Commit Graph

271 Commits

Author SHA1 Message Date
Dustin Carlino
d09ead3672 Use serde for data/MANIFEST 2020-10-08 13:14:40 -07:00
Dustin Carlino
989d5243b1 Move the data/manifest utils to abstutil, so the game crate can know
about all files that exist, even if they're not downloaded locally
(native) or to load other maps (web)
2020-10-08 12:50:18 -07:00
Dustin Carlino
d1d1d1532c Silence warnings when compiling wasm 2020-10-08 12:26:54 -07:00
Dustin Carlino
fa4981787d Bake less huge data files into the .wasm. #21
This has the effect of breaking the city loader, because it lists
bundled files to discover other cities. Going to rethink that next.
2020-10-08 11:33:10 -07:00
Dustin Carlino
64bc4ee318
On the web, load different maps by making asynchronous HTTP calls. #21 (#364)
* On the web, load different maps by making asynchronous HTTP calls. #21

This is a very strange, specializd approach; it's unclear how it'll
generalize to reading scenarios and prebaked results. Ideally we could
call abstutil::read_binary as we currently do and somehow hide this async
trickery underneath, but I'm not sure how yet. In the meantime, this
moves us forward with the hack well-contained.

Next steps for web: stop bundling in all of data/system in the .wasm,
now that we can load from HTTP.
2020-10-08 10:51:13 -07:00
Dustin Carlino
f258c50595 Organize import blocks using https://github.com/dabreegster/organize_rust_imports 2020-10-05 20:29:22 -07:00
Dustin Carlino
27d94945c6 Manually move mod block after the use block, to match what CLion does. 2020-10-05 20:29:22 -07:00
Dustin Carlino
bb6dbb0731 Switch from stdweb to websys for #21.
When I added web support in February, it was easier to get started with
stdweb, since it has the nice cargo web tool. However, stdweb is
unmaintained, winit is deprecating support for it, and the next steps
for web (downloading maps dynamically) have better support for web-sys.

With Alvin's guidance, I got
https://github.com/dabreegster/minimal_websys_winit_glow_demo working
first. This PR cuts A/B Street over too.

I tested abst and the widgetry demo in both native and web. The only
major regression from stdweb is the canvas placement and size. I
attempted some fixes, but at this point, I'll leave it as a smaller
followup instead.
2020-10-05 19:50:52 -07:00
Dustin Carlino
5706226790 Also lift list_all_objects. Now the native/web IO stuff has a smaller surface area, making it easier to add more web support for #21. 2020-10-05 15:03:49 -07:00
Dustin Carlino
e5365254e9 Make load_all_objects IO-backend (native/web) agnostic 2020-10-05 14:48:34 -07:00
Dustin Carlino
e973d1e5a1 Organize abstutil io into a native and web crate 2020-10-05 14:16:29 -07:00
Dustin Carlino
dd252d45e2 Remove the long unusued abstutil Profiler (originally for measuring cumulatively how long part of an inner loop takes) 2020-10-05 12:23:26 -07:00
Dustin Carlino
67268f5461 Organize abstutil a little better. Split out modules for generating the data/ paths and for working with serde. 2020-10-05 12:20:52 -07:00
Dustin Carlino
178404bd0e Remove unused RNG stuff from abstutil, and start to think about how to tease it apart a bit 2020-10-05 11:48:29 -07:00
Dustin Carlino
5354d1ba2b Show counts in throughput layer tooltips 2020-10-03 16:04:58 -07:00
Dustin Carlino
ac5aa927db Test turn generation via goldenfiles instead. Revert the "import from a
raw string" stuff from the previous commit.

Add tests of a few interesting intersections. The results right now
aren't ideal, but this sets things up for fast iteraton.
2020-10-01 15:34:43 -07:00
Dustin Carlino
597ef473f2 Upgrade most dependencies 2020-09-24 09:36:26 -07:00
Dustin Carlino
0a3479a3d0 Implement the new file management part of Yuwen's edit mode sidebar UI.
Some bugs introduced when working with the default untitled proposal.
About to change the behavior of that in the next commit.
2020-09-14 13:58:12 -07:00
Michael Kirk
f685af47a5
proletariat robot considers resident/worker capacity (#320)
proles: account for work capacity

previously all residents went to work on the map, but if the
neighborhood is mostly residential that meant they were "competing"
heavily for the scarce jobs available on the map.

with this commit, we do a better job of spreading worker/residential
demand to account for what is available, and fill in the gap with
off-map trip origins/desitinations.

