Commit Graph

251 Commits

Author SHA1 Message Date
Dustin Carlino
65e07d9cc7 Read/write scenarios in JSON, so people can manipulate them in any language. #313 2020-09-04 10:57:52 -07:00
Dustin Carlino
787b6046b6 Remove the RAM measurement utility. Only work on Linux, I'm not convinced it's correct, and the information isn't useful to see 2020-09-03 17:19:40 -07:00
Dustin Carlino
2935d2379b Mechanical rename of ezgui -> widgetry, a much better name to enchant the Rust community. #253 [rebuild] 2020-08-27 10:37:04 -07:00
Dustin Carlino
2c5bbd3e7e Use alternate language building names and amenities, when available. Fixes #271.
Tested in Shinjuku. No substantial file size increase for any maps.
2020-08-20 10:39:28 -07:00
Dustin Carlino
5c337e2e8e Add some methods to the headless API for manipulating traffic signals, and start a Python client example. Everything still WIP. 2020-08-18 11:31:20 -07:00
Dustin Carlino
43a6edbc28 regenerate everything, prep for release. [rebuild]
lakeslice still gridlocks and lots of bus routes cut out. not the
happiest release.
2020-08-08 21:33:11 -07:00
Dustin Carlino
ad3a0398bb stop missing panics even after long Timer notes 2020-08-08 19:38:32 -07:00
Dustin Carlino
74426aaf94 get ezgui demo running in wasm 2020-08-07 19:49:43 -07:00
Dustin Carlino
e35c69f6f3 ezgui Wizard (and its pet Cloneable)
Here lies a weird coroutine experiment
09/20/2018 - 08/07/2020
2020-08-07 14:04:41 -07:00
Dustin Carlino
1b993544ab print logs from fast_paths 2020-08-01 08:27:09 -07:00
Dustin Carlino
328cbcd1f1 stop melting my laptop when generating scenarios 2020-07-23 09:15:25 -07:00
Dustin Carlino
f1ef02b907 store Tags in map_model objects, to reap its benefits anywhere in the codebase. serialization format doesnt change! 2020-07-23 07:43:50 -07:00
Dustin Carlino
35b761ec21 get sydney to import 2020-07-20 20:54:08 -07:00
Dustin Carlino
b6a8bdd7e1 merge adjacent residential blocks into larger groups. slow
implementation, but the result looks nice
2020-07-18 13:09:10 -07:00
Dustin Carlino
a5cf34ff59 refactor the osm tags helper 2020-07-14 09:03:37 -07:00
Dustin Carlino
07ed1fec95 more polyline work... get rid of Warn<>. extremely spammy and hasn't
been helpful in ages.
2020-07-11 15:17:16 -07:00
Dustin Carlino
4340ad585b convert the rest of usize IDs to u32. savings:
maps: 645mb -> 625mb
scenarios: 431mb -> 390mb (before all the u32 optimizations, this as
500mb!!!)
prebaked: 80mb -> 73mb

and while I'm at it, grab fresh OSM, with lots of manual lane fixes,
especially near divided highways
2020-07-09 11:43:34 -07:00
Dustin Carlino
e50cd77675 fix #160 properly -- expand to /home/dabreegster at runtime 2020-07-07 17:16:26 -07:00
Dustin Carlino
9a27f6d3dd cleanup the old abstutil Error 2020-07-07 17:09:51 -07:00
Dustin Carlino
d1fdcbbd59 fix more relative dir bugs. allow different directory for player data too. fixes #160 2020-07-07 16:49:46 -07:00
Dustin Carlino
4aaa41dd13 zip screenshots in dropbox, because managing individual files keeps crashing the daemon 2020-07-07 16:31:52 -07:00
Dustin Carlino
3eb8db3f75 interpret OSM center lines as the physical center of the road (excluding
sidewalks), not as the divider between the two directions. this
dramatically changes geometry everywhere for the better.

thanks to
https://wiki.openstreetmap.org/wiki/Proposed_features/placement for
clear explanations. will be looking next at interpreting this tag.

