Commit Graph

2025 Commits

Author SHA1 Message Date
Dustin Carlino
1de7065562 Move a few things from App down to PerMap: layer, suspended_sim,
prebaked
2020-10-09 13:50:30 -07:00
Dustin Carlino
906dc0a8e5 Rearrange responsibilities of App::new and PerMap::new, to prepare for
cleaning up switch_map
2020-10-09 13:35:51 -07:00
Dustin Carlino
dd0df29571 Suppress the trip summaries tab if we have no prebaked data to compare to 2020-10-09 13:04:36 -07:00
Dustin Carlino
b9d3052c87 Show the elapsed time in the web loading screen, to kind of reassure people things aren't frozen 2020-10-09 09:14:24 -07:00
Dustin Carlino
7236fa558f Fix clicking on regions in citypicker. #21 2020-10-08 17:02:08 -07:00
Dustin Carlino
17416d9fd6 Start deploying the web build to s3... #21 2020-10-08 16:29:06 -07:00
Dustin Carlino
31854344ec Proper loading screen for web. #21 2020-10-08 15:07:23 -07:00
Dustin Carlino
62b3af324b Bundle data/MANIFEST.json in wasm. Now loading all maps from HTTP works! #21 2020-10-08 14:41:02 -07:00
Dustin Carlino
4d66e4e91d Make the city picker list maps from the manifest, not local files. #21 2020-10-08 14:26:35 -07:00
Dustin Carlino
d1d1d1532c Silence warnings when compiling wasm 2020-10-08 12:26:54 -07:00
Dustin Carlino
64bc4ee318
On the web, load different maps by making asynchronous HTTP calls. #21 (#364)
* On the web, load different maps by making asynchronous HTTP calls. #21

This is a very strange, specializd approach; it's unclear how it'll
generalize to reading scenarios and prebaked results. Ideally we could
call abstutil::read_binary as we currently do and somehow hide this async
trickery underneath, but I'm not sure how yet. In the meantime, this
moves us forward with the hack well-contained.

Next steps for web: stop bundling in all of data/system in the .wasm,
now that we can load from HTTP.
2020-10-08 10:51:13 -07:00
Dustin Carlino
69c8ce4cbe Before the .wasm loads, display "Loading" 2020-10-07 23:02:10 -07:00
Dustin Carlino
79e313da24 When crashing, dump edits to a file instead of STDOUT. They take too much space and sometimes overflow the terminal's buffer. 2020-10-07 15:53:27 -07:00
Michael Kirk
2ed916e89f
show parking intent (#362) 2020-10-07 14:16:58 -07:00
Dustin Carlino
a3b7ed18cd Cache the unedited map, for #361 2020-10-06 16:58:48 -07:00
Dustin Carlino
84e50d561d Workaround one case of #361 in an expensive way: temporarily revert
map edits when viewing the "before" version of a trip.
2020-10-06 15:35:11 -07:00
Dustin Carlino
24c20e1599 Add a layer to visualize congestion caps. #325 2020-10-06 13:47:53 -07:00
Dustin Carlino
f258c50595 Organize import blocks using https://github.com/dabreegster/organize_rust_imports 2020-10-05 20:29:22 -07:00
Dustin Carlino
27d94945c6 Manually move mod block after the use block, to match what CLion does. 2020-10-05 20:29:22 -07:00
Dustin Carlino
b9eda7305a Fix the web canvas size. I was mixing examples improperly; our code appends a canvas to the DOM dynamically, so we don't need to hardcode one. 2020-10-05 19:50:52 -07:00
Dustin Carlino
982b0bc194 Support opening new browser tabs on web. The webbrowser crate claims it's experimental, but works fine for me, and the impl is pretty much what I'd try anyway. 2020-10-05 19:50:52 -07:00
Dustin Carlino
bb6dbb0731 Switch from stdweb to websys for #21.
When I added web support in February, it was easier to get started with
stdweb, since it has the nice cargo web tool. However, stdweb is
unmaintained, winit is deprecating support for it, and the next steps
for web (downloading maps dynamically) have better support for web-sys.

With Alvin's guidance, I got
https://github.com/dabreegster/minimal_websys_winit_glow_demo working
first. This PR cuts A/B Street over too.

I tested abst and the widgetry demo in both native and web. The only
major regression from stdweb is the canvas placement and size. I
attempted some fixes, but at this point, I'll leave it as a smaller
followup instead.
2020-10-05 19:50:52 -07:00
Dustin Carlino
e5365254e9 Make load_all_objects IO-backend (native/web) agnostic 2020-10-05 14:48:34 -07:00
Dustin Carlino
a5cf5877e6 Experiment with focusing on negative space 2020-10-05 10:13:28 -07:00
Dustin Carlino
8e49aac42f Make traffic seitan close roads that agents are about to use, causing a
crash. And start to figure out the debugging story.
2020-10-05 08:49:16 -07:00
Dustin Carlino
50e8a94946 Use an absolute color scale for throughput, instead of the weird ranked thing. If a few roads have a ridiculously high throughput compared to others, we actually care about those outliers. And don't show counts in the legend after all; it just climbs over the whole day, and confusingly mixes roads/intersections, which're actually colored independently. 2020-10-03 16:44:36 -07:00
Dustin Carlino
98d26d8979 Refactor calls to calculate_current_selection 2020-10-03 16:37:56 -07:00
Dustin Carlino
acaf7eb587 Split compare throughput into separate State 2020-10-03 16:13:58 -07:00
Dustin Carlino
5354d1ba2b Show counts in throughput layer tooltips 2020-10-03 16:04:58 -07:00
Dustin Carlino
b7818a52be Capture the reason for cancelled trips, for #312 2020-10-03 15:35:29 -07:00
Dustin Carlino
9ccbf40dba Merge the concept of cancelled and aborted trips, in preparation for storing the reason for cancellation, for #312 2020-10-03 10:41:53 -07:00
Dustin Carlino
5aee85f19d Allow colorschemes to optionally color zoomed-in lanes based on OSM road rank. Most schemes don't do this, but one needs to, and maintaining a separate git branch has become annoying.
Should have no behavioral change to existing color schemes.
2020-10-02 08:06:35 -07:00
Dustin Carlino
f73d9da080 Conjure Traffic Seitan, a tool to make byzantine live map edits, to cause chaos and flush out bugs... 2020-10-01 18:24:35 -07:00
Dustin Carlino
afa27e0903 Just adjusting dark colorscheme 2020-10-01 16:36:00 -07:00
Dustin Carlino
c2ef091fb4 Try some greyscale color schemes, from Mapbox 2020-10-01 13:49:03 -07:00
Dustin Carlino
fd460a2f43 Fix blackholed buildings with --infinite_parking. Before, they were just
skipped outright. Now they redirect to a reasonably close building that
isn't blackholed. #329

