Dustin Carlino
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bb6f5e0af0
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plugin to show original road centers at the end
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2019-02-08 12:06:17 -08:00 |
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Dustin Carlino
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5bf4a711b1
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quick tooltips for simple model
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2019-02-07 19:23:20 -08:00 |
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Dustin Carlino
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0eed17f81c
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toggle playing forwards or backwards
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2019-02-07 18:27:12 -08:00 |
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Dustin Carlino
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b547db43b6
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basic impl of crossing entire long lane and waiting at the end
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2019-02-07 18:11:53 -08:00 |
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Dustin Carlino
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409de8ea83
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smooth out the interval where the collision happens to avoid it. not
sure it looks better.
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2019-02-07 13:17:19 -08:00 |
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Dustin Carlino
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f73978caf1
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shift back to follow behind the lead car
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2019-02-07 13:13:37 -08:00 |
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Dustin Carlino
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c9c72666fb
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the car following magic... with some significant hacks.
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2019-02-07 12:56:08 -08:00 |
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Dustin Carlino
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6387853fa0
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stop recalculating everything constantly
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2019-02-07 11:09:30 -08:00 |
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Dustin Carlino
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6354a09293
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using interval intersection to correctly find the time and position of a
hit!
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2019-02-07 10:18:20 -08:00 |
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Dustin Carlino
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f6a53797f0
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manually glueing together some fixed intervals
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2019-02-06 22:53:43 -08:00 |
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Dustin Carlino
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3bf4807364
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thoughts on a different simulation model and a plugin skeleton to play
with it
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2019-02-06 19:14:19 -08:00 |
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Dustin Carlino
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d56f04167b
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tools to debug individual sidewalk corners. fixed some bugs where
sidewalk corners were incorrectly placed in the first place, causing bad
drawing. bug due to the same naive adjacent road approach
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2019-02-06 13:58:44 -08:00 |
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Dustin Carlino
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b68b3117bc
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woops, somehow regressed and dropped second_half when finding original hits for adjacent roads
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2019-02-06 13:21:14 -08:00 |
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Dustin Carlino
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579097dbb1
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fiddling with the event loop. simplified code, but didn't fix issues.
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2019-02-06 12:58:26 -08:00 |
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Dustin Carlino
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904991e8e0
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sorting roads per intersection by adjacency more carefully for merged
intersections. no real noticeable effect yet.
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2019-02-06 10:53:30 -08:00 |
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Dustin Carlino
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40d3c6b0ca
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count all Prerender uploads, not just the ones that happen in draw()
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2019-02-05 15:02:10 -08:00 |
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Dustin Carlino
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17a0b57644
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squeeze in vehicle type to CarID, for debugging convenience
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2019-02-04 20:26:22 -08:00 |
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Dustin Carlino
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be1735d715
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just skip bike trips that are silly loops
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2019-02-04 15:32:46 -08:00 |
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Dustin Carlino
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09193d5f51
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be able to spawn cars from buildings too
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2019-02-04 13:58:23 -08:00 |
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Dustin Carlino
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13698cdb20
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small fixes... debug buildings, spawn from headless, timer for
instantiating a scenario
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2019-02-04 11:56:54 -08:00 |
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Dustin Carlino
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e0fd39bb7c
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stop requiring hotkeys for TopMenu folders
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2019-02-02 16:09:30 -08:00 |
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Dustin Carlino
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461efe4ef8
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prerender crosswalks
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2019-02-02 15:24:54 -08:00 |
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Dustin Carlino
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3f4711b13d
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at last, prerender cars
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2019-02-02 14:43:24 -08:00 |
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Dustin Carlino
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e330061b91
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undo rendering hacks for tiny cars at borders, without fixing the spawning problem yet
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2019-02-02 14:16:15 -08:00 |
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Dustin Carlino
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5a4a6bddf2
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prerender bikes
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2019-02-02 14:03:00 -08:00 |
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Dustin Carlino
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d08751fb64
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preupload pedestrian geometry
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2019-02-02 13:44:27 -08:00 |
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Dustin Carlino
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8a7413ac68
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clean up old traits
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2019-02-02 12:50:28 -08:00 |
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Dustin Carlino
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12540970b3
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actually, can refactor further by borrowing the AgentCache in the
call-site. doh, that was so simple in hind-sight.