also temporarily removing screenshots, because uploading individual
files and waiting for dropbox to sync isn't sustainable
2020-07-07 15:52:51 -07:00
Dustin Carlino
9f72b3dd51 cleanup after the relative dir fix, and add support for hardcoding the
data dir, for #137
2020-07-07 12:14:02 -07:00
Dustin Carlino
6919c24bf8 detect the data/ dir more intelligently. fixes #73. still need to
- consider collapsing the directory structure in the releases
- fix wasm

[rebuild]
2020-07-07 11:09:35 -07:00
Dustin Carlino
c191ffde9a filter out broken edits (which happen due to schema changes) 2020-06-30 19:48:25 -07:00
Dustin Carlino
eedf80bfef tiny tweaks from final testing:
- cutscene wording
- elide traffic tab on parking lanes
- dont crash when traffic signal data needs fixing, just warn more
loudly. this lets lanes near some signals actually be modified
2020-06-21 11:38:34 -07:00
Dustin Carlino
a96b77ba3f more granular profiling 2020-06-09 18:56:33 -07:00
Dustin Carlino
49dee41b3c bin Counter values based on value, handling dupes. particularly
noticeable for bike lane layer
2020-06-01 09:35:29 -07:00
Dustin Carlino
8c77cdd889 validation for naming edits. fixes #35. also improve how wizards manage
textboxes when parsing fails
2020-05-24 11:52:32 -07:00
Dustin Carlino
2aebf31669 remove shortcuts feature. UX has issues -- need proper way to edit, delete, reorder shortcuts. never seen clear use case for this. fixes #37, #38, #39 2020-05-24 11:35:52 -07:00
Dustin Carlino
ddf6de5f59 stop dependending directly on serde_derive 2020-05-19 15:06:32 -07:00
Dustin Carlino
a362c73689 plumb trips per parcel tooand add more queries, make a kml chooser 2020-05-16 13:24:58 -07:00
Dustin Carlino
26d12e5d75 include breakdown by type of amenity 2020-05-12 13:15:25 -07:00
Dustin Carlino
3145326207 start a tool to understand popular destinations. remove dot map,
superceded by live population map
2020-05-12 12:54:35 -07:00
Dustin Carlino
182f5139a5 rip out old mapfixes code. pure OSM is more maintainable. keep map_editor for drawing synthetic maps and debugging raw maps 2020-05-10 10:39:08 -07:00
Dustin Carlino
e97795044d edit existing polygons 2020-05-08 12:01:08 -07:00
Dustin Carlino
ed4cf78b23 better diversion viz, using percent change 2020-05-05 13:18:19 -07:00
Dustin Carlino
02c5b6617b dismantle importing for neighborhoods. long unused. just retain a simple
osmosis polygon editor.
2020-05-01 14:11:41 -07:00
Dustin Carlino
18779c10ad organizing data/input by city. (I tried organizing everything in data/,
but it's too big a change. small steps.)
2020-04-28 12:28:37 -07:00
Dustin Carlino
35c193eebc associated parked cars with people, not buildings
pt1: scenario layer
2020-04-15 15:01:49 -07:00
Dustin Carlino
ff68a77979 have to fork rng again to prevent ped speeds from changing. wow. 2020-04-09 13:02:10 -07:00
Dustin Carlino
70875d104d Scenario should just have specific trips. split a different structure for generating Scenarios. has the happy side effect of removing lots of weird old spawning code, duplicated checks 2020-04-01 13:50:36 -07:00
Dustin Carlino
b28507c247 don't crash when prebaked analytics gets out of sync 2020-04-01 09:17:52 -07:00
Dustin Carlino
0fb22b5f50 sloppy (and incorrect!) implementation of gradients. temporarily breaks
non-glium backends, about to cleanup.
2020-03-30 15:48:23 -07:00
Dustin Carlino
0bcbac1fee upgrade a few misc packages 2020-03-17 10:35:37 -07:00
Dustin Carlino
1cce49648b some fixes to get Perth to import, part of #27
- filter out indoor corridors
- plumb through a flag for driving on the right/left. don't use it yet.
2020-03-16 15:20:35 -07:00
Dustin Carlino
f97918ff04 fixing the bug with grouping PSRC trips by unique person -- thanks to
folks at PSRC for helping track this down
2020-03-05 11:19:32 -08:00
Dustin Carlino
7407e5778f some investigation into psrc tour segments again 2020-03-02 15:50:32 -08:00
Dustin Carlino
fbb4140181 tiny wasm cleanup. havent figured out serde problem yet. [rebuild] 2020-02-25 10:35:58 -08:00
Dustin Carlino
bd51208684 name intersections in info panels better, and avoid horizontal scrolling
in most?? cases
2020-02-17 17:07:25 -08:00
Dustin Carlino
d292e29ad0 get the game crate running in wasm. bundle in lots of data files, fake out a few more IO things, glue timer println's to console log 2020-02-15 16:44:06 -08:00
Dustin Carlino
b2c92ab8f9 upstreaming some changes for wasm here
- use instant crate
- bring in the wasm ezgui backend and necessary setup tweaks
- upgrade stdweb