(For context, https://dabreegster.github.io/abstreet/map/index.html#connectivity
explains "blackhole")

I'm increasingly convinced I made the wrong decision to split the
normal/infinite parking implementation. It's low-priority, but I'll try
consolidating them later.
2020-10-01 11:57:30 -07:00
Dustin Carlino
778b33bd55 Confirm export of roads to shared-row with a popup 2020-09-30 12:40:36 -07:00
Dustin Carlino
2b87736dd4 Pull in fresh OSM, with fixed turn lanes near the notorious Madison / Lake Wash Blvd. NOW it runs without gridlock again! 2020-09-30 10:30:01 -07:00
Dustin Carlino
c36f8026f0 Remove the old per-lane delay layer in favor of the new per-agent one 2020-09-30 09:19:24 -07:00
Dustin Carlino
2c63a485cc Undo some uses of impl trait. Originally added for performance in a big
refactor, they complicate the function signatures significantly and have
no observable perf impact, since all of the methods just happen in map
importing.
2020-09-29 15:53:08 -07:00
Dustin Carlino
a64fe01c3a Actually, absolute scale for the debug destinations tool makes more sense than ranked 2020-09-29 15:30:24 -07:00
Dustin Carlino
49f4d3e3dc
Add a tool to see where people blocked on a traffic signal are trying to go (#354) 2020-09-29 15:22:05 -07:00
Dustin Carlino
9ca7ea6cc2 Improve the experiment to draw area names by fixing z-ordering. But
leave disabled; sizing is still way off.
2020-09-29 14:51:07 -07:00
Dustin Carlino
de4f5c7768
Add a layer to color unzoomed agents based on their current delay, to help debug gridlock. Something like this used to exist as a first-class way to change unzoomed color schemes, but until we have more ideas about showing agent intent on the minimap, just implementing this as a separate layer. (#353) 2020-09-29 11:51:37 -07:00
Dustin Carlino
e7e3a30a25 Fix crash on Windows when minimizing window 2020-09-28 19:23:54 -07:00
Dustin Carlino
823297b71e See unzoomed routes for trips better. #331 2020-09-28 18:26:41 -07:00
Dustin Carlino
371d26f707
Bring in alleyways from OSM! [rebuild] (#351) 2020-09-27 12:20:27 -07:00
Dustin Carlino
84891f8b96 Some map fixes to prepare for alleyways:
- Temporarily workaround snap_cycleways crash in Xi'an
- Fix interpretation of blank turn restrictions. https://www.openstreetmap.org/way/739621435 was missing a right turn, which was causing vehicles to do this crazy loop to go from Madison EB to Lake Wash SB.
- Ignore turn restrictions when they don't match the number of lanes. https://www.openstreetmap.org/way/428090702 and similar need some updating.

Regenerate all data, but give up on lakeslice running fully. Going to
sacrifice that one for a bit to get new roads imported.
2020-09-27 11:21:35 -07:00
Dustin Carlino
4916b10190 Small style cleanups after #346 (Import grouping, simplify Spinner logic) 2020-09-27 10:26:38 -07:00
NoSuchThingAsRandom
0921a4aae5
Pedestrian crossing time (#346)
* Fixed ui being able to select traffic light times that are shorter than the time it takes to walk across the crosswalk

* Fixing operands and renaming

* Fixed spinner out of bounds issue
Traffic light generation now, ensures that there is enough time to cross the crosswalk
And enforces the minimum time duration

* Cargo +nightly fmt

* Request fixes: https://github.com/dabreegster/abstreet/pull/346
Still need some things to clarify:
    Spinner checks on increment/decrement
    Calling enforce_minimum_crosswalk_time inside get_possible_policies, requires the removal or modification of the validation function

* Moved enforce_minimum_crosswalk_time inside get_possible_policies
Now runs stage_time_validation at the end of get_possible_policies and removes invalid policies
Could do the same with the validation function as well?

* Fixing import order

* Fixed ui being able to select traffic light times that are shorter than the time it takes to walk across the crosswalk

* Fixing operands and renaming

* Fixed spinner out of bounds issue
Traffic light generation now, ensures that there is enough time to cross the crosswalk
And enforces the minimum time duration

* Cargo +nightly fmt

* Request fixes: https://github.com/dabreegster/abstreet/pull/346
Still need some things to clarify:
    Spinner checks on increment/decrement
    Calling enforce_minimum_crosswalk_time inside get_possible_policies, requires the removal or modification of the validation function

* Moved enforce_minimum_crosswalk_time inside get_possible_policies
Now runs stage_time_validation at the end of get_possible_policies and removes invalid policies
Could do the same with the validation function as well?

