Commit Graph

2274 Commits

Author SHA1 Message Date
Michael Kirk
e0aa2ad279 fix jitter as agent meters update 2021-03-16 18:28:50 -07:00
Michael Kirk
264f1f939f minimap controls: agent toggles and meters into one row
Some ancillary changes:

Made the GeomBatchStack public and extracted the ImageSource
functionality from ButtonBuilder to Image.
2021-03-16 18:28:50 -07:00
Michael Kirk
810c89eeb1
meter shows "finished trips vs baseline" instead of time (#565) 2021-03-15 17:10:08 -07:00
Dustin Carlino
0d8cc27961 Move per-gameplay panels from top-center to top-right. Left align time. #551 2021-03-12 17:48:35 -08:00
Dustin Carlino
b6536122e0 Fold the score panel used by the 2 challenge modes into the gameplay mode-specific top-center panel. #551 2021-03-12 17:48:35 -08:00
Dustin Carlino
229f2d5dca Fix merge 2021-03-12 17:48:35 -08:00
Dustin Carlino
d7d994066a A few adjustments to the consolidated panels: #551
- invert the histogram icon colors
- stretch out the time bar
- put the time bar above the finished trips counter
2021-03-12 17:48:35 -08:00
Dustin Carlino
880a293093 Make the time panel height override stickier. Otherwise it jumps height quite noticeably when pausing/resuming. #551 2021-03-12 17:48:35 -08:00
Dustin Carlino
59e9735318 Force actdev top panels to have the same height. #551 2021-03-12 17:48:35 -08:00
Dustin Carlino
da1c133a67 Adjust actdev panel layout to work on narrow screens. #551 2021-03-12 17:48:35 -08:00
Dustin Carlino
69b248cd66 Move agent counters to the minimap, removing the top-right agent panel entirely. #551
Adjust the tutorial for these changes.
2021-03-12 17:48:35 -08:00
Dustin Carlino
5b386af6ba Move most things out of the top-right agent meter panel to reclaim more horizontal space. #551
1) Move finished trips to the top-left time panel.
2) Move "tentative results" and "recording trips" controls (only
   occasionally used) to the top-left time panel.
3) Move the "more data" button to the minimap.
2021-03-12 17:48:35 -08:00
Dustin Carlino
8ac62fed47 Trying out some UI changes suggested by Martin:
- Increase day mode panel opacity to 95% to help text legibility
- Combine the time/speed panels, and remove the sunrise/sunset icons
- 4 mode colors matching actdev, also changing night mode residential
  buildings
2021-03-12 17:48:35 -08:00
Dustin Carlino
95b1d884cf Rename Map::new to be more clear that it should only be used in non-UI
tools. There's one place in the UI that doesn't work on the web!
2021-03-12 06:38:17 -08:00
Dustin Carlino
522b902453 Improve the traffic signal timing UI. There's a choice between fixed and
variable timing, but currently you have to remember to toggle it; the
two extra spinners get ignored otherwise. The new version is still
confusing, but I think it's an improvement.
2021-03-11 11:39:58 -08:00
Dustin Carlino
8be24bf007 Use AsRef<str> in more widgetry methods, getting rid of &format at many
call-sites. #253

To make some of these work, changed Label to store a String. Ultimately
it gets transformed into Text, so we need to allocate eventually.
2021-03-11 11:29:18 -08:00
Dustin Carlino
f0de4e4583 Don't use Bezier curves for right/left turns at tiny intersections. They
wind up looping back on themselves in a nonsensical way, causing
vehicles to visually glitch when moving through.

This was started in 081819d86b, but it
used to gridlock 2 maps. All the recent roundabout fixes seems to have
resolved those! And adjusting offstreet parking for two maps.

But wallingford does regress; plunging forward for now.
2021-03-10 15:58:16 -08:00
Dustin Carlino
bf8f51ae05 Consistently count hours for a time. There was some disagreement between
recorded analytics and code that later summed things up, making the
relative throughput layer more confusing than it is already. #85
2021-03-10 13:59:38 -08:00
Dustin Carlino
957d08e8b9 Add tooltips to the relative throughput layer, to get exact before/after counts of the data being displayed. #85
(The before counts are still bucketed on the hour mark)
2021-03-10 13:24:56 -08:00
Dustin Carlino
f0b522f89a Figure out which files are in the us/huge_seattle DataPack more consistently. This'll now work from the proposals screen. 2021-03-10 12:40:55 -08:00
Dustin Carlino
fdc6601520 Prompt the user to download missing cities from the Proposals screen, too. 2021-03-10 12:10:16 -08:00
Dustin Carlino
db96b0a7c4 Add an included proposal for making Poundbury<->Dorchester use a pair of one-way roads. cyipt/actdev#114
And handle community proposals when the weekday scenario doesn't exist.
2021-03-09 13:23:40 -08:00
Dustin Carlino
d13478f355 Make Poundbury run more smoothly, and prebake sim data for all
scenarios, so we can run A/B tests with map edits. cyipt/actdev#114

