Commit Graph

1421 Commits

Author SHA1 Message Date
Dustin Carlino
d261d69fa5 manually handling O253 2019-02-08 12:42:31 -08:00
Dustin Carlino
cb752dceff fix over-eager intersection polygon that ate a curve due to two hits with the perpendicular 2019-02-08 12:16:14 -08:00
Dustin Carlino
bb6f5e0af0 plugin to show original road centers at the end 2019-02-08 12:06:17 -08:00
Dustin Carlino
5bf4a711b1 quick tooltips for simple model 2019-02-07 19:23:20 -08:00
Dustin Carlino
0eed17f81c toggle playing forwards or backwards 2019-02-07 18:27:12 -08:00
Dustin Carlino
b547db43b6 basic impl of crossing entire long lane and waiting at the end 2019-02-07 18:11:53 -08:00
Dustin Carlino
409de8ea83 smooth out the interval where the collision happens to avoid it. not
sure it looks better.
2019-02-07 13:17:19 -08:00
Dustin Carlino
f73978caf1 shift back to follow behind the lead car 2019-02-07 13:13:37 -08:00
Dustin Carlino
c9c72666fb the car following magic... with some significant hacks. 2019-02-07 12:56:08 -08:00
Dustin Carlino
6387853fa0 stop recalculating everything constantly 2019-02-07 11:09:30 -08:00
Dustin Carlino
6354a09293 using interval intersection to correctly find the time and position of a
hit!
2019-02-07 10:18:20 -08:00
Dustin Carlino
f6a53797f0 manually glueing together some fixed intervals 2019-02-06 22:53:43 -08:00
Dustin Carlino
3bf4807364 thoughts on a different simulation model and a plugin skeleton to play
with it
2019-02-06 19:14:19 -08:00
Dustin Carlino
3ee73668f2 just trying to detect the weirdness that is O253. pretty much works. 2019-02-06 15:48:33 -08:00
Dustin Carlino
d56f04167b tools to debug individual sidewalk corners. fixed some bugs where
sidewalk corners were incorrectly placed in the first place, causing bad
drawing. bug due to the same naive adjacent road approach
2019-02-06 13:58:44 -08:00
Dustin Carlino
b68b3117bc woops, somehow regressed and dropped second_half when finding original hits for adjacent roads 2019-02-06 13:21:14 -08:00
Dustin Carlino
579097dbb1 fiddling with the event loop. simplified code, but didn't fix issues. 2019-02-06 12:58:26 -08:00
Dustin Carlino
260a2bdc3d forming the intersection polygon by the expected adjacency order, not by blindly sorting points by angle from a center. seems to fix some problems in merged mode! 2019-02-06 11:49:45 -08:00
Dustin Carlino
904991e8e0 sorting roads per intersection by adjacency more carefully for merged
intersections. no real noticeable effect yet.
2019-02-06 10:53:30 -08:00
Dustin Carlino
a9b9ae61bb tried tossing intersection endpoints into a convex polygon routine, but
it looks pretty bad. keeping around, but disabled.
2019-02-06 10:10:30 -08:00
Dustin Carlino
e1155a1d9c WIP stabilize screenshotting 2019-02-05 15:18:02 -08:00
Dustin Carlino
72b39b0401 aha, a slight optimization to not call draw() when events happen that aren't even sent to the application 2019-02-05 15:10:15 -08:00
Dustin Carlino
40d3c6b0ca count all Prerender uploads, not just the ones that happen in draw() 2019-02-05 15:02:10 -08:00
Dustin Carlino
f454c691f0 making a profiler to breakdown what parts of sim are slowest 2019-02-05 14:04:03 -08:00
Dustin Carlino
6b29a2a38d fixing issues with bikes spawning close to intersections, by making the
bound be really conservative
2019-02-05 09:56:07 -08:00
Dustin Carlino
6b3a77c9ec solve the problem with bikes entering too short 2019-02-04 21:05:43 -08:00
Dustin Carlino
17a0b57644 squeeze in vehicle type to CarID, for debugging convenience 2019-02-04 20:26:22 -08:00
Dustin Carlino
acc298a6ab dont spawn under vehicle length... but hmm, seeing another problem. need
easier debugging first.
2019-02-04 19:16:17 -08:00
Dustin Carlino
91ae32cd4a dont spawn in front of turning agents 2019-02-04 18:32:55 -08:00
Dustin Carlino
84df699927 remove hack for cars winding up too close. if this is still happening, let's solve using the Intent stuff in a different way. 2019-02-04 15:49:39 -08:00
Dustin Carlino
be1735d715 just skip bike trips that are silly loops 2019-02-04 15:32:46 -08:00
Dustin Carlino
a0aed4f200 fix bugs where cars couldnt loop around to reach a building earlier on
the same lane
2019-02-04 14:58:27 -08:00
Dustin Carlino
83c6fbb758 woops, fix path trace's end_dist 2019-02-04 14:25:10 -08:00
Dustin Carlino
09193d5f51 be able to spawn cars from buildings too 2019-02-04 13:58:23 -08:00
Dustin Carlino
13698cdb20 small fixes... debug buildings, spawn from headless, timer for
instantiating a scenario
2019-02-04 11:56:54 -08:00
Dustin Carlino
793410aa16 make peds on_exit intersections when they try to chain two turns. ALL
TESTS PASS.
2019-02-04 09:14:32 -08:00
Dustin Carlino
177f639f7b make sure bikes can actually start moving 2019-02-03 22:38:21 -08:00
Dustin Carlino
2f812e6265 correct slight overshooting. investigate a bus reaching a stop with
non-zero speed
2019-02-03 18:47:47 -08:00
Dustin Carlino
7b045146da ah, there are speeds low enough to round off to zero distance when applied with the timestep. systematically get rid of EPSILON_SPEED. 2019-02-03 18:10:29 -08:00
Dustin Carlino
bfd0465a3d track the intent of chosen acceleration, to see why overshooting is happening 2019-02-03 09:41:29 -08:00
Dustin Carlino
fb2bb08f66 be able to hide stuff in InitialMap debugger 2019-02-02 17:51:49 -08:00
Dustin Carlino
899d876968 only reset camera for some initial maps 2019-02-02 16:40:12 -08:00
Dustin Carlino
e0fd39bb7c stop requiring hotkeys for TopMenu folders 2019-02-02 16:09:30 -08:00
Dustin Carlino
461efe4ef8 prerender crosswalks 2019-02-02 15:24:54 -08:00
Dustin Carlino
3f4711b13d at last, prerender cars 2019-02-02 14:43:24 -08:00
Dustin Carlino
f9ccecad26 fix spawning of vehicles on borders 2019-02-02 14:25:50 -08:00
Dustin Carlino
e330061b91 undo rendering hacks for tiny cars at borders, without fixing the spawning problem yet 2019-02-02 14:16:15 -08:00
Dustin Carlino
5a4a6bddf2 prerender bikes 2019-02-02 14:03:00 -08:00
Dustin Carlino
d08751fb64 preupload pedestrian geometry 2019-02-02 13:44:27 -08:00
Dustin Carlino
8a7413ac68 clean up old traits 2019-02-02 12:50:28 -08:00