* Fixing import order

* Moving stage validation inside validation function

Co-authored-by: Sam <a>
2020-09-27 10:21:30 -07:00
Dustin Carlino
2ddd9a62ff Cleanups for #346:
- Add Distance::min()/max()
- Bring in log crate everywhere
- Consolidate traffic signal validation
2020-09-26 10:11:08 -07:00
Dustin Carlino
5a3bee0264
A first attempt to snap separately mapped cycleways to main roads. Emit (#348)
an extra KML file during importing to debug; don't bring into the main
map yet. #330

Not regenerating yet
2020-09-25 15:22:47 -07:00
Michael Kirk
f0be8dc0f0
Coalesce render flavors (#349) 2020-09-25 15:09:18 -07:00
Michael Kirk
e19bb42492
Clean up "trips" (info/person.rs) (#347)
* center pill

* padding insets

* use disclosure glyph instead of unicode arrows
2020-09-25 13:05:32 -07:00
Dustin Carlino
0f78920aeb Start overhauling th trip summary page. #331 2020-09-25 11:55:07 -07:00
Michael Kirk
241d2faad3 Apply a few more pop_up buttons
...rather than formatting text w/ unicode arrows

Addendum to 452fb06ae
2020-09-25 09:47:08 -07:00
Michael Kirk
00fb0ef8cd Cleanup dropdown - stop using unicode "down arrow"
We were drawing "pop-up" style buttons in several places, using
copy/pasted logic - which was simple enough when using a unicode glyph.

But we want to use a different glyph which isn't in our font. Further,
using an svg like this gives us finer grained control around the layout
around the button "handle" than we could get with just space characters.
2020-09-24 19:12:39 -07:00
Dustin Carlino
119e887425 New dashboard picker. #331 2020-09-24 10:40:18 -07:00
Dustin Carlino
597ef473f2 Upgrade most dependencies 2020-09-24 09:36:26 -07:00
Dustin Carlino
de86258402 Inch towards new trip table design: hover color, move pagination controls. #331 2020-09-23 14:03:08 -07:00
Dustin Carlino
d77271f9d8 Export trip times to CSV [rebuild] 2020-09-23 13:06:22 -07:00
Dustin Carlino
fa0c5ee02c Multiple lane type transformations in bulk edit. #331 2020-09-23 11:55:19 -07:00
Dustin Carlino
6f110d9e7f Add unfinished trips table. #331 2020-09-22 16:18:03 -07:00
Dustin Carlino
530a9ee4e4 Add a dashboard showing cancelled trips. Further refactor trip table
states along the way. #331
2020-09-22 14:16:51 -07:00
Dustin Carlino
f57bd57ac3 Avoid crashing for underground isometric buildings 2020-09-22 12:35:57 -07:00
Dustin Carlino
023bee5954 Simplify the parking table using the new API. Closes #53 2020-09-22 12:13:06 -07:00
Dustin Carlino
6a13ec0841 Refactor the trip table and parking overhead table into a generic table
API, with sorting, filtering, and pagination. This will be invaluable
when implementing more tables and the new table style (see Figma for
both). #53
2020-09-22 12:13:06 -07:00
Michael Kirk
848251fca4
use osm data for actual building height (#340) 2020-09-22 11:59:50 -07:00
Michael Kirk
59fec852a8
fix "don't draw" option for jump-to-delay (#339) 2020-09-21 13:42:01 -07:00
Dustin Carlino
31d888024b Display the 3 categories of trips in the table differently. Not
clickable yet. #331
2020-09-21 12:57:10 -07:00
Michael Kirk
8042ad414f
fix building overlap for isometric view (mostly) (#338) 2020-09-21 11:54:39 -07:00
Dustin Carlino
8e32314979 Style the loading screen and add tips/news. Closes #180 [rebuild] 2020-09-20 13:02:27 -07:00
Dustin Carlino
990aa74d03 More ways to find signal demand dash. #331 2020-09-20 10:18:18 -07:00
Dustin Carlino
4a07164394 Add the concept of trip purpose. Seed it from Soundcast data, or assign
it for the prolet robot model. Expose it in the trip info panel.

