Dustin Carlino
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eee5981c14
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stable IDs for buildings in raw layer too. stop futzing with ID problems there.
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2019-09-17 13:11:08 -07:00 |
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Dustin Carlino
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33ab7d4553
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a big cutover -- synthetic model is just a thin wrapper on a raw_data map. mostly everything works!
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2019-09-17 12:55:33 -07:00 |
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Dustin Carlino
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83834f7d40
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actually, deferring remove_disconnected has problems.. still need to remove cul-de-sacs early. also, remove the two synthetic maps... will make them again from scratch once the raw_data format is stable. unused in the meantime.
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2019-09-17 10:47:47 -07:00 |
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Dustin Carlino
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0e406afe0f
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store name in raw map; simplifies some plumbing elsewhere
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2019-09-17 10:27:32 -07:00 |
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Dustin Carlino
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18baf7ae49
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remove disconnected roads from raw map later, not in convert_osm. that way, if MapFixes disconnect anything, it gets removed later
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2019-09-17 09:41:38 -07:00 |
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Dustin Carlino
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030191ef31
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fixed OriginalRoads, which were pretty much always wrong (not split from
the original OSM way). also handle cul-de-sacs.
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2019-09-17 09:29:19 -07:00 |
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Dustin Carlino
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88b18bfb9a
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remember which roads are created from scratch, color differently
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2019-09-16 12:39:55 -07:00 |
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Dustin Carlino
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572c69175c
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apply fixes to raw_data in synthetic crate and when creating the full map model. adjusting some LonLat matches to do approx_eq. not stable yet -- sometimes we leave a road connected to something missing.
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2019-09-16 12:31:15 -07:00 |
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Dustin Carlino
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3e8a825ac1
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recording changes from synthetic crate
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2019-09-16 10:56:45 -07:00 |
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Dustin Carlino
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4a12cdd36a
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easy way to select and delete big chunk of stuff in synthetic
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2019-09-16 10:16:56 -07:00 |
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Dustin Carlino
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0543cb015e
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fix an awesome parking contention bug
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2019-09-15 14:10:54 -07:00 |
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Dustin Carlino
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72c391fe15
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clean up stuck/vanish case for drivers, now that parking blackholes have been fixed
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2019-09-15 13:46:40 -07:00 |
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Dustin Carlino
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af22daaf69
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hop to debug mode from a/b test mode, and make it a proper pushed state
from edit and sandbox mode too
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2019-09-15 13:28:38 -07:00 |
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Dustin Carlino
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1f2c4e3797
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make route viewer also handle mode changes and trips ending
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2019-09-15 13:07:58 -07:00 |
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Dustin Carlino
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5c2d86ee95
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improve a/b scoreboard colors and duration printing
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2019-09-15 12:25:57 -07:00 |
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Dustin Carlino
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ece53430a1
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point out the A and B in the a/b test menu
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2019-09-15 10:28:10 -07:00 |
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Dustin Carlino
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8d8237a40e
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making sure we only consider appropriate lane types for parking searches
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2019-09-15 10:11:13 -07:00 |
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Dustin Carlino
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fa898a9c70
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fix more a/b test setup bug -- have to reset sim after applying edits.
doh.
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2019-09-14 19:34:24 -07:00 |
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Dustin Carlino
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c6641dc1b9
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get rid of unused globally-scoped notes
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2019-09-14 19:19:35 -07:00 |
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Dustin Carlino
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f52ab43752
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fix HUGE a/b test setup bug... secondary was instantiating scenario, THEN applying map edits. possibly still broken though?!
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2019-09-14 14:46:51 -07:00 |
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Dustin Carlino
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b757efd644
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verify vehicles dont wind up on nonsense lane types...
