Dustin Carlino
af70904377
Document as much of geom as I can before my battery dies. And a mechanical API changes, Angle::new_degs -> Angle::degrees
2020-10-19 19:55:05 -05:00
Dustin Carlino
c435d3fce2
Consolidate two scenario modifiers, allowing all walking trips to be cancelled, for #368
2020-10-19 18:03:17 -05:00
Dustin Carlino
21e30aac94
Stop drawing arrows in the trip info panels to show where off-map trips begin/end. These were added way back when modelling remote trips for the pandemic sim, but they're just noisy otherwise.
2020-10-19 14:29:36 -05:00
Dustin Carlino
3f69b76bae
Make the 'cancelled' and future trip info panels closer to the others, with buttons to jump to the start/end point
2020-10-19 14:27:58 -05:00
Dustin Carlino
954aab953e
Add an "abstract" camera angle to just show buildings as uniform shapes.
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A place to play around with showing symbols, not real geometry.
2020-10-19 13:14:44 -05:00
Dustin Carlino
913dd0c4db
Try Yuwen's new colors for the 'faded zoom' color scheme
2020-10-19 12:52:02 -05:00
Dustin Carlino
06f088afcc
More clearly handle the different strategies for filesystem access. On
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native, only look at local files -- so now importing new maps locally
works again. On web, look at statically bundled files AND remote files
declared through the manifest.
In the future for native, we will also want to sometimes show remote
files available and integrate part of the updater, but only in a
specific view, not in general for all files.
2020-10-16 13:44:05 -05:00
Dustin Carlino
a18f494416
Don't crash on the web when loading a nonexistent file. This now happens, because we try to load prebaked results for synthetic scenarios.
2020-10-16 13:38:39 -05:00
Dustin Carlino
422882c03b
Ditch cpuprofiler in favor of cargo flamegraph. Add a tool that just
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runs a scenario headlessly, since that's easier than sending a few curl
commands to the API. #368
2020-10-15 17:12:38 -05:00
Dustin Carlino
4a197fa13d
Until there's a faster implementation, just flag-guard selecting unzoomed agents
2020-10-15 14:58:07 -05:00
Dustin Carlino
38394c4a08
Comment some code to clarify things in #365 , and switch the color for
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selecting unzoomed agents
2020-10-15 14:58:07 -05:00
Dustin Carlino
028d1df62c
Allow selecting and clicking unzoomed agents. [rebuild]
2020-10-15 14:58:07 -05:00
Dustin Carlino
1e0d8536a4
Fix #367 by making all constructors of SandboxMode appropriately defer
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work that must happen after the map/scenario are loaded.
2020-10-14 17:43:28 -05:00
Dustin Carlino
e7fb9b1a4a
Handle the info panel rewind-sim case for #367 . I'm increasingly happier
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with how the async reactions to loading SandboxMode are.
2020-10-14 17:24:39 -05:00
Dustin Carlino
81dae1e39c
Slightly simplify some plumbing of variables through nested closures, by
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remembering that FnOnce exists
2020-10-14 15:36:08 -05:00
Dustin Carlino
5ef48a5d1c
Express the SandboxMode constructor as a full state machine, with the
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ability to defer things like pushing the time warp state onto the stack
of states. This fixes the edit mode case of #367 , but other callers of
SandboxMode::new still need updating.
2020-10-14 15:13:10 -05:00
Dustin Carlino
84a65c293b
Make it easier to test scenario modifiers by specifying them on the CLI
2020-10-14 12:16:38 -05:00
Dustin Carlino
bc856a4c2b
Fix the signal demand dash, broken by 1906fb0913
. And enable warp to ID for non-dev mode too.
2020-10-13 10:22:19 -05:00
Dustin Carlino
1906fb0913
Remove the GetDrawAgents indirection. Originally the UI could pull the
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set of agents to draw either from the simulation or from this
"time-traveler" plugin, which would let you rewind sim time. That plugin
is long gone, and it never worked well, because much of the UI would use
the GetDrawAgents to select something, then query the live sim for lots
of details anyway. The plugin never served all of those calls, so the
results would be kind of out-of-sync anyway.
There are some parts of the UI that need to temporarily not draw agents.
Use the same suspended_sim trick that edit mode does.
2020-10-12 11:52:05 -05:00
Dustin Carlino
b9efdaef20
Refactor the trip timeline code, fixing the icon spacing. Temporarily
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take out the delays from the timeline -- they complicate the code. Will
add back in later, once the code's a little more clear.
2020-10-11 11:35:00 -07:00
Dustin Carlino
a1c53d5e1c
Humble start to adjusting how distances and durations are printed in the UI. #331
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Also trimmed out a few old UI settings; they kind of started as
experiments, but now the alternative feels useless to maintain.
2020-10-11 10:45:13 -07:00
Dustin Carlino
a2d36274a2
Prep for release [rebuild]
2020-10-10 13:11:11 -07:00
Dustin Carlino
1791ef70a5
More cleanup of https://github.com/dabreegster/abstreet/pull/363 : fix the build break in info/trip
2020-10-10 12:31:52 -07:00
Dustin Carlino
e38858129b
Cleanups after https://github.com/dabreegster/abstreet/pull/363 :
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- cargo +nightly fmt
- upload new prebaked data
2020-10-10 12:24:42 -07:00
Sam
4c5a858238
Delay highlighting ( #363 )
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* Initial storing of intersection delays
* Initial highlighting of delays on route
* Added label of delay
* Info overlay works
* Added supoprt for pedestrian delays (only intersection delay currently)
Bike also works, but is treated as a car, so the avg speed is flagged as very slow (Needs fix)
* Capitalised describe trip phase
Now uses min of (speed limit and vehicle max speed) for the maximum speed check
Added trip blocked time query
Lots of work on tool tips
Icons are broke
* Nearly complete, just fmting and a crash to fix
Color assertion?