Total scenario size from 385MB to 412MB, but that's not so bad, and this
seems worth it.
2020-09-19 13:02:36 -07:00
Dustin Carlino
bb3342de27 Individual hitboxes for multiple signals in the sidebar. #331 2020-09-19 11:52:15 -07:00
Dustin Carlino
3c11dca9ba Remove the selection outline on the side panel when hovering on the map. About to flip the direction of this. #331 2020-09-19 11:17:25 -07:00
Dustin Carlino
3cc6a8ce12 And finally, a UI to tune offset between two signals! [rebuild] 2020-09-19 11:10:45 -07:00
Dustin Carlino
8170faa03c Start a UI to display absolute signal offsets and offsets relative to one chosen intersection 2020-09-19 11:10:45 -07:00
Dustin Carlino
08805f6a32 Rip out the old signal offset UI first. 2020-09-19 11:10:45 -07:00
Dustin Carlino
57e5183c2c Make signal demand explorer much nicer, with selectable movements. #331 2020-09-19 10:51:27 -07:00
Dustin Carlino
83ff6db16c Improve the signal demand dash with keys to change hour. And slightly
refactor styled keys in text.
2020-09-19 10:18:23 -07:00
Dustin Carlino
94eaa7010d Slightly improve current demand panel by adding outlines to all unselected arrows 2020-09-18 23:06:48 -07:00
Dustin Carlino
15af3846b1 Round driving costs for pathfinding more carefully. When we create
uber-turns (sequences of turns through a few intersections) due to OSM
turn restrictions, we have to be a little careful how we sum up the cost
for the entire sequence, only rounding at the end.
2020-09-18 15:39:35 -07:00
Dustin Carlino
66ee865ad1 Debug uber-turns by showing their cost in the viewer 2020-09-18 14:13:11 -07:00
Dustin Carlino
d9e50a7e38 Use .into() for specifying keys to widgetry more ergonomically. #253 2020-09-18 09:26:14 -07:00
Dustin Carlino
2f66a714d8 Adjust file naming dialog. Don't allow overwriting files at all. #331 2020-09-18 08:50:52 -07:00
Dustin Carlino
987f76ebdb Adjust signal editor arrow colors. #331 2020-09-18 08:30:25 -07:00
Michael Kirk
2b36b9f03a
add textured theme (#335) 2020-09-18 07:43:05 -07:00
Michael Kirk
cb84b729f6
FancyColor -> Fill (#334) 2020-09-17 23:34:25 -07:00
Dustin Carlino
16ed4ca457 Use crosswalk icons in the editor. #331 2020-09-17 18:42:20 -07:00
Dustin Carlino
69622bb86d Overhaul traffic signal editor. Movements can be directly clicked now;
the turn icons (now circles) are just for currently banned turns. #331
[rebuild]

Still a little work left (tuning arrow styles and using special icons
for crosswalks), but this mostly seems to match Yuwen's design.
2020-09-17 17:21:36 -07:00
Dustin Carlino
60cb96bc91 Just detangling code in draw_signal_stage... 2020-09-17 15:31:28 -07:00
Dustin Carlino
f59b738692 Simplify traffic signal rendering before big turn icon overhaul by
removing some older styles.
2020-09-17 15:06:35 -07:00
Dustin Carlino
ddb933d682 Fix active traffic crash, due to the polygon being too detailed [rebuild] 2020-09-17 10:58:01 -07:00
Michael Kirk
08f330cfad track worker capacity of commercial buildings 2020-09-16 16:43:11 -07:00
Dustin Carlino
2e6e338b98 New bulk lane edit UI. #331 2020-09-16 16:07:48 -07:00
Dustin Carlino
6e10f40801 Overhaul lane editor UI. #331 2020-09-16 12:32:11 -07:00
Dustin Carlino
da287ae68f Discard changes from traffic signal editor. #331 2020-09-16 11:50:57 -07:00
Dustin Carlino
3dcdb9ec02 Update OSM data (and fix the stage icon) 2020-09-16 10:29:51 -07:00
Dustin Carlino
1331b629aa Track how long cars have been parked in one spot 2020-09-16 09:42:02 -07:00
Dustin Carlino
4beff2b7bf Fix some zero-length paths in the parking efficiency layer. #329 2020-09-16 08:47:40 -07:00
Dustin Carlino
5ca884eedd Filling out the UI 2020-09-15 13:27:56 -07:00
Dustin Carlino
fcc05afda7 Add a flag to use the infinite parking sim. Start to test for real... 2020-09-15 13:27:56 -07:00
Dustin Carlino
7bd1d937f9 Some of Yuwen's cosmetic traffic signal editor changes 2020-09-15 09:32:46 -07:00
Dustin Carlino
4d6fc18c26 Woops, fix edit mode crash from previous commit 2020-09-14 18:06:25 -07:00
Dustin Carlino
ac3bc51af2 Restore the traffic signal stage indicator 2020-09-14 18:02:53 -07:00
Dustin Carlino
fff75fa5ba Yuwen's new changelist UI (except for describing some of the changes in detail) 2020-09-14 17:40:04 -07:00
Dustin Carlino
d68273086b Autosave even the untitled edits!
Possibly when the player explicitly says "discard proposal", we should
actually delete the file.
2020-09-14 14:25:09 -07:00
Dustin Carlino
0a3479a3d0 Implement the new file management part of Yuwen's edit mode sidebar UI.
Some bugs introduced when working with the default untitled proposal.
About to change the behavior of that in the next commit.
2020-09-14 13:58:12 -07:00
Dustin Carlino
ce4e429648 Rename edits -> proposals, at least in the UI layer. 2020-09-14 12:52:06 -07:00
Dustin Carlino
ec28132286 Implement Yuwen's split jump to time/delay UI [rebuild] 2020-09-14 10:28:25 -07:00
Dustin Carlino
8b7cb7a601 Split code for speed / time warp controls 2020-09-14 09:40:43 -07:00
Dustin Carlino
faf1379062 Add a new experimental layer to show the distance between every parked car and its owner 2020-09-14 09:18:24 -07:00
Dustin Carlino
f3a04b4d96 Add 4 configurable isometric camera views for buildings, disabled by default. 2020-09-13 21:36:45 -07:00
Dustin Carlino
e5bb98511a Few adjustments to KML viewer to make it easier to deal with huge .kml files 2020-09-12 10:06:04 -07:00
Dustin Carlino
037e22e69e Cleanup last few things for left-hand maps. Fixes #311! 2020-09-11 14:17:31 -07:00
Dustin Carlino
033b20f004 Fix parking rendering for left-hand maps. Tested by temporarily forcing
some onstreet parking in London. #311
2020-09-11 14:09:45 -07:00
Dustin Carlino
d88ccf98b7 Make pedestrians walk on the left side of the sidewalk in the UK. #311 2020-09-11 13:55:26 -07:00
Dustin Carlino
d56d1fd0e3 Show trips affected by congestion capping in the trip table and info
panels
2020-09-11 11:21:39 -07:00
Dustin Carlino
2895d50a1e
Add tooltips to the agent meters, and stop showing both buses and passengers. Fixes #239 (#323) 2020-09-11 11:08:26 -07:00
Dustin Carlino
edbc674970 Fix stop sign placement for left-handed maps. #311 2020-09-11 11:03:59 -07:00
Dustin Carlino
bee5890212
Remove the purple parking agents from the unzoomed view. Instead, add them to the parking layer, so supply and demand can be seen in the same place. (#322) 2020-09-11 10:04:10 -07:00
Dustin Carlino
e1270a1338 Make trip timeline phases hoverable with a tooltip, but not be a clickable button 2020-09-10 16:54:30 -07:00
Dustin Carlino
0cc1c654d1 Allow selecting multiple traffic signals when unzoomed, and show the
number of signals selected.
2020-09-10 16:15:42 -07:00
Dustin Carlino
1388694eec Flag off the live map edits, since it's going to take lots more work to stabilize this, but git branches are scary to maintain for more than a few days. #312 2020-09-09 15:03:14 -07:00
Dustin Carlino
220f33e2ec Abort cars bound to park on edited lanes. #312 2020-09-09 15:03:14 -07:00
Dustin Carlino
39290f899c Handle some of the live changes to parking by deleting parked cars on
edited lanes. #312
2020-09-09 15:03:14 -07:00
Dustin Carlino
61acf25b8e Initialize intersections converted live to traffic signals. #312 2020-09-09 15:03:14 -07:00
Dustin Carlino
d8011a90f4 Handle live edits by just aborting any current trips that cross an
edited road or closed intersection. #312

