Dustin Carlino
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de54b917bc
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changing turns to have IDs thatll be stable across edits
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2018-07-25 19:01:47 -07:00 |
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Dustin Carlino
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3ed1bba5c9
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fixing encapsulation and delegation of stuff in sim layer
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2018-07-25 18:36:04 -07:00 |
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Dustin Carlino
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3e72f39121
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planning how to do live road edits
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2018-07-25 18:19:39 -07:00 |
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Dustin Carlino
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9200a5ef3d
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use pretty assertions
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2018-07-24 16:23:25 -07:00 |
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Dustin Carlino
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c321c07bd7
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make map use road edits when loading from scratch
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2018-07-24 16:06:25 -07:00 |
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Dustin Carlino
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120e7c5db1
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plumb through UI controls for road edits
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2018-07-24 15:43:01 -07:00 |
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Dustin Carlino
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2ba0647b7c
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saving and loading road edits in the UI
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2018-07-24 15:30:40 -07:00 |
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Dustin Carlino
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9fbf48c495
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defining the basic data model for some road edits
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2018-07-24 12:30:56 -07:00 |
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Dustin Carlino
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30b992e7f0
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wait, make road remember lane types too
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2018-07-24 11:40:58 -07:00 |
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Dustin Carlino
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0bfcae6aa6
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WIP making intersections know in/out roads too, using for simpler turn-making
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2018-07-24 11:13:08 -07:00 |
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Dustin Carlino
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7d187bcceb
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ripping out other_side too
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2018-07-24 10:56:23 -07:00 |
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Dustin Carlino
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c04572e4c7
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dont store siblings anymore, simplify LaneSpec
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2018-07-24 10:07:31 -07:00 |
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Dustin Carlino
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83d5e75e43
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store children in road, and stop storing some state in lane and query it instead
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2018-07-24 09:23:23 -07:00 |
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Dustin Carlino
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549aa75d9c
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lifted unshifted pts to road
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2018-07-24 08:59:01 -07:00 |
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Dustin Carlino
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4bf72b36c8
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removing osm metadata from lanes now
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2018-07-24 08:18:47 -07:00 |
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Dustin Carlino
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62139c1abc
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introducing road structures, with a copy of OSM metadata
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2018-07-24 07:39:26 -07:00 |
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Dustin Carlino
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cb26955f8e
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introduce RoadID
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2018-07-24 07:28:11 -07:00 |
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Dustin Carlino
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4207b2cacf
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rename existing roads to lanes
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2018-07-23 20:24:53 -07:00 |
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Dustin Carlino
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166dd907b1
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detect bike lanes in OSM
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2018-07-23 14:12:29 -07:00 |
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Dustin Carlino
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52d5c5b69b
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bike lane turns
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2018-07-23 14:03:13 -07:00 |
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Dustin Carlino
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3017728515
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introducing bike lanes! no turns yet
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2018-07-23 10:56:45 -07:00 |
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Dustin Carlino
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7ee8ef0d8d
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cleaning up after polyline trimming
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2018-07-23 10:05:20 -07:00 |
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Dustin Carlino
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342870f6ab
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seemingly got the polyline trimming working for intersections now \o/
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2018-07-23 09:53:56 -07:00 |
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Dustin Carlino
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272620119f
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WIP working on polyline trimming, but nice and slowly this time
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2018-07-23 09:41:51 -07:00 |
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Dustin Carlino
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a52b966b03
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make some more pedestrian paths possible by forcing turns even when line trimming fails
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2018-07-23 08:39:58 -07:00 |
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Dustin Carlino
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14eac3c486
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compute bounds at the better time
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2018-07-22 18:53:35 -07:00 |
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Dustin Carlino
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70c571c9bc
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fixed the disconnected partition removal algorithm; it was just plain wrong
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2018-07-22 18:28:14 -07:00 |
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Dustin Carlino
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36bfa9cfdf
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be able to relate lanes to orig road idx, for debugging
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2018-07-22 17:18:13 -07:00 |
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Dustin Carlino
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82fb302ddd
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fixing nondeterministic map conversion
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2018-07-22 17:14:07 -07:00 |
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Dustin Carlino
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5b018fdf06
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adding tests for map conversion determinism
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2018-07-22 17:09:12 -07:00 |
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Dustin Carlino
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1c85188a64
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WIP removing disconnected chunks of map. leaves orphaned intersections
still, so disabled.
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2018-07-22 16:31:31 -07:00 |
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Dustin Carlino
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7d1ec62a1d
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organizing convert_osm code slightly
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2018-07-20 11:52:45 -07:00 |
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Dustin Carlino
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51fa14d934
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parsing shapefiles again for traffic signals
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2018-07-20 11:27:57 -07:00 |
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Dustin Carlino
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22b1e70707
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info on parked cars and peds in OSD
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2018-07-14 13:53:32 -05:00 |
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Dustin Carlino
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f54d581016
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fixing pedestrian mouseover
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2018-07-14 13:38:15 -05:00 |
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Dustin Carlino
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9ce7309c3e
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making peds move, but blindly plow through intersections
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2018-07-14 13:33:08 -05:00 |
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Dustin Carlino
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82460f62f5
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making peds pathfind to a goal
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2018-07-14 10:32:21 -07:00 |
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Dustin Carlino
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e5de791fa7
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starting to model pedestrians. spawn and draw them.
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2018-07-11 15:06:31 -07:00 |
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Dustin Carlino
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6f00507740
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realizing an issue with old editor state
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2018-07-11 13:43:47 -07:00 |
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Dustin Carlino
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9c21dae3d9
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making turns for crosswalks. had to rethink how turns work slightly.
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2018-07-11 12:10:56 -07:00 |
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Dustin Carlino
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9ca0682108
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handle lanes with no turns
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2018-07-10 12:10:12 -07:00 |
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Dustin Carlino
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5ffa4ba7c7
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centering parked cars in their spots
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2018-07-09 16:08:23 -07:00 |
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Dustin Carlino
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282f20e438
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drawing parked cars
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2018-07-09 14:17:33 -07:00 |
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Dustin Carlino
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db54420ede
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fixing all tests
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2018-07-09 13:52:08 -07:00 |
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Dustin Carlino
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8b58665dbd
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handling new build errors after 1.27...
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2018-07-09 13:44:52 -07:00 |
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Dustin Carlino
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2ebc13140b
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round of rustfmt after 1.27 upgrade
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2018-07-09 12:30:59 -07:00 |
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Dustin Carlino
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0e6111e86a
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being able to find sibling lanes
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2018-07-09 12:30:39 -07:00 |
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Dustin Carlino
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d3bcbe1da2
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lots of the logic to start a parked car
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2018-07-09 11:59:40 -07:00 |
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Dustin Carlino
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dbc6cd1e67
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the first time spawning is requested, create a bunch of parked cars
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2018-07-09 11:11:40 -07:00 |
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Dustin Carlino
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bf68be8870
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moving the sim state that's driving-specific
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2018-07-09 11:07:54 -07:00 |
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