Dustin Carlino
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af6b7c08ac
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fixing sim serialization after TurnID became a tuple struct
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2018-07-29 16:34:47 -07:00 |
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Dustin Carlino
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cce85994f6
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dont need a sort anymore... actually, can't run the determinism test
right now
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2018-07-29 15:51:06 -07:00 |
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Dustin Carlino
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298babc85d
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parallelizing parked->driving car pathfinding too
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2018-07-28 11:02:28 -07:00 |
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Dustin Carlino
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f732335ed8
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parallelizing pathfinding for pedestrians
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2018-07-27 15:51:44 -07:00 |
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Dustin Carlino
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d22d955dbb
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deleting and adding turns when edited
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2018-07-26 13:06:37 -07:00 |
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Dustin Carlino
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904aa4449e
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editing lane types, vastly simplified, no turns yet
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2018-07-26 12:04:02 -07:00 |
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Dustin Carlino
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de54b917bc
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changing turns to have IDs thatll be stable across edits
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2018-07-25 19:01:47 -07:00 |
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Dustin Carlino
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3ed1bba5c9
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fixing encapsulation and delegation of stuff in sim layer
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2018-07-25 18:36:04 -07:00 |
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Dustin Carlino
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3e72f39121
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planning how to do live road edits
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2018-07-25 18:19:39 -07:00 |
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Dustin Carlino
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9200a5ef3d
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use pretty assertions
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2018-07-24 16:23:25 -07:00 |
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Dustin Carlino
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c321c07bd7
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make map use road edits when loading from scratch
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2018-07-24 16:06:25 -07:00 |
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Dustin Carlino
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30b992e7f0
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wait, make road remember lane types too
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2018-07-24 11:40:58 -07:00 |
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Dustin Carlino
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c04572e4c7
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dont store siblings anymore, simplify LaneSpec
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2018-07-24 10:07:31 -07:00 |
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Dustin Carlino
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4207b2cacf
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rename existing roads to lanes
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2018-07-23 20:24:53 -07:00 |
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Dustin Carlino
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52d5c5b69b
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bike lane turns
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2018-07-23 14:03:13 -07:00 |
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Dustin Carlino
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3017728515
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introducing bike lanes! no turns yet
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2018-07-23 10:56:45 -07:00 |
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Dustin Carlino
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22b1e70707
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info on parked cars and peds in OSD
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2018-07-14 13:53:32 -05:00 |
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Dustin Carlino
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f54d581016
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fixing pedestrian mouseover
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2018-07-14 13:38:15 -05:00 |
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Dustin Carlino
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9ce7309c3e
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making peds move, but blindly plow through intersections
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2018-07-14 13:33:08 -05:00 |
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Dustin Carlino
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82460f62f5
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making peds pathfind to a goal
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2018-07-14 10:32:21 -07:00 |
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Dustin Carlino
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e5de791fa7
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starting to model pedestrians. spawn and draw them.
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2018-07-11 15:06:31 -07:00 |
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Dustin Carlino
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6f00507740
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realizing an issue with old editor state
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2018-07-11 13:43:47 -07:00 |
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Dustin Carlino
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5ffa4ba7c7
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centering parked cars in their spots
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2018-07-09 16:08:23 -07:00 |
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Dustin Carlino
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282f20e438
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drawing parked cars
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2018-07-09 14:17:33 -07:00 |
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Dustin Carlino
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db54420ede
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fixing all tests
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2018-07-09 13:52:08 -07:00 |
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Dustin Carlino
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8b58665dbd
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handling new build errors after 1.27...