* Fixed text font colour crash
Added new custom TextSpan size function
* Cargo +nightly fmt
* Cargo +nightly fmt
* Clion auto import formatting
Doesn't quite match the existing "changes"
* Fixing merge issues
* Fixing icon placement issues
* Requested changes (Part 1)
* Requested changes (Part 2)
Co-authored-by: Sam <a>
Co-authored-by: Dustin Carlino <dabreegster@gmail.com>
2020-10-10 12:23:02 -07:00
Dustin Carlino
94449e49e0
Launch the web version! #21
2020-10-09 22:55:13 -07:00
Dustin Carlino
34e95dd861
WIP load scenarios
2020-10-09 22:31:31 -07:00
Dustin Carlino
d4358586d6
Refactor the MapLoader into a more generic file loader...
2020-10-09 17:26:11 -07:00
Dustin Carlino
fbf651f1c2
Give up on generic_prebake_all, an unused method that would very generically crawl all challenges, calculate their scenario, and prebake results for them. It forces GameplayMode -> Scenario to have a certain form, which seemingly blocks transitioning to an asyncish loading screen.
2020-10-09 16:36:31 -07:00
Dustin Carlino
be3b2e8abb
Finally, cut over the last app.switch_map caller
2020-10-09 16:27:28 -07:00
Dustin Carlino
2cd59ead37
Remove the special handling for synthetic maps, which were JSON RawMaps
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that could directly be loaded. The few examples have been long broken
and unused. They complicate map loading, because they have a weird path.
2020-10-09 16:08:11 -07:00
Dustin Carlino
3feb9d6dbe
Make the proposals picker use the new map loading mechanism
2020-10-09 15:57:20 -07:00
Dustin Carlino
03eac377d6
Convert ScreenshotTest away from app.switch_map
2020-10-09 15:07:35 -07:00
Dustin Carlino
2ad832d01a
Whittle down callers of app.switch_map: changing color scheme. (As a
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bonus, now this doesn't reset the sim and everything!)
2020-10-09 14:51:35 -07:00
Dustin Carlino
a8b41370bc
Refactor the CityPicker HTTP trick into a native/web loading screen
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state for switching maps. Use it just from the CityPicker for the
moment...
2020-10-09 14:35:02 -07:00
Dustin Carlino
e4707ca223
Ehem, fix build break in web from last commit. Hard to test a single commit against both native/web, because switching targets clears the entire build cache...
2020-10-09 14:04:56 -07:00
Dustin Carlino
1ae4c6e41f
Make the web CityPicker do all of the same stuff that app.switch_map does
2020-10-09 14:02:08 -07:00
Dustin Carlino
1de7065562
Move a few things from App down to PerMap: layer, suspended_sim,
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prebaked
2020-10-09 13:50:30 -07:00
Dustin Carlino
906dc0a8e5
Rearrange responsibilities of App::new and PerMap::new, to prepare for
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cleaning up switch_map
2020-10-09 13:35:51 -07:00
Dustin Carlino
dd0df29571
Suppress the trip summaries tab if we have no prebaked data to compare to
2020-10-09 13:04:36 -07:00
Dustin Carlino
b9d3052c87
Show the elapsed time in the web loading screen, to kind of reassure people things aren't frozen
2020-10-09 09:14:24 -07:00
Dustin Carlino
7236fa558f
Fix clicking on regions in citypicker. #21
2020-10-08 17:02:08 -07:00
Dustin Carlino
17416d9fd6
Start deploying the web build to s3... #21
2020-10-08 16:29:06 -07:00
Dustin Carlino
31854344ec
Proper loading screen for web. #21
2020-10-08 15:07:23 -07:00
Dustin Carlino
62b3af324b
Bundle data/MANIFEST.json in wasm. Now loading all maps from HTTP works! #21
2020-10-08 14:41:02 -07:00
Dustin Carlino
4d66e4e91d
Make the city picker list maps from the manifest, not local files. #21
2020-10-08 14:26:35 -07:00
Dustin Carlino
d1d1d1532c
Silence warnings when compiling wasm
2020-10-08 12:26:54 -07:00
Dustin Carlino
64bc4ee318
On the web, load different maps by making asynchronous HTTP calls. #21 ( #364 )
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* On the web, load different maps by making asynchronous HTTP calls. #21
This is a very strange, specializd approach; it's unclear how it'll
generalize to reading scenarios and prebaked results. Ideally we could
call abstutil::read_binary as we currently do and somehow hide this async
trickery underneath, but I'm not sure how yet. In the meantime, this
moves us forward with the hack well-contained.
Next steps for web: stop bundling in all of data/system in the .wasm,
now that we can load from HTTP.
2020-10-08 10:51:13 -07:00
Dustin Carlino
69c8ce4cbe
Before the .wasm loads, display "Loading"
2020-10-07 23:02:10 -07:00
Dustin Carlino
79e313da24
When crashing, dump edits to a file instead of STDOUT. They take too much space and sometimes overflow the terminal's buffer.
2020-10-07 15:53:27 -07:00