e.g. if a neighborhood is mostly residential, we have folks commute off
of map. If a neighborhood is mostly commercial, we have folks commute
into the map.
2020-09-10 14:04:20 -07:00
Dustin Carlino
c5bf1fcb74 Fix saving scenarios, broken in 65e07d9cc7 2020-09-08 08:24:23 -07:00
Dustin Carlino
65e07d9cc7 Read/write scenarios in JSON, so people can manipulate them in any language. #313 2020-09-04 10:57:52 -07:00
Dustin Carlino
787b6046b6 Remove the RAM measurement utility. Only work on Linux, I'm not convinced it's correct, and the information isn't useful to see 2020-09-03 17:19:40 -07:00
Dustin Carlino
2935d2379b Mechanical rename of ezgui -> widgetry, a much better name to enchant the Rust community. #253 [rebuild] 2020-08-27 10:37:04 -07:00
Dustin Carlino
2c5bbd3e7e Use alternate language building names and amenities, when available. Fixes #271.
Tested in Shinjuku. No substantial file size increase for any maps.
2020-08-20 10:39:28 -07:00
Dustin Carlino
5c337e2e8e Add some methods to the headless API for manipulating traffic signals, and start a Python client example. Everything still WIP. 2020-08-18 11:31:20 -07:00
Dustin Carlino
43a6edbc28 regenerate everything, prep for release. [rebuild]
lakeslice still gridlocks and lots of bus routes cut out. not the
happiest release.
2020-08-08 21:33:11 -07:00
Dustin Carlino
ad3a0398bb stop missing panics even after long Timer notes 2020-08-08 19:38:32 -07:00
Dustin Carlino
74426aaf94 get ezgui demo running in wasm 2020-08-07 19:49:43 -07:00
Dustin Carlino
e35c69f6f3 ezgui Wizard (and its pet Cloneable)
Here lies a weird coroutine experiment
09/20/2018 - 08/07/2020
2020-08-07 14:04:41 -07:00
Dustin Carlino
1b993544ab print logs from fast_paths 2020-08-01 08:27:09 -07:00
Dustin Carlino
328cbcd1f1 stop melting my laptop when generating scenarios 2020-07-23 09:15:25 -07:00
Dustin Carlino
f1ef02b907 store Tags in map_model objects, to reap its benefits anywhere in the codebase. serialization format doesnt change! 2020-07-23 07:43:50 -07:00
Dustin Carlino
35b761ec21 get sydney to import 2020-07-20 20:54:08 -07:00
Dustin Carlino
b6a8bdd7e1 merge adjacent residential blocks into larger groups. slow
implementation, but the result looks nice
2020-07-18 13:09:10 -07:00
Dustin Carlino
a5cf34ff59 refactor the osm tags helper 2020-07-14 09:03:37 -07:00
Dustin Carlino
07ed1fec95 more polyline work... get rid of Warn<>. extremely spammy and hasn't
been helpful in ages.
2020-07-11 15:17:16 -07:00
Dustin Carlino
4340ad585b convert the rest of usize IDs to u32. savings:
maps: 645mb -> 625mb
scenarios: 431mb -> 390mb (before all the u32 optimizations, this as
500mb!!!)
prebaked: 80mb -> 73mb

and while I'm at it, grab fresh OSM, with lots of manual lane fixes,
especially near divided highways
2020-07-09 11:43:34 -07:00
Dustin Carlino
e50cd77675 fix #160 properly -- expand to /home/dabreegster at runtime 2020-07-07 17:16:26 -07:00
Dustin Carlino
9a27f6d3dd cleanup the old abstutil Error 2020-07-07 17:09:51 -07:00
Dustin Carlino
d1fdcbbd59 fix more relative dir bugs. allow different directory for player data too. fixes #160 2020-07-07 16:49:46 -07:00
Dustin Carlino
4aaa41dd13 zip screenshots in dropbox, because managing individual files keeps crashing the daemon 2020-07-07 16:31:52 -07:00
Dustin Carlino
3eb8db3f75 interpret OSM center lines as the physical center of the road (excluding
sidewalks), not as the divider between the two directions. this
dramatically changes geometry everywhere for the better.

thanks to
https://wiki.openstreetmap.org/wiki/Proposed_features/placement for
clear explanations. will be looking next at interpreting this tag.

also temporarily removing screenshots, because uploading individual
files and waiting for dropbox to sync isn't sustainable
2020-07-07 15:52:51 -07:00
Dustin Carlino
9f72b3dd51 cleanup after the relative dir fix, and add support for hardcoding the
data dir, for #137
2020-07-07 12:14:02 -07:00
Dustin Carlino
6919c24bf8 detect the data/ dir more intelligently. fixes #73. still need to
- consider collapsing the directory structure in the releases
- fix wasm