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2018-07-09 13:44:52 -07:00 |
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Dustin Carlino
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2ebc13140b
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round of rustfmt after 1.27 upgrade
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2018-07-09 12:30:59 -07:00 |
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Dustin Carlino
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d3bcbe1da2
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lots of the logic to start a parked car
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2018-07-09 11:59:40 -07:00 |
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Dustin Carlino
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dbc6cd1e67
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the first time spawning is requested, create a bunch of parked cars
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2018-07-09 11:11:40 -07:00 |
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Dustin Carlino
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bf68be8870
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moving the sim state that's driving-specific
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2018-07-09 11:07:54 -07:00 |
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Dustin Carlino
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bde37d666b
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split out some of the driving-only code
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2018-07-09 10:36:17 -07:00 |
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Dustin Carlino
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75144cf2ab
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rename a file to deemphasize strawness
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2018-07-09 10:22:34 -07:00 |
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Dustin Carlino
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ddb30734c6
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refactoring DrawCar
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2018-07-09 10:17:20 -07:00 |
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Dustin Carlino
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d2c67d8b91
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seeding with a bunch of parked cars
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2018-07-09 09:41:05 -07:00 |
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Dustin Carlino
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8b908d2744
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calculating the number of parking spots
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2018-07-09 09:16:12 -07:00 |
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Dustin Carlino
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c033f51da2
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make cars pathfind to their destination
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2018-07-08 15:40:39 -07:00 |
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Dustin Carlino
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c6ebab1e9c
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move some sim code
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2018-07-08 14:00:03 -07:00 |
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Dustin Carlino
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e2aabeb0e9
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refactoring drawing primitives into GfxCtx
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2018-07-06 11:04:18 -07:00 |
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Dustin Carlino
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a082fbb511
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moving stuff to geom crate
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2018-06-28 20:35:00 -07:00 |
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Dustin Carlino
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34e7f11cda
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get rid of vecmath
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2018-06-28 19:46:21 -07:00 |
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Dustin Carlino
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4bdf70365e
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making my own angle class
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2018-06-28 15:07:48 -07:00 |
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Dustin Carlino
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bc92c3ca8d
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replacing the pb with serde stuff
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2018-06-25 18:56:57 -07:00 |
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Dustin Carlino
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94e8f7a4bf
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switch to new polygons for cars. seems to work.
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2018-06-25 14:01:55 -07:00 |
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Dustin Carlino
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3edbf30719
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woops, forgot to fix a sim test ages ago when refactoring json writing/reading
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2018-06-25 09:06:40 -07:00 |
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Dustin Carlino
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ba310cbd45
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removing geom crate, using just map model
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2018-06-25 09:00:43 -07:00 |
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Dustin Carlino
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0d46b413bb
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move gfxctx
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2018-06-22 14:42:13 -07:00 |
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Dustin Carlino
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5ce158cb90
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refactoring json saving/loading
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2018-06-22 13:36:12 -07:00 |
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Dustin Carlino
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6b8a5a0103
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moving more colors to scheme
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2018-06-21 11:18:17 -07:00 |
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Dustin Carlino
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0d43b8da88
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dont put cars on wrong lane types
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2018-06-19 12:24:29 -07:00 |
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Dustin Carlino
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116f3c35e9
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upgrade to rand 0.5
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2018-06-18 10:32:54 -07:00 |
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Dustin Carlino
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923883883b
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updating README and trimming license declarations
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2018-06-03 17:56:53 -07:00 |
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Dustin Carlino
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f2b7344940
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using new rust 1.26 match stuff, and fmt
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2018-05-10 16:19:26 -07:00 |
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Dustin Carlino
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9b4a8b22c6
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tweak the behavior of starting a turn. still jumpy and weird, am thinking this is a fundamental problem with straw_model
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2018-04-17 17:26:41 -07:00 |
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Dustin Carlino
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b73e9ebfb6
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a second determinism test, to make sure savestating works reasonably
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2018-04-16 17:30:55 -07:00 |
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Dustin Carlino
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9e1c5ffc52
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fix the nondeterminism from using hashmap. doh.
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2018-04-16 17:21:25 -07:00 |
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Dustin Carlino
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93245a79ca
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start a test to see if simulations are deterministic. they... aren't :(
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2018-04-15 21:08:00 -07:00 |
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Dustin Carlino
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9f3fd72417
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changing f64 time to u32 ticks. this gets rid of the custom serde stuff
and lets us compare full sim states
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2018-04-14 15:29:18 -07:00 |
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Dustin Carlino
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401123d11a
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make rng part of sim
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2018-04-13 22:44:24 -07:00 |
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Dustin Carlino
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f8436f9017
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add UI hooks to save/load sim state
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2018-04-13 21:52:30 -07:00 |
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Dustin Carlino
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e292d06cfb
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change intersection policy from trait to enum, so serde works
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2018-04-13 21:34:00 -07:00 |
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Dustin Carlino
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ff2f284d1f
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serializing (most of) the sim state
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2018-04-13 19:08:18 -07:00 |
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Dustin Carlino
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065c2ce9ba
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Importing everything since the initial import
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2018-04-10 17:51:37 -07:00 |
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