Dustin Carlino
272589bbbc
Stop checking for osmconvert, unzip, and gunzip up-front in the importer. #602
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Originally this check was useful for people to discover missing
dependencies before spending time trying to import. But the importing
process has changed considerably since then -- much of the time, it gets
called by one_step_import through the UI. It has no need for those 3
commands in that case. If somebody winds up needing any of these
external commands, they'll still get a good error eventually.
2021-04-12 17:10:18 -07:00
Dustin Carlino
361bd7b8ed
Shrink boundary around Tempe to focus on the campus
2021-04-12 14:28:49 -07:00
Dustin Carlino
a5f56e6011
new release
2021-04-11 10:14:27 -07:00
Dustin Carlino
4f821bf75c
Start linking to the versioned web build, since I constantly break dev. [rebuild] [release]
2021-04-11 09:03:29 -07:00
Dustin Carlino
417850cbed
Import a part of Singapore
2021-04-11 08:44:49 -07:00
Dustin Carlino
6b30bffc43
Recreate the road in the quadtree when modifying width. #597
2021-04-10 11:56:05 -07:00
Dustin Carlino
4a0635fa5a
Refactor: Just remember ID -> quadtree ID
2021-04-10 11:56:05 -07:00
Dustin Carlino
c16f185019
The new intersection polygon usually changes the trimming of all connected road center lines. #597
2021-04-10 11:56:05 -07:00
Dustin Carlino
10255c2835
Recalculate intersection geometry when road width changes. #579
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No effect on the road geometry yet, though...
2021-04-10 11:56:05 -07:00
Dustin Carlino
169d3765dd
Fix a crash where you edit one lane normally, then add/delete lanes of the same road. #597
2021-04-09 14:39:30 -07:00
Dustin Carlino
711d144323
Upgrade proposal JSON. #579
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And now regenerate all map data.
2021-04-09 14:35:49 -07:00
Dustin Carlino
e8b7019ef7
Use LaneSpec in map edits, letting width of each lane be modified too. #597
2021-04-09 14:35:49 -07:00
Dustin Carlino
68661f0efd
Actually, to keep all of the existing editing UIs from breaking, preserve LaneIDs when just editing lane types. #597
2021-04-09 14:35:49 -07:00
Dustin Carlino
3beb153bbf
Support adding lanes. #597
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And in fact, unify the cases of deleting lanes, adding lanes, or just
modifying them in place.
2021-04-09 14:35:49 -07:00
Dustin Carlino
14609ab157
Fix lane geometry after changing the number of lanes. #597
2021-04-09 14:35:49 -07:00
Dustin Carlino
584c1be9e0
A humble start to deleting lanes. #597
2021-04-09 14:35:49 -07:00
Dustin Carlino
c6906f6153
Change Vec<Lane> to BTreeMap<LaneID, Lane> to prepare for
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adding/deleting lanes. #597
Not regenerating all maps yet. Haven't evaluated performance impact yet.
2021-04-09 14:35:49 -07:00
Dustin Carlino
2a89b68121
Create a temporary dev-only UI for modifying the number of lanes in a road. #597
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It crashes when actually trying to change the number of lanes, as
expected.
2021-04-09 14:35:49 -07:00
Dustin Carlino
b367fdcb27
Fix Road::get_half_polygon for left-hand driving.
2021-04-09 09:01:05 -07:00
Dustin Carlino
204d13177d
Make the 15m tool respect access-restricted zones.
2021-04-08 10:28:52 -07:00
Dustin Carlino
3060f94989
Start a pathfinding v2 API. #555 ( #596 )
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The v1 path that all callers need is available by transforming PathV2 to
v1. The plan is to now gradually change callers to natively use PathV2
instead.
2021-04-08 08:57:59 -07:00
Dustin Carlino
618fcdad62
Collapse some methods for creating walking paths. This is leftover from
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before the zone pathfinding simplification. #555
2021-04-07 15:52:03 -07:00
Dustin Carlino
1b5d9d7108
Remove _broken_path_v2_to_v1 for now. #555
2021-04-07 15:06:47 -07:00
Dustin Carlino
defcbf1bb9
Just splitting the v1 PathStep, Path, PathRequest into a separate module, so the transition to pathfinding v2 is easier to understand. #555
2021-04-07 12:05:39 -07:00
Dustin Carlino
23132a16f8
Now that the old code to build and cost graphs for pathfindng v1 is deleted, rename the v2 methods. #555
2021-04-07 11:06:57 -07:00
Dustin Carlino
e471000395
Remove the old zone_cost method. #555
2021-04-07 11:04:42 -07:00
Dustin Carlino
da3272e2ee
Convert the alternative path debugger to use directed roads, not lanes. #555
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This lets us clean up some of the old pathfinding v1 code, removing some
duplicate code!
Also improve that debugger to show a different cost for each side of the
road. The cost to turn around and reach a building on the other side of
the road may be high, so this really makes the debugger more
understandable.