Along the way, refactor more context plumbing in DrivingSimState.
2020-09-09 15:03:14 -07:00
Dustin Carlino
39ab06df7d Prepare for editing the map live in all cases by making the UI changes. #312 2020-09-09 15:03:14 -07:00
Dustin Carlino
5c6e781016 Collapse a few more of the Transitions 2020-09-07 10:49:20 -07:00
Dustin Carlino
0b9b7e1a65 Fix a crash opening challenge modes. If somebody hits this in the latest
release, will put out a new build
2020-09-07 10:26:57 -07:00
Dustin Carlino
5be4c2ca84 Add an API to add a new trip in the middle of the simulation. Fixes #313
[rebuild]
2020-09-06 13:53:31 -07:00
Dustin Carlino
65e07d9cc7 Read/write scenarios in JSON, so people can manipulate them in any language. #313 2020-09-04 10:57:52 -07:00
Dustin Carlino
38ba8d55f3 Produce proper lanes for left-hand driving by intervening at the LaneSpec layer for #311. Since London looks reasonable, opt it into the screenshot tests 2020-09-04 10:01:06 -07:00
Dustin Carlino
f610c66572 Remove the weird shifting/angle inversions from DrivingSide. First step
of #311. Tested to not break righthand maps.
2020-09-04 10:01:06 -07:00
Dustin Carlino
787b6046b6 Remove the RAM measurement utility. Only work on Linux, I'm not convinced it's correct, and the information isn't useful to see 2020-09-03 17:19:40 -07:00
Dustin Carlino
574bf99e17 WIP 2020-09-03 16:36:47 -07:00
Dustin Carlino
fbd3a603dc Dodge a traffic signal rendering crash encountered near Trafalgar Square 2020-09-03 16:12:52 -07:00
Dustin Carlino
4576e9c1d0 Start importing a tiny slice of London, to start working on left-hand driving again 2020-09-03 16:09:17 -07:00
Dustin Carlino
74aca40c0c
Mechanicallyish rename TurnGroup -> Movement for #197, as decided in (#306)
https://github.com/dabreegster/abstreet/pull/302#discussion_r479571931
2020-08-29 15:18:54 -07:00
Michael Kirk
f58b60d7f1
timewarp restores last picked halt_limit (#305) 2020-08-28 17:20:50 -07:00
Dustin Carlino
a36ef99c06
Rename Phase -> Stage, to be more in line with standard traffic signal (#302)
controller terminology. Part of #197.

Holding off on touching PhaseType and all of the serialized
seattle_traffic_signals format, since this will all change in Kyle's PR
anyway.
2020-08-28 17:19:23 -07:00
Michael Kirk
b861bec515
avoid jiggle in warp screen (#303) 2020-08-28 16:45:45 -07:00
Dustin Carlino
00840f1bbc Now that @michaelkirk figured out how to preserve space, use it in a few more places in the UI. There are a few remaining places in the tutorial that use "- ", but I think the bullet point style is reasonable there. Maybe a Unicode dot would look better. 2020-08-28 16:35:10 -07:00
Michael Kirk
db5b1622ad
preserve whitespace (#304)
* maintain  whitespace in text (except trailing)

Note, until https://github.com/RazrFalcon/resvg/issues/317 is addressed,
trailing space does not affect the size of the text bounding box.

