Dustin Carlino
|
9adcb0315e
|
making my own event, mapping piston's event to it. will simplify downstream code and make moving away from piston even easier.
|
2018-12-15 20:44:28 -08:00 |
|
Dustin Carlino
|
cf74050758
|
dont call event() for a render event
|
2018-12-15 12:24:06 -08:00 |
|
Dustin Carlino
|
003881fe93
|
prototyping right-click context menus. solid start, lots of work needed.
|
2018-12-15 10:39:50 -08:00 |
|
Dustin Carlino
|
7b6d20bb08
|
tweak instructions and at least say what current turn priority is in OSD
|
2018-12-14 12:38:38 -08:00 |
|
Dustin Carlino
|
8a8d017063
|
hide all agents when editing intersections, so turn icons are always
visible
|
2018-12-14 12:21:12 -08:00 |
|
Dustin Carlino
|
3f2a7d6e68
|
display when a traffic signal is in overtime
|
2018-12-14 12:01:00 -08:00 |
|
Dustin Carlino
|
a8ee229793
|
fix traffic signal bugs letting TurnPriority::Banned cars in on a cycle
|
2018-12-14 11:40:18 -08:00 |
|
Dustin Carlino
|
28d025103c
|
show accepted agents when hovering over an intersection
|
2018-12-14 11:29:14 -08:00 |
|
Dustin Carlino
|
2a8842aa00
|
brief round of clippy
|
2018-12-14 11:13:05 -08:00 |
|
Dustin Carlino
|
c55faec3fe
|
more color in tooltips
|
2018-12-14 11:11:34 -08:00 |
|
Dustin Carlino
|
2b16b9571e
|
making it easier to create one-line Texts
|
2018-12-14 11:01:14 -08:00 |
|
Dustin Carlino
|
0f1c475ab7
|
simplify tutorial map, actually count cars spawning now
|
2018-12-14 10:55:21 -08:00 |
|
Dustin Carlino
|
84b136be14
|
finally letting tutorial mode listen to sim events
|
2018-12-14 10:38:14 -08:00 |
|
Dustin Carlino
|
a3a41ed186
|
move PerMapUI to state module
|
2018-12-13 15:26:02 -08:00 |
|
Dustin Carlino
|
b8ca1728e2
|
dont need PluginsPerUI; collapse it into DefaultUIState
|
2018-12-13 15:21:32 -08:00 |
|
Dustin Carlino
|
59c30ac03e
|
make tutorial mode go through its two states again
|
2018-12-13 14:59:35 -08:00 |
|
Dustin Carlino
|
7c48ec02cc
|
making tutorial UIState that just wraps and delegates, doesn't do
its own thing yet
|
2018-12-13 14:51:40 -08:00 |
|
Dustin Carlino
|
bb71418fd3
|
make UI generic over UIState
|
2018-12-13 14:30:18 -08:00 |
|
Dustin Carlino
|
28327b4905
|
another attempt to remove the list of plugins and use a struct directly. keeping active_plugin idx.
|
2018-12-13 14:24:04 -08:00 |
|
Dustin Carlino
|
79dc9aee40
|
pulling UI state behind a trait. result is a bit convoluted still.
|
2018-12-13 14:03:09 -08:00 |
|
Dustin Carlino
|
f9016c6871
|
move recalc_current_selection... it's this temporary bit of state
|
2018-12-13 11:22:25 -08:00 |
|
Dustin Carlino
|
8e715de098
|
simplify UI state a bit... dont plumb around extra KML shapes to display. if we load an A/B test or different map edits, no need to preserve the KML; its for one-off debugging.
|
2018-12-13 11:13:33 -08:00 |
|
Dustin Carlino
|
4b7a424b1f
|
remove duplicate color definitions and don't allow them
|
2018-12-12 17:27:34 -08:00 |
|
Dustin Carlino
|
a5befc83fe
|
run rustfmt in the build script
|
2018-12-12 17:22:15 -08:00 |
|
Dustin Carlino
|
87bbadecc1
|
change ColorScheme to use the generated code. remove the terrible mutability.