To fix it up, I hand-timed
https://www.openstreetmap.org/node/2124133019, which could have smarter
heuristics as a button-operated half-signal in the future. And allowed
blocking-the-box on some small intersections near that area.
2021-03-09 10:45:44 -08:00
Dustin Carlino
65d7bc5c8e Rename {Text,TextSpan}::draw to into_widget, for consistency. #253 2021-03-09 09:59:30 -08:00
Dustin Carlino
a4a20ce1e5 draw_text renamed to text_widget, for consistency. #253 2021-03-09 09:56:41 -08:00
Dustin Carlino
b0bcdb2115
Replace Widget::draw_batch with batch.into_widget, for consistency. #253 (#554) 2021-03-09 08:55:12 -08:00
Dustin Carlino
e61e0c885b Backpeddle on bcde40d35c. If advancing time at startup takes too long, switch over to the jump-to-time dialog, so things don't seem frozen and the user can stop early if impatient. 2021-03-09 07:38:51 -08:00
Dustin Carlino
06e2f22ba9 Add a --time flag to jump the sim forward immediately. Faster gridlock debugging. 2021-03-08 15:10:18 -08:00
Dustin Carlino
bcde40d35c Add a deadline to actdev starting at 8am. If it takes too long to advance time, just start earlier. If it's taking a long time, then there must be active traffic to look at anyway. 2021-03-08 14:49:56 -08:00
Dustin Carlino
f260fc3b40 Fix warping to bikes by ID 2021-03-08 14:42:51 -08:00
Dustin Carlino
8082640da9 Add warp buttons to the blocked-by tool to jump to the worst problems, instead of squinting for the circles 2021-03-08 14:34:00 -08:00
Dustin Carlino
7ccdc217c7 Don't display a path from a building to the nearest parking when infinite parking is enabled. [rebuild] [release] 2021-03-07 11:09:09 -08:00
Dustin Carlino
3f32c7abf3 Move the minimap code from common to sandbox, reflecting where it's used. (Never in debug or edit mode) 2021-03-06 16:20:32 -08:00
Dustin Carlino
9118ae6216 Hook up the actdev UI to the new scenarios with background traffic mixed in. #556 2021-03-05 16:37:06 -08:00
Dustin Carlino
42bd63e79b Lift URL and viewport code from game to map_gui. Also use it for OSM viewer and the 15min tool. 2021-03-04 13:22:09 -08:00
Dustin Carlino
0c81b31d7e Also, just move the uber-turn viewer to debug mode. 2021-03-04 09:36:48 -08:00
Dustin Carlino
81678822bc Clean up the old MergeIntersections experiment in the uber-turn viewer. The map_editor can now live-debug intersection geometry and merge short roads; faster to iterate there. #114 2021-03-04 09:34:00 -08:00
Dustin Carlino
3875f6b542 Pick random people with the actdev 'follow someone' button, instead of focusing on the same arbitrary first match. 2021-03-04 08:56:45 -08:00
Dustin Carlino
9e92435859 Get 2 more Seattle maps to complete without gridlock! Just had to
increase offstreet parking to better match the demand.
2021-03-03 14:53:04 -08:00
Dustin Carlino
9dc181a7c5 Start to detect cases when one vehicle may want to over-take a slower-moving leader. #81 2021-03-03 14:07:32 -08:00
Dustin Carlino
0c12948c86 Also grey out unhighlighted people when zoomed in. #539 2021-03-02 12:03:26 -08:00
Dustin Carlino
17e2f485b4 Add support for highlighting certain people in the simulation. For now,
mark random people as highlighted when background traffic is active for
actdev. #539

This changes the unzoomed rendering to "fade out" unhighlighted people.
Next up, similar change for zoomed, info panels, and trip tables.
2021-03-02 10:46:21 -08:00
Dustin Carlino
0ee22ad58e Add a checkbox for mixing in background traffic to the actdev scenarios. No effect on the scenario yet... #539 2021-03-02 09:55:08 -08:00
Dustin Carlino
6cacaf1c8a Actdev tweaks: flip walking/biking button order, start with 3x speed 2021-03-02 09:30:44 -08:00
Dustin Carlino
c5cfe76b05 Fix turn type classification for four-way intersections that meet at
weird angles. This leads to really bad traffic signal heuristics, even
causing gridlock in Rainier Valley.
2021-03-01 10:57:27 -08:00
Michael Kirk
86799e2832 Remove StyledButtons - instead implement everything on the individual
ButtonStyle
2021-02-27 21:08:26 -08:00
Michael Kirk
11a904a4da WIP: separate style for plain 2021-02-27 21:08:26 -08:00
Michael Kirk
c3985ffdd1 btn_solid -> btn_tab and replace inappropriate uses 2021-02-27 21:08:26 -08:00
Michael Kirk
7fe0e521ee Use btn_destructive.* methods instead of btn_destructive_* 2021-02-27 21:08:26 -08:00
Michael Kirk
cee0e5dbbd Use btn_primary.* methods instead of btn_primary_* 2021-02-27 21:08:26 -08:00