but no map editor build magic yet
2020-02-14 14:28:25 -08:00
Dustin Carlino
872cd0cba6 'save as' feature for map edits. autosave otherwise. 2020-02-06 12:31:06 -08:00
Dustin Carlino
8228f53d02 make it easier to debug objects by warping to them, draw turn cycler
arrows a little more successfully
2020-01-31 14:06:37 -08:00
Dustin Carlino
79de16a840 get the sim crate to build to wasm. a small step towards #21 2020-01-30 17:28:52 -08:00
Dustin Carlino
09e87687db more of the minimap tut 2020-01-21 15:45:43 -08:00
Dustin Carlino
95a84fd26a tweaking rustfmt options; the long literal string vecs in tutorial look awful 2020-01-21 15:20:02 -08:00
Dustin Carlino
53f33a31e4 hide IDs unless in dev mode 2020-01-09 11:50:56 -06:00
Dustin Carlino
74de79e0dd make an iterator to determine when we're on the last item. use to refactor a few places that have to do this. there are more though. 2019-12-29 11:20:05 -06:00
Dustin Carlino
3755d9b858 proper clone for Sim 2019-12-24 14:47:07 -08:00
Dustin Carlino
04bcf77e2b work on new traffic signal scrolling panel. generalized scrollable
Composite works!
2019-12-20 09:35:27 -08:00
Dustin Carlino
a1ff95e80a exploring the feasibility of recording prebaked savestates (to use for
quick previews in edit mode). reduced size of savestates significantly
by ommitting analytics...
2019-12-17 16:36:29 -08:00
Dustin Carlino
9aa4fda837 overhaul color scheme. no more dynamic picker or saving. sometimes
generate an easily editable JSON file.
2019-12-17 11:05:07 -08:00
Dustin Carlino
ed2f703e85 add some logging to debug #19 2019-12-12 10:35:51 -08:00
Dustin Carlino
dc2cc81249 make Timer methods and ModalMenu take &str or String 2019-12-12 10:25:48 -08:00
Dustin Carlino
ee598b6ae4 round of clippy. not fixing everything. 2019-12-11 16:17:15 -08:00
Dustin Carlino
77099a164b try using usvg and lyon to produce Polygon+Colors from svg files. so
far, so good. dodging a dependency on harfbuzz (which doesn't build in
my windows cross-compilation env), now trying on mac...
2019-12-08 10:24:01 -08:00
Dustin Carlino
ac4cfea3e3 skip hidden files (.gitignore started showing up, oops). also, stash
screenshots outside of the game/ dir, so we dont recompile when we
accidentally create these
2019-12-05 14:21:17 -08:00
Dustin Carlino
1753a40a25 prebake results for tutorial levels too, really manually. load prebaked
results more manually, since it now depends on map and scenario.
2019-12-04 16:36:01 -08:00
Dustin Carlino
3501aa6d72 reviving some way of saving and using purely synthetic maps. creating a
few for the traffic signal tutorial.
2019-12-04 12:19:17 -08:00
Dustin Carlino
10e44dd0b8 move dev flag into options 2019-12-03 14:36:51 -08:00
Dustin Carlino
d47be1e175 start a script to package data, stick it in dropbox, suck it down for
fast bootstrapping. split off developer instructions. not finished,
because I need a better connection to upload the seed data and test
everything...
2019-12-03 14:31:00 -08:00
Dustin Carlino
db8bc73ddd finally grouping system data too. forgot some data/input things... 2019-12-03 12:22:59 -08:00