* remove space-holders now that spacing is preserved
2020-08-28 16:26:00 -07:00
Michael Kirk
b67701c414
show sim time and speed (#301) 2020-08-28 14:37:40 -07:00
Michael Kirk
e5620aeb10 configurable "jump to delay" 2020-08-28 13:20:05 -07:00
Dustin Carlino
696c6c6d9e Fix crash in edit mode 2020-08-27 19:38:54 -07:00
Dustin Carlino
de6a12e472 After much deliberation, rename Composite -> Panel (#253) 2020-08-27 12:12:44 -07:00
Dustin Carlino
2935d2379b Mechanical rename of ezgui -> widgetry, a much better name to enchant the Rust community. #253 [rebuild] 2020-08-27 10:37:04 -07:00
Dustin Carlino
57b5791f1f Refactor a helper to produce EditCmd::ChangeRoad. Looked at doing the
same for ChangeIntersection, but not sure it's worth it.
2020-08-27 10:25:18 -07:00
Dustin Carlino
e283b8944a Restore the ability to see individually changed lanes. Give up on the
"revert" button for lanes; it was always kind of confusing.
2020-08-27 09:36:00 -07:00
Dustin Carlino
1c98dd55b7 Simplify original_roads by recomputing from OSM data 2020-08-27 09:36:00 -07:00
Dustin Carlino
b6ab06d51a Remove the old EditCmds. Realizing the new ChangeRoad does have some
gaps with detecting changes to individual lanes in the UI, though...
2020-08-27 09:36:00 -07:00
Dustin Carlino
30bfe93b5c Produce the new EditCmd::ChangeRoad in the UI. Tested the scenario that
caused #113 (change lane types, reverse some lane, save edits, load from
scratch) -- now it works!
2020-08-27 09:36:00 -07:00
Dustin Carlino
aacb17297d Introduce a consolidated EditCmd::ChangeRoad. Unused so far, and not
handling backwards compatibility yet. One step towards fixing #113 and
2020-08-27 09:36:00 -07:00
Dustin Carlino
59b14426bb Improve shared left turn lane markings and reorg some docs 2020-08-26 12:35:29 -07:00
Dustin Carlino
8b7ad86647 Regularly import Tel Aviv! 2020-08-26 10:25:45 -07:00
Dustin Carlino
8c1686c25f Add a tool to screenshot all of the maps currently under diff testing. This tiny bit of automation saves me some manual labor. 2020-08-26 09:41:03 -07:00
Dustin Carlino
95c43f8e1c Finally replace the underlying storage in Road 2020-08-25 12:08:54 -07:00
Dustin Carlino
376cf1292a And more. Now all the deprecated stuff is locked down to map_model, and
it's pretty much related to map construction and edits
2020-08-25 12:08:54 -07:00
Dustin Carlino
b6a4657dbb Whittle down more deprecated Road stuff 2020-08-25 12:08:54 -07:00
Dustin Carlino
aa3bd5073b Make some new methods on Road to handle child lanes from left-to-right,
not split by direction. Update many callers, and lock down the
visibility of the old methods.

Tested a few maps manually to make sure there's no behavioral diff. Only
problem right now is the z-order of adjacent lanes covering up half of
the white stripe sometimes. Have some ideas to fix that later, and not
_super_ important in the meantime.
2020-08-25 12:08:54 -07:00
Dustin Carlino
4005adecf8 Refactor: create a Direction enum, in preparation for two-way cycletracks on one side of a road. 2020-08-24 13:30:13 -07:00
Dustin Carlino
b41b52d7bd fix crash in debug mode when opening info panels 2020-08-24 09:01:27 -07:00
Dustin Carlino
6b7747c37a Overhaul lane markings:
- Cut off the one-way markings before the end of the road, to stop stomping over turn markings
- Draw turn arrows to every road, not each lane
- Only draw turn arrows when a lane is restricted from going to some
  outbound lane. At most intersections, all turns are legal, so don't draw
  anything.

[rebuild]
2020-08-23 12:00:25 -07:00
Dustin Carlino
0fd40bd04e Explicitly mark buildings with private off-street parking from OSM. 2ebf463635 added parking icons to all buildings with > 10 spots, but this makes the downtown map look ridiculous. The intention was to show the tagged buildings, so just go do that. 2020-08-23 11:09:00 -07:00
Dustin Carlino
6250cb8393 Be more specific about access restrictions in info panel. For capped roads, print the value and current counter. 2020-08-23 09:41:12 -07:00
Dustin Carlino
ca8af784c7 Add an explicit version number to the edits schema 2020-08-23 09:22:41 -07:00
Dustin Carlino
83c0a31e62 show roads with changed access restrictions in edits layer 2020-08-22 20:27:04 -07:00
Dustin Carlino
66151e8aa4 Dump route goldenfiles during the smoke-test, so that it's run when all
data is regenerated. (Ideally screenshots would also be automated, but
that's a little trickier.)

_NOW_ regenerate all data! The only diff anywhere is the binary map
format, so there's confidence the last few commits haven't changed
anything.
2020-08-22 10:53:05 -07:00
Dustin Carlino
11832aa606 Record throughput through a traffic signal by direction, expose through
the API (#245), and beef up the Python example.

Impact to prebaked file size is tiny -- for lakeslice, the original
intersection_thruput is 2MB and the new traffic_signal_thruput is 435KB.

