Dustin Carlino
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ebebce179a
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redo mouseover when plugins suddenly change the screen
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2018-10-16 12:11:05 -07:00 |
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Dustin Carlino
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9400e3d010
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refactor: hardcode concrete rng type, remove annoying generic
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2018-10-16 12:00:20 -07:00 |
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Dustin Carlino
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14c341d86a
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shuffle parked cars to use without offsetting the RNG
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2018-10-16 11:50:16 -07:00 |
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Dustin Carlino
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77786c9483
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forking RNGs to keep SeedParking consistent
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2018-10-16 11:39:16 -07:00 |
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Dustin Carlino
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21dcb14123
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importing neighborhoods from geojson
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2018-10-16 09:18:09 -07:00 |
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Dustin Carlino
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bc48b3189f
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generate trips to spawn before seeding parking spots, to make trip IDs line up better...
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2018-10-14 18:53:39 -07:00 |
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Dustin Carlino
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022b78ca34
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associate trips with peds and cars more easily
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2018-10-14 14:10:46 -07:00 |
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Dustin Carlino
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80f6eb95b4
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brainstorming edit-invariant trips. initial work to reference TripIDs,
which are independent of mode.
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2018-10-14 14:01:03 -07:00 |
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Dustin Carlino
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5a11c705f0
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woops, load_all_objects was picking up vim swapfiles
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2018-10-13 18:25:08 -07:00 |
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Dustin Carlino
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19bcf0199e
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update map paths in tests
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2018-10-13 17:43:52 -07:00 |
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Dustin Carlino
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053b426e58
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plumb rng seed from CLI to a/b test
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2018-10-13 17:31:30 -07:00 |
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Dustin Carlino
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90af8a84c6
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woops, car pathfinding shouldnt use bike lanes. and A/B test manager
should set json filename
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2018-10-13 16:34:02 -07:00 |
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Dustin Carlino
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4bee9fa4e9
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found the source of trace_route mismatch. epsilon strikes again.
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2018-10-13 16:08:21 -07:00 |
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Dustin Carlino
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25a1beba4e
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generalize traces a bit to handle 0-length turns properly
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2018-10-13 16:05:52 -07:00 |
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Dustin Carlino
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e4dc075871
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WIP trying to solve problem of driving traces not matching up sometimes
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2018-10-13 15:41:40 -07:00 |
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Dustin Carlino
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f7f9b5ab70
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plugin to find and show chokepoints
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2018-10-13 15:24:14 -07:00 |
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Dustin Carlino
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99559fa578
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also retain the logical pieces of a Trace, so we can next find chokepoints
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2018-10-13 11:27:22 -07:00 |
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Dustin Carlino
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fddc56dca5
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trying to fix building with driving lane thats hard to find... ah,
because we wound up making a road without a driving lane. :D
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2018-10-13 10:50:26 -07:00 |
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Dustin Carlino
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37173fc72c
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dont savestate at 0s
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2018-10-10 16:31:16 -07:00 |
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Dustin Carlino
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792c25b40b
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removing failure crate in sim too
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2018-10-10 16:29:43 -07:00 |
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Dustin Carlino
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6f33c9a6da
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failure crate actually sucks for context, rolling my own simple thing
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2018-10-10 16:24:33 -07:00 |
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Dustin Carlino
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843742b708
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adding error messages for map model queries that can fail
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2018-10-10 15:58:00 -07:00 |
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Dustin Carlino
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e681032866
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fix bug where commands scheduled at tick 0 were skipped
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2018-10-10 09:27:06 -07:00 |
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Dustin Carlino
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6dad7155aa
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swap sims
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2018-10-09 21:44:26 -07:00 |
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Dustin Carlino
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4672994777
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fixed one problem with ped trace_route... walking model is so complicated. ><
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2018-10-09 17:43:22 -07:00 |
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Dustin Carlino
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dcbf373896
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constructing traces way more directly. still broken for peds. :(
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2018-10-09 16:14:48 -07:00 |
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Dustin Carlino
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88ac5267d2
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include turns in ped route... but oops, this won't work, need to know
contraflow lanes when taking slices
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2018-10-09 15:17:17 -07:00 |
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Dustin Carlino
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d0f88f8d52
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use new Trace for show_route plugin. handle 0-length turns
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2018-10-09 14:36:53 -07:00 |
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Dustin Carlino
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2716a2272b
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making trace handle lanes and turns
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2018-10-09 13:43:59 -07:00 |
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Dustin Carlino
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d3e5fdb7c4
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moving on->traversable, in the map model directly
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2018-10-09 13:09:26 -07:00 |
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Dustin Carlino
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d7a36889b2
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some of the pieces to render smart arrows in front of agents
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2018-10-09 12:56:58 -07:00 |
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Dustin Carlino
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df927c5829
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make sim ctrl plugin advance dual sims and print some OSD and side panel
stuff appropriately
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2018-10-08 17:03:36 -07:00 |
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Dustin Carlino
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b684505ca6
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moving toggleable layers into a real plugin
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2018-10-08 16:36:25 -07:00 |
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Dustin Carlino
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7ca7f08ef7
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refactoring focus pt per object
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2018-10-08 16:20:45 -07:00 |
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Dustin Carlino
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fcf0366e90
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er, stripping .json vs not...
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2018-10-08 15:14:17 -07:00 |
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Dustin Carlino
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307318a62e
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finally making the ab test manager launch two sims now
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2018-10-08 15:08:01 -07:00 |
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Dustin Carlino
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95c79f9f7c
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current sim flags owned in per-map state, not one random plugin
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2018-10-08 14:54:36 -07:00 |
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Dustin Carlino
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dca91bcf43
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making edits manager create the new per-map state itself
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2018-10-08 14:50:05 -07:00 |
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Dustin Carlino
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e0eece7a55
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loading new map edits by the simpler state replacement
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2018-10-08 14:14:50 -07:00 |
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Dustin Carlino
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2aa47bbd51
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grouping UI state that's bound to a certain map+edits
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2018-10-08 14:08:20 -07:00 |
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Dustin Carlino
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af2d49debb
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show a textbox when an empty menu is attempted
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2018-10-08 12:25:17 -07:00 |
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Dustin Carlino
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23fc634eb4
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refactoring wizards and loading/listing stuff
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2018-10-08 12:18:13 -07:00 |
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Dustin Carlino
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f1503c2de1
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rewriting neighborhood plugin to use wizard
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2018-10-08 11:16:18 -07:00 |
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Dustin Carlino
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2fffbb53f9
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refactoring logic to save stuff
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2018-10-08 10:21:13 -07:00 |
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Dustin Carlino
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fcfef89760
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intermission: handling empty directory listings, menus
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2018-10-08 09:45:21 -07:00 |
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Dustin Carlino
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7ef462d94d
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defining a plugin to manage A/B tests
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2018-10-08 09:00:55 -07:00 |
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Dustin Carlino
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ad37e595f0
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scarier colors. :P
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2018-10-07 13:23:31 -07:00 |
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Dustin Carlino
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7c02f9c5af
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fix the timer's jumpiness by recalling basic trig. ;)
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2018-10-07 13:16:20 -07:00 |
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Dustin Carlino
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8f88d58952
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adding a quadtree to halloween demo, by copying lots of code
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2018-10-07 13:07:44 -07:00 |
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Dustin Carlino
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403ef7d0ec
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also move the buildings
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2018-10-07 12:51:27 -07:00 |
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