2021-04-07 10:58:48 -07:00
Dustin Carlino
b381856bd5
Convert the 15m biking isochrone to internally use directed roads, not lanes. #555
2021-04-07 10:18:26 -07:00
Dustin Carlino
ad5c573a27
Change congestion capping to pathfind avoiding roads, not lanes. #555
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Capping only happens when you edit a road and introduce a per-hour
vehicle cap.
2021-04-07 10:04:00 -07:00
Dustin Carlino
9263e95e83
Only show elevation line plot in the trip info panel for walking and biking trips. It's just noise to see it for somebody walking to their car. #82
2021-04-07 09:42:25 -07:00
Dustin Carlino
918e74ceba
Change the Dijkstra's and CH walking pathfinders to use roads, not lanes. #555
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No behavioral change here; this is a trivial transformation. If a
directed road has any walkable lane, then there's exactly 1 of them. I
verified by manually checking paths and also seeing prebaked results
having zero diff.
2021-04-06 20:16:45 -07:00
Dustin Carlino
ce9e98782e
Poundbury once again completes without gridlock!
2021-04-06 17:03:24 -07:00
Dustin Carlino
7ea251a059
Revert some block-the-box protection from #439 to unbreak lakeslice.
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The lakeslice regressions were actually introduced over the last few
weeks as I scrambled to get elevation data working; it's not really
related to pathfinding v2. It's hard to blame individual changes for
making things here worse; the lakeslice map in particular has always
been super brittle. Emergent behavior means when things in one part of
the map slighly change, the ripple effects elsewhere can be harsh.
Originally #439 was motivated by a crash (in Ballard, I think), but
getting lakeslice to work so much better is worth reintroducing this.
When we find the bug again, we can solve it another way and do a better
job of watching for regressions in gridlock.
2021-04-06 17:03:24 -07:00
Dustin Carlino
196af2a1f4
Refactor: store Direction for a Lane, simplifying Lane->DirectedRoadID. #555
2021-04-06 17:03:24 -07:00
Dustin Carlino
d0c82392e3
Restore the lane-changing penalties for the pathfinding v2->v1 transition. #555
2021-04-06 17:03:24 -07:00
Dustin Carlino
b9b5f63eb0
Convert the contraction hierarchy vehicle pathfinding to use roads, not lanes. #555
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Not regenerating yet.
2021-04-06 17:03:24 -07:00
Dustin Carlino
8cfb377dfa
Unbreak the cancelled/unfinished trip tables. The start/end filters were
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only added to finished trips, but the other tables also tried to grab
the filter.
2021-04-06 10:39:27 -07:00
Dustin Carlino
680fd07a83
Restore huge_seattle map, which was deleted without me noticing in da60de0a09
, likely due to the elevation bug fixed in de20a74f3a28b3370319436d5655b5be6f13367d...
2021-04-06 10:32:07 -07:00
Dustin Carlino
3badd7dd09
Fix typo
2021-04-06 10:04:16 -07:00
Dustin Carlino
281aabc63a
Convert the Dijkstra's vehicle pathfinding implementation to use road… ( #594 )
2021-04-06 10:02:07 -07:00
Dustin Carlino
de20a74f3a
Fix elevation imports, broken in b8318917a8
. #82
2021-04-05 17:29:28 -07:00
Dustin Carlino
b6d46db2ea
Create map_model abstractions for representing uber-turns at the granularity of roads, not lanes, in preparation for pathfinding v2. #555
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I was about to recreate a higher-level turn abstraction, but realized we
previously made Movements for traffic signal editing.
2021-04-05 10:29:59 -07:00
Dustin Carlino
1e3708f9b4
Remove UberTurnGroup and the prototype of editing a cluster of traffic
...
signals using uber turn groups. #555
This was an old half-baked experiment for handling a cluster of traffic
signals. Since then, merging intersections (by manually tagging them in
OSM for now, maybe automatically in the future) has proven better.
Removing this old code in preparation for pathfinding v2.
2021-04-05 10:05:27 -07:00
Dustin Carlino
4b1a206a43
Start versioning the web apps weekly too
2021-04-04 17:15:38 -07:00
Dustin Carlino
ae66457a5e
new release
2021-04-04 16:59:01 -07:00
Dustin Carlino
b8318917a8
Write to the proper data/input/shared directory for elevation. #82
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It was always using the current directory, which breaks when running the
UI map importer from game/. [rebuild] [release]
2021-04-04 09:58:40 -07:00
Dustin Carlino
437d3eb064
Throttle rendering when running the one_step_importer from the UI. We spend more time drawing the progress than downloading, otherwise. #523
2021-04-04 09:39:03 -07:00
Dustin Carlino
df7d1080d9
Update trip start/end icons
2021-04-03 11:26:01 -07:00
Dustin Carlino
cc4bcae1cb
Color the 'more finished trips' tooltip green, to be consistent with other good/bad colors
2021-04-03 10:37:24 -07:00
Dustin Carlino
da60de0a09
Adjust walking speed for inclines, using Tobler's hiking function. #82
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Now regenerating everything...
2021-04-02 19:54:33 -07:00