[rebuild]
2020-07-07 11:09:35 -07:00
Dustin Carlino
c191ffde9a filter out broken edits (which happen due to schema changes) 2020-06-30 19:48:25 -07:00
Dustin Carlino
eedf80bfef tiny tweaks from final testing:
- cutscene wording
- elide traffic tab on parking lanes
- dont crash when traffic signal data needs fixing, just warn more
loudly. this lets lanes near some signals actually be modified
2020-06-21 11:38:34 -07:00
Dustin Carlino
a96b77ba3f more granular profiling 2020-06-09 18:56:33 -07:00
Dustin Carlino
49dee41b3c bin Counter values based on value, handling dupes. particularly
noticeable for bike lane layer
2020-06-01 09:35:29 -07:00
Dustin Carlino
8c77cdd889 validation for naming edits. fixes #35. also improve how wizards manage
textboxes when parsing fails
2020-05-24 11:52:32 -07:00
Dustin Carlino
2aebf31669 remove shortcuts feature. UX has issues -- need proper way to edit, delete, reorder shortcuts. never seen clear use case for this. fixes #37, #38, #39 2020-05-24 11:35:52 -07:00
Dustin Carlino
ddf6de5f59 stop dependending directly on serde_derive 2020-05-19 15:06:32 -07:00
Dustin Carlino
a362c73689 plumb trips per parcel tooand add more queries, make a kml chooser 2020-05-16 13:24:58 -07:00
Dustin Carlino
26d12e5d75 include breakdown by type of amenity 2020-05-12 13:15:25 -07:00
Dustin Carlino
3145326207 start a tool to understand popular destinations. remove dot map,
superceded by live population map
2020-05-12 12:54:35 -07:00
Dustin Carlino
182f5139a5 rip out old mapfixes code. pure OSM is more maintainable. keep map_editor for drawing synthetic maps and debugging raw maps 2020-05-10 10:39:08 -07:00
Dustin Carlino
e97795044d edit existing polygons 2020-05-08 12:01:08 -07:00
Dustin Carlino
ed4cf78b23 better diversion viz, using percent change 2020-05-05 13:18:19 -07:00
Dustin Carlino
02c5b6617b dismantle importing for neighborhoods. long unused. just retain a simple
osmosis polygon editor.
2020-05-01 14:11:41 -07:00
Dustin Carlino
18779c10ad organizing data/input by city. (I tried organizing everything in data/,
but it's too big a change. small steps.)
2020-04-28 12:28:37 -07:00
Dustin Carlino
35c193eebc associated parked cars with people, not buildings
pt1: scenario layer
2020-04-15 15:01:49 -07:00
Dustin Carlino
ff68a77979 have to fork rng again to prevent ped speeds from changing. wow. 2020-04-09 13:02:10 -07:00
Dustin Carlino
70875d104d Scenario should just have specific trips. split a different structure for generating Scenarios. has the happy side effect of removing lots of weird old spawning code, duplicated checks 2020-04-01 13:50:36 -07:00
Dustin Carlino
b28507c247 don't crash when prebaked analytics gets out of sync 2020-04-01 09:17:52 -07:00
Dustin Carlino
0fb22b5f50 sloppy (and incorrect!) implementation of gradients. temporarily breaks
non-glium backends, about to cleanup.
2020-03-30 15:48:23 -07:00
Dustin Carlino
0bcbac1fee upgrade a few misc packages 2020-03-17 10:35:37 -07:00
Dustin Carlino
1cce49648b some fixes to get Perth to import, part of #27
- filter out indoor corridors
- plumb through a flag for driving on the right/left. don't use it yet.
2020-03-16 15:20:35 -07:00
Dustin Carlino
f97918ff04 fixing the bug with grouping PSRC trips by unique person -- thanks to
folks at PSRC for helping track this down
2020-03-05 11:19:32 -08:00
Dustin Carlino
7407e5778f some investigation into psrc tour segments again 2020-03-02 15:50:32 -08:00
Dustin Carlino
fbb4140181 tiny wasm cleanup. havent figured out serde problem yet. [rebuild] 2020-02-25 10:35:58 -08:00
Dustin Carlino
bd51208684 name intersections in info panels better, and avoid horizontal scrolling
in most?? cases
2020-02-17 17:07:25 -08:00
Dustin Carlino
d292e29ad0 get the game crate running in wasm. bundle in lots of data files, fake out a few more IO things, glue timer println's to console log 2020-02-15 16:44:06 -08:00
Dustin Carlino
b2c92ab8f9 upstreaming some changes for wasm here
- use instant crate
- bring in the wasm ezgui backend and necessary setup tweaks
- upgrade stdweb