[rebuild]
2020-08-22 09:13:16 -07:00
Dustin Carlino
5b2a548c93 When regenerating all map data, make sure proposals still work. Lo and
behold, I've broken two of them by updating OSM!
2020-08-21 15:49:28 -07:00
Dustin Carlino
ad423b22e9 Remove the glium backend, now that @michaelkirk has gotten the glow native/wasm backends ship-shape. Got rid of the glutin fallback behavior for now; need to ideally upstream something there for #103 2020-08-20 16:59:54 -07:00
Dustin Carlino
fa83554eb4 Consolidate code for loading edits from JSON 2020-08-20 16:33:08 -07:00
Dustin Carlino
084b9d74cd Store delay for traffic signals per direction of travel, using a compressed representation of turn groups. No substantial increase in prebaked file size. 2020-08-20 16:21:52 -07:00
Dustin Carlino
14c66c5528 A humble start to a Percent type for #274. There are so many places to
use it; just start a few in ezgui. Also a good time to object to the API
so far.
2020-08-20 11:01:59 -07:00
Dustin Carlino
2c5bbd3e7e Use alternate language building names and amenities, when available. Fixes #271.
Tested in Shinjuku. No substantial file size increase for any maps.
2020-08-20 10:39:28 -07:00
Dustin Carlino
f31c4ec7fb New tool to union two scenarios. One use case is manually defining some
new trips, then seeing the impact they'll have on the normal weekday
scenario. So how much externality would be caused by a bunch of new
trips if some building is built?

Demo showing the whole flow: https://youtu.be/adpED0KGQ7Q. Why do those
few trips at the beginning impact some later trips so much? Who knows.
Likely parking spots get gobbled up.
2020-08-19 17:49:39 -07:00
Dustin Carlino
24a8d4a836 Prepare to support capping the number of vehicles that can pass through
a zone per hour. This is part of support for some kind of congestion
charging experiments. This step just rearranges the data to define the
cap and makes a UI to edit it. Not enforcing the cap yet.
2020-08-19 17:46:40 -07:00
Dustin Carlino
2ebf463635 Handle buildings tagged as parking garages in OSM. 2020-08-19 17:19:54 -07:00
Dustin Carlino
d427893843 Model parking lots with extra un-renderable spots. This fixes #150, lots
without aisles, and #265, multi-story garages.
2020-08-19 17:19:54 -07:00
Dustin Carlino
71ab485022 Attempt curved road labels for #173. Two issues left before enabling it:
- Need to draw a background underneath the curved text
- Sometimes the text is "upside-down" relative to what's expected; we
  should be able to reverse the polyline sometimes to deal with that. But
  when?
2020-08-19 13:43:36 -07:00
Dustin Carlino
8f258b33a6 Add dev-mode buttons to open OSM objects for buildings and parking lots too. Noticed they were missing while working on #271 2020-08-19 11:43:27 -07:00
Dustin Carlino
6749edb2b6 Change language of roads via settings, for #271 2020-08-18 17:32:49 -07:00
Dustin Carlino
9a350b7568 Regularly import Xi'an 2020-08-17 19:37:34 -07:00
Dustin Carlino
b75867f0c2 Implement Yuwen's interactive signal demand UI, fixing #277 2020-08-17 15:31:36 -07:00
Dustin Carlino
7d460f27c8 squish_polygons_together infinite loops sometimes. until a proper fix, just limit it to 100 relaxations 2020-08-16 08:36:00 -07:00
Dustin Carlino
a6520b26c0 Omit trip timeline buttons to jump to the beginning/end of a trip in freeform mode. When you reset there, the sim is empty; there's no scenario. So it'll just crash, because the person doesn't exist. 2020-08-15 11:14:13 -07:00
Dustin Carlino
a70131b629 While hovering on turn icons in map-space, highlight the intersection and offset in the side panel to help orient. Little laggy, but worth it... 2020-08-15 11:04:22 -07:00
Dustin Carlino
3623296548 Improve rendering of multiple traffic signals in the side-bar by
"compressing" empty space between intersections. The result is a little
unexpected sometimes, but it's an improvement over the previous thing.
@michaelkirk suggested a variation in Slack that I'll try soon.
2020-08-15 10:40:15 -07:00
Dustin Carlino
100d126d62 Also lazily render road center-lines. London from 42s down to 32s 2020-08-14 20:57:46 -07:00
Dustin Carlino
49ea9f2d54 Faster London:
- wire up the flag to skip building contraction hierarchies in one-shot
  importer. 406s to import london without, 230s by skipping CH
- lazily render zoomed parking lot details. 72s and laggy X11 mouse
  before, 42s and no GPU melting after
- add my script for stress-testing the importer
2020-08-14 20:50:22 -07:00
Dustin Carlino
5bede4aca2 Start some initial UI for tuning offset of multiple intersections 2020-08-14 20:50:13 -07:00
Dustin Carlino
3f86af0dc0 Add back some primitive control for signal offset at a single
intersection. Interpret the value in the simulation layer again (it was
removed around bb3da1f8eb or so due to
being unused).
2020-08-14 20:50:13 -07:00
Dustin Carlino
e6c1d960ec In traffic=none mode, allow recording (most of) the manually specified
trips as a Scenario to later re-run. This is useful for quickly defining
"test cases" for development, and it's a start to a UI for letting
players specify (and eventually share) traffic patterns they define.
2020-08-14 18:53:39 -07:00
Dustin Carlino
377e154a1c Refactor the Transition enum, collapsing enum variants that were
combining primitive transitions into sequences.