|
2018-12-12 17:18:47 -08:00 |
|
Dustin Carlino
|
90fffe2410
|
invoke from build.rs
|
2018-12-12 17:03:31 -08:00 |
|
Dustin Carlino
|
13134a091b
|
generate a module
|
2018-12-12 16:55:01 -08:00 |
|
Dustin Carlino
|
010a636ae6
|
change the colorscheme method name to find more easily in parsing
|
2018-12-12 16:25:08 -08:00 |
|
Dustin Carlino
|
9d653b103d
|
starting a python script to find ColorScheme calls
|
2018-12-12 16:14:24 -08:00 |
|
Dustin Carlino
|
26af5526f2
|
just moving some plugin-bundling code to a separate module, but not really changing ownership structure yet
|
2018-12-12 14:36:26 -08:00 |
|
Dustin Carlino
|
d61255a4b3
|
lift panic handling from UI's event to ezgui runner, use also for draw
|
2018-12-12 14:11:18 -08:00 |
|
Dustin Carlino
|
e29ff690f8
|
move PluginCtx
|
2018-12-12 13:58:02 -08:00 |
|
Dustin Carlino
|
dd859ba76d
|
clean up interaction between UI and get_objects_onscreen a bit
|
2018-12-12 12:27:45 -08:00 |
|
Dustin Carlino
|
3c710c2e8a
|
fix the sim score plugin
|
2018-12-12 10:47:02 -08:00 |
|
Dustin Carlino
|
6cc7399b89
|
draw full turns using sharp bends if needed
|
2018-12-11 15:19:35 -08:00 |
|
Dustin Carlino
|
de5c02a6c4
|
preps for merging intersections again... notes and not passing Map
during first few phases of construction
|
2018-12-11 12:26:21 -08:00 |
|
Dustin Carlino
|
577e674e51
|
setting up a scenario for the first tutorial (commit 1,000!)
|
2018-12-11 10:14:21 -08:00 |
|
Dustin Carlino
|
11584efbb6
|
starting a TutorialMode, sneakily installing the plugin based on filename (ew)
|
2018-12-10 16:12:31 -08:00 |
|
Dustin Carlino
|
7e6f6a6a61
|
quick fix to the crashing chokepoints plugin
|
2018-12-09 18:06:31 -08:00 |
|
Dustin Carlino
|
ebc5419f9a
|
jump to previous/next savestate
|
2018-12-09 17:47:54 -08:00 |
|
Dustin Carlino
|
44d9065123
|
wrap long agent tooltips
|
2018-12-09 15:28:04 -08:00 |
|
Dustin Carlino
|
dacd423080
|
clippy pt4
|
2018-12-09 12:04:02 -08:00 |
|
Dustin Carlino
|
caae9bcc36
|
clippy pt3
|
2018-12-09 11:33:24 -08:00 |
|
Dustin Carlino
|
f48757c5e7
|
clippy pt2
|
2018-12-08 19:56:54 -08:00 |
|
Dustin Carlino
|
ab86835611
|
initially playing with clippy... pt1
|
2018-12-08 18:21:56 -08:00 |
|
Dustin Carlino
|
7363302d5d
|
one key to toggle lane types
|
2018-12-08 14:15:44 -08:00 |
|
Dustin Carlino
|
e71fa25229
|
moving sim_controls into SimMode, expressing it as a Paused/Running state
|
2018-12-08 13:51:31 -08:00 |
|
Dustin Carlino
|
8ee38d8dba
|
defining a mode to control the sim, with diff trip/all and score split
out. more soon.
|
2018-12-08 13:07:48 -08:00 |
|
Dustin Carlino
|
b92303ecab
|
avoiding overlapping keys in ViewMode
|
2018-12-08 12:19:16 -08:00 |
|
Dustin Carlino
|
c0317c0ce0
|
fix initial zoom when loading new PerMapUI. this broke a few commits ago when moving ToggleableLayers from per-UI to per-map plugins.
|
2018-12-07 14:17:40 -08:00 |
|