 12:32:17 -07:00 |
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Dustin Carlino
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aa3fed3395
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builder-based API for wizard choosing stuff. need to convert other
callers now.
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2019-09-11 11:52:34 -07:00 |
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Dustin Carlino
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224461fcdc
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plumb hatching bit in the style vertex attrib, not this awkward stateful uniform value
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2019-09-11 11:06:57 -07:00 |
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Dustin Carlino
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7eae18b71a
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tiling all the textures seamlessly, instead of stretching
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2019-09-11 10:46:03 -07:00 |
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Dustin Carlino
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ac131ebedf
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moving some things around ezgui; i can never remember where to find some structs
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2019-09-11 09:03:59 -07:00 |
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Dustin Carlino
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9ed38c849c
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be able to flag off using textures, and sub a fallback color. also move texture loading into the loading screen. and fix the release script
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2019-09-10 17:04:33 -07:00 |
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Dustin Carlino
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9867619c9c
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generalize ezgui Color to also cleanly represent textured things
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2019-09-10 16:41:35 -07:00 |
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Dustin Carlino
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5ef4ed16b8
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packing texture info into the color Vertex channel
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2019-09-10 16:08:01 -07:00 |
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Dustin Carlino
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9a624397e0
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supporting up to 10 textures
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2019-09-10 15:44:07 -07:00 |
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Dustin Carlino
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fdd770088d
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very hacky, minimal impl of texturing water
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2019-09-10 15:21:58 -07:00 |
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Dustin Carlino
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5637a1cf34
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remove support for glsl 110; i think it was just wine having problems with 140. can restore later easily, is annoying to maintain in the meantime
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2019-09-10 14:13:23 -07:00 |
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Dustin Carlino
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e6bf997bee
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simplify glium uniforms storage
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2019-09-10 14:08:05 -07:00 |
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Dustin Carlino
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c86c1df21a
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add ability to move intersections to fix_map_geom... it partly works.
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2019-09-10 11:47:11 -07:00 |
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Dustin Carlino
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c4b47aeeb5
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make other_crosswalk_ids aware of the degenerate intersection quadruple case, and avoid quadruple-rendering
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2019-09-09 14:55:53 -07:00 |
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Dustin Carlino
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d98ff19c1d
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fix route viewer when skipping fwd in time
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2019-09-09 14:39:45 -07:00 |
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Dustin Carlino
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18abb85431
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adjust degenerate intersections: only one crosswalk, reduce size of it
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2019-09-09 12:28:19 -07:00 |
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Dustin Carlino
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2d3c079db5
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spawn agent from sidewalk
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2019-09-09 11:20:06 -07:00 |
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Dustin Carlino
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ed559bd71e
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geom debugger does warping
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2019-09-09 09:51:15 -07:00 |
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Dustin Carlino
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43c2c72e71
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importing street sign dataset to override bad parking categories from blockface. the signs look overeager... so disabling
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2019-09-08 17:23:53 -07:00 |
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Dustin Carlino
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fb3e4e5177
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cancel turn requests when deleting a car forcibly
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2019-09-08 15:21:15 -07:00 |
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Dustin Carlino
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105f526e9e
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contextual_action takes &str or String
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2019-09-07 13:56:00 -07:00 |
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Dustin Carlino
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cacd5174ad
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make legend crisper by removing transparency
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2019-09-07 13:50:34 -07:00 |
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Dustin Carlino
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19135c7461
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debug feature to kill off a stuck car
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2019-09-07 13:46:47 -07:00 |
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Dustin Carlino
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caaf0954ab
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rename the main editor crate to game -- map editing is just a tiny piece ;)
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2019-09-07 13:09:09 -07:00 |
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Dustin Carlino
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4410c4977b
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remove unused crates: analyze_code, halloween, playground_gui
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2019-09-07 12:59:08 -07:00 |
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