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2019-02-02 12:47:55 -08:00 |
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Dustin Carlino
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61d1d2fe83
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revamp handling of onscreen stuff. no more callback plumbing, and can
plumb prerender successfully into dynamic stuff. just can't do as much
work directly in DrawMap.
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2019-02-02 12:32:07 -08:00 |
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Dustin Carlino
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bc4ba647bc
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caching Renderables for agents
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2019-02-01 15:10:35 -08:00 |
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Dustin Carlino
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ff80d0d445
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disable time travel recording by default
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2019-02-01 14:38:55 -08:00 |
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Dustin Carlino
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3451b65823
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lazily compute SimStats
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2019-02-01 14:31:35 -08:00 |
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Dustin Carlino
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58c4cb5e1b
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dont look up full SimStats unless needed
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2019-02-01 13:45:37 -08:00 |
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Dustin Carlino
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92134f9125
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get halloween working with small lines. refactor a Line::maybe_new.
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2019-02-01 12:12:40 -08:00 |
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Dustin Carlino
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097d1591e1
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load previous/next initial map. refactor this functionality for sim
savestates
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2019-02-01 11:03:57 -08:00 |
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Dustin Carlino
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c4d09b6e4f
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rearrange colorscheme ownership
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2019-01-31 23:28:26 -08:00 |
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Dustin Carlino
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64573ea0ea
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own canvas inside of ezgui, not in applications. lots of refactoring
unlocked now...
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2019-01-31 22:33:36 -08:00 |
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Dustin Carlino
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8d897f2266
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speed up mouseover in main UI, and do it any zoom level now
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2019-01-31 16:41:11 -08:00 |
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Dustin Carlino
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142bd57aa0
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refactoring some approx_eq EPSILON_DIST checks
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2019-01-31 15:10:33 -08:00 |
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Dustin Carlino
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32a308f120
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dont crash when warping to a thing twice
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2019-01-31 14:57:52 -08:00 |
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Dustin Carlino
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b9e96618da
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stop abusing max distance for path tracing. disable some newly brokenish stuff
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2019-01-31 13:09:15 -08:00 |
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Dustin Carlino
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7519fdf584
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using strong Distance types in many more places
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2019-01-30 15:54:54 -08:00 |
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Dustin Carlino
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0c6f7c424d
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removing dimensioned from last few crates
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2019-01-30 14:29:42 -08:00 |
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Dustin Carlino
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ac2b8f5a9a
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switch to new units in sim... and editor, darnit, accidentally ammended
commit
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2019-01-30 14:19:48 -08:00 |
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Dustin Carlino
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2a70efde5f
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simplify: slice can fail. all the callers dont have to check for EPSILON_DIST
(also, disable not-so-useful geom unit tests that use randomness)
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2019-01-29 18:53:04 -08:00 |
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Dustin Carlino
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a98383db8f
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dealt with cases where a pair of intersections has two roads between them
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2019-01-29 15:34:53 -08:00 |
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Dustin Carlino
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103a4ca053
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ensuring no tiny Lines exist in most cases
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2019-01-29 13:23:54 -08:00 |
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Dustin Carlino
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7495d29288
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handle a case when drawing shared sidewalk corners
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2019-01-28 23:57:39 -08:00 |
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Dustin Carlino
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2e982ec827
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making an infinite line type, to be less confusing
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2019-01-28 18:28:05 -08:00 |
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Dustin Carlino
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f2d8e77759
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figured out the source of a weird polyline bug, adding checks to avoid
it in the future
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2019-01-26 16:27:11 -08:00 |
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