but no map editor build magic yet
2020-02-14 14:28:25 -08:00
Dustin Carlino
872cd0cba6 'save as' feature for map edits. autosave otherwise. 2020-02-06 12:31:06 -08:00
Dustin Carlino
8228f53d02 make it easier to debug objects by warping to them, draw turn cycler
arrows a little more successfully
2020-01-31 14:06:37 -08:00
Dustin Carlino
79de16a840 get the sim crate to build to wasm. a small step towards #21 2020-01-30 17:28:52 -08:00
Dustin Carlino
09e87687db more of the minimap tut 2020-01-21 15:45:43 -08:00
Dustin Carlino
95a84fd26a tweaking rustfmt options; the long literal string vecs in tutorial look awful 2020-01-21 15:20:02 -08:00
Dustin Carlino
53f33a31e4 hide IDs unless in dev mode 2020-01-09 11:50:56 -06:00
Dustin Carlino
74de79e0dd make an iterator to determine when we're on the last item. use to refactor a few places that have to do this. there are more though. 2019-12-29 11:20:05 -06:00
Dustin Carlino
3755d9b858 proper clone for Sim 2019-12-24 14:47:07 -08:00
Dustin Carlino
04bcf77e2b work on new traffic signal scrolling panel. generalized scrollable
Composite works!
2019-12-20 09:35:27 -08:00
Dustin Carlino
a1ff95e80a exploring the feasibility of recording prebaked savestates (to use for
quick previews in edit mode). reduced size of savestates significantly
by ommitting analytics...
2019-12-17 16:36:29 -08:00
Dustin Carlino
9aa4fda837 overhaul color scheme. no more dynamic picker or saving. sometimes
generate an easily editable JSON file.
2019-12-17 11:05:07 -08:00
Dustin Carlino
ed2f703e85 add some logging to debug #19 2019-12-12 10:35:51 -08:00
Dustin Carlino
dc2cc81249 make Timer methods and ModalMenu take &str or String 2019-12-12 10:25:48 -08:00
Dustin Carlino
ee598b6ae4 round of clippy. not fixing everything. 2019-12-11 16:17:15 -08:00
Dustin Carlino
77099a164b try using usvg and lyon to produce Polygon+Colors from svg files. so
far, so good. dodging a dependency on harfbuzz (which doesn't build in
my windows cross-compilation env), now trying on mac...
2019-12-08 10:24:01 -08:00
Dustin Carlino
ac4cfea3e3 skip hidden files (.gitignore started showing up, oops). also, stash
screenshots outside of the game/ dir, so we dont recompile when we
accidentally create these
2019-12-05 14:21:17 -08:00
Dustin Carlino
1753a40a25 prebake results for tutorial levels too, really manually. load prebaked
results more manually, since it now depends on map and scenario.
2019-12-04 16:36:01 -08:00
Dustin Carlino
3501aa6d72 reviving some way of saving and using purely synthetic maps. creating a
few for the traffic signal tutorial.
2019-12-04 12:19:17 -08:00
Dustin Carlino
10e44dd0b8 move dev flag into options 2019-12-03 14:36:51 -08:00
Dustin Carlino
d47be1e175 start a script to package data, stick it in dropbox, suck it down for
fast bootstrapping. split off developer instructions. not finished,
because I need a better connection to upload the seed data and test
everything...
2019-12-03 14:31:00 -08:00
Dustin Carlino
db8bc73ddd finally grouping system data too. forgot some data/input things... 2019-12-03 12:22:59 -08:00
Dustin Carlino
b589bf9f36 grouping player data 2019-12-03 12:09:23 -08:00
Dustin Carlino
2a103d0a21 also group raw_maps in data/input 2019-12-03 12:06:49 -08:00
Dustin Carlino
0e99f40150 merge data/shapes and data/input. stop keeping around raw .kmls. adjust
gitignore to make it easier to spot defunct files in my repo
2019-12-03 11:55:54 -08:00
Dustin Carlino
6695f72847 organize abstutil paths internally a bit, inching towards organizing data/ dir 2019-12-03 11:15:17 -08:00
Dustin Carlino
71854bc959 toggle color scheme in options panel 2019-12-03 10:56:47 -08:00
Dustin Carlino
a043a9ba05 clean up more of abstutil path/filesystem API 2019-12-03 09:59:43 -08:00
Dustin Carlino
6170792328 centralize a little more path building in abstutil 2019-12-02 20:49:55 -08:00