Dustin Carlino
b589bf9f36 grouping player data 2019-12-03 12:09:23 -08:00
Dustin Carlino
2a103d0a21 also group raw_maps in data/input 2019-12-03 12:06:49 -08:00
Dustin Carlino
0e99f40150 merge data/shapes and data/input. stop keeping around raw .kmls. adjust
gitignore to make it easier to spot defunct files in my repo
2019-12-03 11:55:54 -08:00
Dustin Carlino
6695f72847 organize abstutil paths internally a bit, inching towards organizing data/ dir 2019-12-03 11:15:17 -08:00
Dustin Carlino
71854bc959 toggle color scheme in options panel 2019-12-03 10:56:47 -08:00
Dustin Carlino
a043a9ba05 clean up more of abstutil path/filesystem API 2019-12-03 09:59:43 -08:00
Dustin Carlino
6170792328 centralize a little more path building in abstutil 2019-12-02 20:49:55 -08:00
Dustin Carlino
720f9b8b30 similar for writing 2019-12-02 20:41:09 -08:00
Dustin Carlino
808c3da141 panic early with a nice error if we cant read a binary or json file 2019-12-02 20:35:20 -08:00
Dustin Carlino
54a58f865c argh, fix the nondeterminism. when i refactored flags a while ago, this happened. prevent from happening again. 2019-11-20 21:57:52 -08:00
Dustin Carlino
2e2fd1d931 computing the actual set of modified stuff, using it for revert and info 2019-11-17 12:28:48 -08:00
Dustin Carlino
7800ac046e WIP detecting problems applying fixes 2019-11-06 09:58:21 -08:00
Dustin Carlino
3b1a659f15 prebake results per map, and store in binary 2019-11-05 10:15:44 -08:00
Dustin Carlino
ec956f5b13 turning PrebakedResults into just sim analytics 2019-11-04 14:24:06 -08:00
Dustin Carlino
e7068867fb fix bugs in scenario viz mode and draw demand arrows a little better 2019-11-02 16:01:02 -07:00
Dustin Carlino
f09b9f8a19 share shortcuts between maps 2019-10-07 09:34:11 -07:00
Dustin Carlino
1a10e8982a basic heatmap showing busiest roads and intersections. have to revive
Sim Events kind of.
2019-10-04 15:33:26 -07:00
Dustin Carlino
0ae0a88abb actually, serialize MapFixes as json for now. will switch to binary when this is large later, but for now, this is easier to handle schema changes and debug. 2019-09-19 14:39:31 -07:00
Dustin Carlino
fbb7d8ac96 cleaning up CmdArgs usage 2019-09-19 10:42:16 -07:00
Dustin Carlino
f18fc72265 finish structopt removal 2019-09-18 17:29:34 -07:00
Dustin Carlino
62d1777433 getting rid of structopt in more crates 2019-09-18 16:50:32 -07:00
Dustin Carlino
dd02010614 switched to my own CLI parsing in convert_osm, away from structopt. compilation time down from 6.7s to 4.5s, and parsing is more clear now! 2019-09-18 16:37:22 -07:00
Dustin Carlino
d86f4a6e89 separate files for groups of fixes 2019-09-18 10:48:17 -07:00
Dustin Carlino
c6641dc1b9 get rid of unused globally-scoped notes 2019-09-14 19:19:35 -07:00
Dustin Carlino
43de343372 stop serializing synthetic's model format, just save raw_data maps 2019-09-11 13:52:49 -07:00
Dustin Carlino
caaf0954ab rename the main editor crate to game -- map editing is just a tiny piece ;) 2019-09-07 13:09:09 -07:00
Dustin Carlino
44799c0717 refactor a Counter type 2019-09-05 18:44:24 -07:00