Dustin Carlino
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98d4a639dc
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fixing last step of walking paths... and actually driving paths too :)
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2019-03-07 21:19:54 -08:00 |
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Dustin Carlino
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4fed47f54e
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implement simplified pedestrian pathfinding. probably needs more work
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2019-03-07 13:41:17 -08:00 |
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Dustin Carlino
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194d3b3b57
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keep simple state when roaming for parking
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2019-03-05 10:00:05 -08:00 |
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Dustin Carlino
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5a8e42642f
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my own custom hierarchical pathfinding. working great for driving.
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2019-03-02 16:49:20 -08:00 |
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Dustin Carlino
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313841b9de
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make peds board buses
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2019-03-01 22:09:33 -08:00 |
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Dustin Carlino
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3bbcb00d43
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also stop using multimap crate in map_model
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2019-03-01 12:25:00 -08:00 |
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Dustin Carlino
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874b3be519
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prevent illegal trip from happening, fix bike_to_sidewalk
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2019-02-27 09:04:06 -08:00 |
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Dustin Carlino
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ba9a545dcf
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use Path natively in Router
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2019-02-27 08:50:26 -08:00 |
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Dustin Carlino
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8ab4b403fa
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bike -> ped
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2019-02-26 11:43:10 -08:00 |
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Dustin Carlino
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e404780c25
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bikes pt1 -- start biking
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2019-02-26 11:14:28 -08:00 |
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Dustin Carlino
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16a6a62ce3
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making it easier to get driving pos from parked car
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2019-02-25 13:21:42 -08:00 |
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Dustin Carlino
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aea11b72e3
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putting together a spawn layer. not using it yet.
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2019-02-24 11:15:49 -08:00 |
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Dustin Carlino
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5bd840d296
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populate turns from multiple lanes to a single right/left turn
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2019-02-23 11:17:21 -08:00 |
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Dustin Carlino
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a928b32ebc
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preps to start some parked cars
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2019-02-22 12:02:12 -08:00 |
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Dustin Carlino
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b02807ceee
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use quadtree to speed up fix_ramp step
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2019-02-22 10:15:13 -08:00 |
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Dustin Carlino
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a45b4510b6
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speed up neighborhood<->building and road matching during scenario instantiation
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2019-02-21 11:33:56 -08:00 |
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Dustin Carlino
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5e9d4ca7f7
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populate more turns so that lane-changing effectively happens when
turning, but keep the lane->lane semantics
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2019-02-20 17:03:26 -08:00 |
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Dustin Carlino
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86cb58b5f1
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first make a DirectedRoad ID, finally
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2019-02-20 16:23:24 -08:00 |
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Dustin Carlino
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a026c02890
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removing log crate from map_model
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2019-02-20 11:03:34 -08:00 |
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Dustin Carlino
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c2791a6ead
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using Warn in all of geom
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2019-02-20 10:36:58 -08:00 |
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Dustin Carlino
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28984075cc
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spawn some conflicting traffic
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2019-02-19 16:10:00 -08:00 |
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Dustin Carlino
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7a8088f772
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actually, trying a new idea for a DES model
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2019-02-19 14:34:39 -08:00 |
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Dustin Carlino
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e1259587cb
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updating OSM source. some tweaks to make things work.
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2019-02-17 15:58:04 -08:00 |
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Dustin Carlino
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7fb9f721e1
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store Area as a Polygon natively in Map
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2019-02-14 17:35:34 -08:00 |
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Dustin Carlino
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b40770edae
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adjust clipping instead of leaving stuff in sometimes
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2019-02-12 15:56:23 -08:00 |
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Dustin Carlino
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b8eec25116
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store Polygon in Building natively
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2019-02-12 12:28:12 -08:00 |
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Dustin Carlino
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e8b80526ae
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making a separate DrawRoad. thick bands at low zoom, yellow center line at high zoom.
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2019-02-12 09:16:33 -08:00 |
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Dustin Carlino
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9ea7493483
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handle border nodes being bidirectional. also only assign borders during
convert_osm. still disabled... am confused. some hacks to make things
work in the meantime.
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2019-02-11 23:25:39 -08:00 |
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Dustin Carlino
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4dd7dabde5
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display boundary polygon, actually
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2019-02-11 22:24:19 -08:00 |
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Dustin Carlino
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e68d6225c8
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clipping roads based on original boundary polygons. buggy, so disabled.
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2019-02-11 22:13:49 -08:00 |
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Dustin Carlino
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6da48c28c1
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making small_seattle fully convert, with some less messy hacks. added it
as a test!
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2019-02-11 16:13:29 -08:00 |
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Dustin Carlino
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e2de3e208c
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use FindClosest quadtree helper for residential bldg permit matching
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2019-02-11 15:35:06 -08:00 |
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Dustin Carlino
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72e823c2c6
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only have one Prerender object constructed, simplifying the plumbing of the Cell counters
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2019-02-11 12:14:43 -08:00 |
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Dustin Carlino
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8693bbc1e3
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import residential building dataset
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2019-02-10 19:24:34 -08:00 |
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Dustin Carlino
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e186b24dac
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very primitive building type classification, with coloring
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2019-02-10 17:38:46 -08:00 |
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Dustin Carlino
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ec01207369
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try upgrading rand and serde again
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2019-02-10 15:57:28 -08:00 |
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Dustin Carlino
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51399e19ed
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organize convert_osm lib better. also make clippy build everything
again.
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2019-02-10 15:52:21 -08:00 |
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Dustin Carlino
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f693316290
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parse OSM multipolygons, like bodies of water, correctly, when they're
completely present in the .osm
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2019-02-09 21:03:44 -08:00 |
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Dustin Carlino
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72b044c64f
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plugin to show roads connected to intersection. surprisingly useful for debugging merged intersections sometimes
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2019-02-09 11:46:31 -08:00 |
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Dustin Carlino
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2f77fbdf2f
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disabled but partly working fix for long cut corners after merging
intersections
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2019-02-09 11:10:42 -08:00 |
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Dustin Carlino
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e95baab153
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adjust dedupe threshold so there arent tiny little gaps in intersections
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2019-02-08 23:22:09 -08:00 |
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Dustin Carlino
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7ea56ad6ca
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disabled thing to reduce degenerate intersection length
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2019-02-08 20:18:49 -08:00 |
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Dustin Carlino
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949b184678
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generalize the R253 fix
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2019-02-08 14:49:31 -08:00 |
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Dustin Carlino
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18391811e4
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use better symbols for stable roads/intersections
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2019-02-08 12:45:12 -08:00 |
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Dustin Carlino
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d261d69fa5
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manually handling O253
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2019-02-08 12:42:31 -08:00 |
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Dustin Carlino
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cb752dceff
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fix over-eager intersection polygon that ate a curve due to two hits with the perpendicular
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2019-02-08 12:16:14 -08:00 |
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Dustin Carlino
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bb6f5e0af0
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plugin to show original road centers at the end
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2019-02-08 12:06:17 -08:00 |
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Dustin Carlino
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3ee73668f2
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just trying to detect the weirdness that is O253. pretty much works.
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2019-02-06 15:48:33 -08:00 |
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Dustin Carlino
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d56f04167b
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tools to debug individual sidewalk corners. fixed some bugs where
sidewalk corners were incorrectly placed in the first place, causing bad
drawing. bug due to the same naive adjacent road approach
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2019-02-06 13:58:44 -08:00 |
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Dustin Carlino
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b68b3117bc
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woops, somehow regressed and dropped second_half when finding original hits for adjacent roads
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2019-02-06 13:21:14 -08:00 |
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