Dustin Carlino
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ef307e817f
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debugging for an intersection policy problem. traffic signal allows
overrun!
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2018-08-21 19:02:24 -07:00 |
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Dustin Carlino
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1eecc48dbe
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removing parametric driving model for now. too much work to keep it updated as aorta driving model improves, and no benefit anticipated.
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2018-08-20 12:39:03 -07:00 |
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Dustin Carlino
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e2ee2ecc84
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drawing cars a bit more nicely
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2018-08-19 19:01:31 -07:00 |
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Dustin Carlino
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cef21f2545
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dont start a parked car if it'll cause a crash. keep trying till it
works.
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2018-08-17 14:26:42 -07:00 |
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Dustin Carlino
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8bf2b67e10
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fixing a few bugs causing bigger maps to not load at all
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2018-08-17 10:54:44 -07:00 |
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Dustin Carlino
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d3611c6084
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easier queries for lane type
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2018-08-14 21:25:19 -07:00 |
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Dustin Carlino
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1720e51828
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WIP start a specific parked car, not the last one in the lane. broken,
because multiple cars jump to the beginning of the driving lane. need to
make them start in the right position (and then go there slowly)
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2018-08-14 21:13:05 -07:00 |
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Dustin Carlino
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7eb279a978
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simplify toggleable layer; dont need to repeat key names
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2018-08-14 14:06:32 -07:00 |
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Dustin Carlino
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b55e0ae263
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displaying extra arbitraryish kml for debugging
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2018-08-14 14:01:41 -07:00 |
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Dustin Carlino
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40cb2bf6f4
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making draw_polygon only accept a geom Polygon. guess ezgui depending on geom is fine.
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2018-08-09 10:57:19 -07:00 |
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Dustin Carlino
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0caa8969dd
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fix contains_pt signature
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2018-08-09 10:49:26 -07:00 |
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Dustin Carlino
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bf2bd09a54
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WIP converting lanes and draw car to new polygon
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2018-08-09 10:36:29 -07:00 |
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Dustin Carlino
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1b610aa708
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making a proper polygon type, finally. using it in a few places, not all
yet
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2018-08-08 18:00:10 -07:00 |
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Dustin Carlino
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5d2a4f3ac4
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trying an ear clipping algorithm for buildings and parcels. works great,
lots of cleanup needed now!
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2018-08-08 14:39:08 -07:00 |
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Dustin Carlino
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7b53264bb8
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WIP debugging bad building polygon drawing
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2018-08-08 13:21:45 -07:00 |
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Dustin Carlino
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449085f02f
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stop sign should only admit leader vehicles
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2018-08-08 11:50:05 -07:00 |
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Dustin Carlino
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4c0a8f588a
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still debugging various breakages. drawing lane IDs
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2018-08-07 12:23:00 -07:00 |
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Dustin Carlino
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e31061860b
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drawing groups of parcels with different colors. very slow, since it's
done without a quadtree and every load
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2018-08-06 12:54:56 -07:00 |
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Dustin Carlino
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be4ffc8d31
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only draw turn icons in editor mode
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2018-08-05 14:24:38 -07:00 |
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Dustin Carlino
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7611be90ab
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trying enums with delegation...
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2018-08-04 12:26:58 -07:00 |
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Dustin Carlino
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c2306ef47a
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forking aorta driving model from parametric one...
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2018-08-04 08:03:55 -07:00 |
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Dustin Carlino
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7f6bc5aac4
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refactoring selection plugin, dont popup tooltips without Ctrl
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2018-08-03 14:11:15 -07:00 |
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Dustin Carlino
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73eaf4818f
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draw thick border around buildings
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2018-08-02 12:42:43 -07:00 |
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Dustin Carlino
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d47912e13c
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hide turn icons when lane is hidden
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2018-08-02 12:24:19 -07:00 |
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Dustin Carlino
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67c81df83f
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draw stopping buffer for cars
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2018-08-02 11:15:47 -07:00 |
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Dustin Carlino
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1348db1288
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different colors for cars and peds
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2018-08-01 15:06:23 -07:00 |
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Dustin Carlino
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a4b8c2247f
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debugging for intersections
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2018-08-01 14:39:38 -07:00 |
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Dustin Carlino
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5ad6f53607
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use new dimensioned version, letting us serialize maps and clean up
hacks elsewhere
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2018-08-01 14:05:38 -07:00 |
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Dustin Carlino
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aaf2933768
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debug cars and peds
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2018-08-01 09:35:02 -07:00 |
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Dustin Carlino
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c7aced1112
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coloring pedestrians differently when selected
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2018-07-31 13:56:14 -07:00 |
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Dustin Carlino
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473b5bf22e
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handle missing objects in warp plugin
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2018-07-31 13:49:04 -07:00 |
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Dustin Carlino
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296e16aea9
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warp to agents
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2018-07-31 13:25:03 -07:00 |
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Dustin Carlino
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a91359a66f
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render buildings earlier so paths dont overlap sidewalks
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2018-07-30 20:51:53 -07:00 |
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Dustin Carlino
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1cf2ca435e
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display cars/peds at low zoom levels in intersections
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2018-07-28 11:21:46 -07:00 |
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Dustin Carlino
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ac0f580ef1
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adjust when color picker runs, to avoid a key conflict
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2018-07-28 11:12:28 -07:00 |
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Dustin Carlino
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298babc85d
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parallelizing parked->driving car pathfinding too
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2018-07-28 11:02:28 -07:00 |
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Dustin Carlino
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3fa06fd032
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dont repeat keypress manually in OSD message
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2018-07-26 14:28:01 -07:00 |
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Dustin Carlino
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ab986a3a8a
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debugging turn-making funkiness
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2018-07-26 13:18:37 -07:00 |
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Dustin Carlino
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d22d955dbb
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deleting and adding turns when edited
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2018-07-26 13:06:37 -07:00 |
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Dustin Carlino
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7b4df16c8e
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printing reasons why edits are invalid
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2018-07-26 12:14:37 -07:00 |
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Dustin Carlino
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904aa4449e
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editing lane types, vastly simplified, no turns yet
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2018-07-26 12:04:02 -07:00 |
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Dustin Carlino
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de54b917bc
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changing turns to have IDs thatll be stable across edits
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2018-07-25 19:01:47 -07:00 |
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Dustin Carlino
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3e72f39121
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planning how to do live road edits
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2018-07-25 18:19:39 -07:00 |
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Dustin Carlino
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9200a5ef3d
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use pretty assertions
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2018-07-24 16:23:25 -07:00 |
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Dustin Carlino
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c321c07bd7
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make map use road edits when loading from scratch
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2018-07-24 16:06:25 -07:00 |
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Dustin Carlino
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120e7c5db1
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plumb through UI controls for road edits
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2018-07-24 15:43:01 -07:00 |
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Dustin Carlino
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2ba0647b7c
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saving and loading road edits in the UI
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2018-07-24 15:30:40 -07:00 |
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Dustin Carlino
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9fbf48c495
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defining the basic data model for some road edits
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2018-07-24 12:30:56 -07:00 |
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Dustin Carlino
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30b992e7f0
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wait, make road remember lane types too
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2018-07-24 11:40:58 -07:00 |
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Dustin Carlino
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7d187bcceb
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ripping out other_side too
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2018-07-24 10:56:23 -07:00 |
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