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2019-09-14 14:10:41 -07:00 |
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Dustin Carlino
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8730884eb4
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dont allow setting up abtest with same edits for both
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2019-09-14 13:48:21 -07:00 |
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Dustin Carlino
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974e4d43b7
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fix debug mode's overlapping UIs... dont keep trying to draw all the special debug mode stuff in nested states. also stop double-drawing when using {Road,Building}Colorer
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2019-09-14 13:42:43 -07:00 |
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Dustin Carlino
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af11fa4212
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adjust synthetic crate -- just a binary, not also a library
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2019-09-14 13:34:02 -07:00 |
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Dustin Carlino
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f36885eb2f
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synthetic: redo mouseover after swapping lanes, strip out synthetic osm
tags from display, skip dupe roads between same intersections
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2019-09-14 10:49:45 -07:00 |
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Dustin Carlino
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3a5e9c5a29
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make_degenerate_crosswalks broke on huge_seattle, dodge tiny lines
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2019-09-14 09:37:30 -07:00 |
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Dustin Carlino
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47e38f6fa6
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strip out really useless OSM metadata... slightly smaller files, less noise in various debug modes
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2019-09-13 15:28:54 -07:00 |
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Dustin Carlino
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1248dac270
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nicer API for appending bits of text
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2019-09-13 15:23:25 -07:00 |
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Dustin Carlino
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95545863fc
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display OSM tags and road names in synthetic. it's slowly becoming like fix_map_geom, i bet
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2019-09-13 14:55:14 -07:00 |
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Dustin Carlino
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dd6db94fa0
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derp, synthetic was swallowing all events -- even text box entry -- when cursor is on covered areas -- like, say, the text box
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2019-09-12 11:20:07 -07:00 |
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Dustin Carlino
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180fdd1412
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builder API for World. restoring synthetic labels
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2019-09-12 11:11:31 -07:00 |
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Dustin Carlino
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672899c20f
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better synthetic drawing: lanes offset properly (still buggy...), draw center line
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2019-09-12 10:25:34 -07:00 |
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Dustin Carlino
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353d89cd25
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more synthetic fixes: redo mouseover when model changes, avoid panic
with 0-len new road line, fix reused IDs, fix contains_pt for
some precomputed polygons
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2019-09-12 09:54:12 -07:00 |
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Dustin Carlino
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92a4f304f7
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restoring functionality to synthetic: changing stuff updates the world
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2019-09-11 17:08:11 -07:00 |
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Dustin Carlino
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cb7121162b
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folding viewer into ezgui crate
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2019-09-11 15:27:12 -07:00 |
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Dustin Carlino
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5558d8803c
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push current_selection state into World, simplify API
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2019-09-11 14:55:54 -07:00 |
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Dustin Carlino
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548bb3b812
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convert synthetic to viewer, resulting in much better perf and less code
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2019-09-11 14:37:24 -07:00 |
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Dustin Carlino
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43de343372
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stop serializing synthetic's model format, just save raw_data maps
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2019-09-11 13:52:49 -07:00 |
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Dustin Carlino
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c3ae6bf8f8
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ditch quadtrees in synthetic crate. if anything, switch later to
viewer's World
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2019-09-11 13:34:41 -07:00 |
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Dustin Carlino
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97361317ed
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greying out choices in scoreboard that have no trips
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2019-09-11 12:51:07 -07:00 |
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Dustin Carlino
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c8e3e9ce4b
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rearrange colorscheme changing, so it doesnt happen in irrelevant modes
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2019-09-11 12:43:06 -07:00 |
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Dustin Carlino
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612b02d526
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migrating all callers off old methods. decided to keep choose_string
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2019-09-11 12:32:17 -07:00 |
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Dustin Carlino
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aa3fed3395
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builder-based API for wizard choosing stuff. need to convert other
callers now.
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2019-09-11 11:52:34 -07:00 |
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Dustin Carlino
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224461fcdc
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plumb hatching bit in the style vertex attrib, not this awkward stateful uniform value
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2019-09-11 11:06:57 -07:00 |
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Dustin Carlino
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7eae18b71a
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tiling all the textures seamlessly, instead of stretching
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2019-09-11 10:46:03 -07:00 |
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Dustin Carlino
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ac131ebedf
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moving some things around ezgui; i can never remember where to find some structs
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2019-09-11 09:03:59 -07:00 |
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Dustin Carlino
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9ed38c849c
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be able to flag off using textures, and sub a fallback color. also move texture loading into the loading screen. and fix the release script
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2019-09-10 17:04:33 -07:00 |
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Dustin Carlino
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9867619c9c
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generalize ezgui Color to also cleanly represent textured things
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2019-09-10 16:41:35 -07:00 |
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Dustin Carlino
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5ef4ed16b8
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packing texture info into the color Vertex channel
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2019-09-10 16:08:01 -07:00 |
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Dustin Carlino
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9a624397e0
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supporting up to 10 textures
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2019-09-10 15:44:07 -07:00 |
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