Brief context on the state/transition system: The game crate is
organized as a stack of states, with the topmost one being active.
Transitions manipulate this stack. For example, the stack might look
like: [main menu, sandbox mode, edit mode, traffic signal editor, signal
picker]
2020-08-14 14:38:50 -07:00
Dustin Carlino
b8e9155ada Adjust picker UI 2020-08-13 15:12:03 -07:00
Dustin Carlino
340d61d33e Refactor how signal editor applies a single new change 2020-08-13 15:12:03 -07:00
Dustin Carlino
92a7279a44 Just warn when lining up phases for multiple signals. Not sure what the
UX should look like for undoing the synchronization.
2020-08-13 15:12:03 -07:00
Dustin Carlino
06c7beb369 Proper UI for picking multiple traffic signals to edit together 2020-08-13 15:12:03 -07:00
Dustin Carlino
d7eb07502b Reorganize signal editor code into some submodules 2020-08-13 15:12:03 -07:00
Dustin Carlino
91f0076d35 Remove the old TrafficSignalEditor, cut over to the new variant for both individual and multiple signals 2020-08-13 15:12:03 -07:00
Dustin Carlino
dcc7ff9e72 Add back the "Edit entire signal" menu, only when editing one
intersection.
2020-08-13 15:12:03 -07:00
Dustin Carlino
c84833feb4 More steps on the multi-signal editor, adapted from the old editor:
- Add a header to the side panel
- Prevent leaving the editor with missing turns
- Apply edits properly when leaving
2020-08-13 15:12:03 -07:00
Dustin Carlino
11cefb118a And the same thing for OriginalIntersection
Actually, don't need to regenerate map data. Thanks to the magic of
zero-cost wrapper types, the binary format is the same.
2020-08-13 11:48:13 -07:00
Dustin Carlino
843d24b6ed Refactor: OriginalBuilding should just be OsmID. The purpose of
OriginalBuilding was to refer to buildings in a stable way across
different maps and across OSM updates. Recently, OsmID and friends
appeared. The double layer of wrapping is an annoying API.

Not regenerating map data yet; about to do the same thing for
OriginalIntersection
2020-08-13 11:37:06 -07:00
Dustin Carlino
f70d01626f Fix bug introduced in 9ce7ab1c88. Don't
cache intersection_type in DrawIntersection; it changes when converting
stop signs<->traffic signals<->closed for construction.
2020-08-13 08:21:27 -07:00
Dustin Carlino
d9da24b3d1 Work around the initial window size being wrong by reseting the minimap
when the window is resized. This is a bit unexpected if done
interactively in-game, but not unreasonable.

This mostly fixes the issue that sometimes happens starting with --dev.
When the resize happens late on X11, the minimap looks initially better,
but still cut off horizontally. Zooming in and out fixes it. (Before,
even zooming in/out would keep it tiny, because base_zoom was never
reset.)
2020-08-13 08:15:21 -07:00
Dustin Carlino
ae18b09b3b refactor separators 2020-08-12 16:46:11 -07:00
Dustin Carlino
9af8aafb44 now that we're drawing lots in the multi-sig editor, cache it 2020-08-12 15:50:23 -07:00
Dustin Carlino
e4a2f35bb0 glue more basic functionality to the multi-sig ed 2020-08-12 15:50:23 -07:00
Dustin Carlino
490471848a copy over lots of the misc functionality to the new multi-signal editor 2020-08-12 15:50:23 -07:00
Dustin Carlino
ca501b7b80 initially synchronize all signals in a group 2020-08-12 15:50:23 -07:00
Dustin Carlino
5803e5721e add turn icons to the new multi-signal editor 2020-08-12 15:50:23 -07:00
Dustin Carlino
c08e244d23 tiny start to a new multi-intersection traffic signal editor. just get
the left panel to display some kind of merged view
2020-08-12 15:50:23 -07:00
Michael Kirk
58d360668e add glow feature 2020-08-12 15:44:48 -07:00
Michael Kirk
f7f4fd889e consolidate screenspace and mapspace methods since they now behave the
same.

rg -l screenspace_svg | xargs sed -i .bak 's/screenspace_svg/load_svg/'
rg -l mapspace_svg | xargs sed -i .bak 's/mapspace_svg/load_svg/'
2020-08-12 15:44:48 -07:00
Michael Kirk
f42b7c003c layout uses logical pixels, not physical
Previously it was not clear (to me at least) when a value used
in layout was in units of logical pixels vs physical pixels.

This lead to some ambiguity about where to scale values, and lead to
some values being scaled more than once or sometimes not at all, leading
to inconsistent layouts across DPI's.

The intent of this change is to solve this ambiguity by having the ui
clients work *exlusively* with logical pixels.

To achieve this, we consolidate all scaling to the graphics backend.
We translate all PhysicalPositions from the windowing libraries to
LogicalPixles.

Our own types: ScreenPt, ScreenDim, etc. are all in logical units.

In some places, I replaced passing raw floats with a corresponding
Screen* type to clarify that the units are in logical pixels.
2020-08-12 15:44:48 -07:00
Dustin Carlino
9ce7ab1c88 defer drawing intersections, same as lanes. faster startup time and melts my GPU less trying to load london and tokyo 2020-08-12 11:17:06 -07:00
Dustin Carlino
7a0dbb28b1 handle some rendering failures, getting new orleans to load 2020-08-12 09:47:35 -07:00
Dustin Carlino
a27b029ff6 plumb errors for shifting polylines through more APIs. mostly no-op for
now, just switched everything to must_* variants, but this paves the way
for handling failures.

... except for rendering pedestrian crowds -- I _think_ I saw a crash
from that, and it's easy to have a fallback there
2020-08-12 08:18:10 -07:00
Dustin Carlino
8568690a7a stop the dropdown from jumping around when opening it while sim is running
(the bug: open population layer while sim is running, click the color
scheme dropdown)
2020-08-12 07:19:00 -07:00
Dustin Carlino
bc4c1eaea6 make Filler responsive to window resizing 2020-08-11 17:28:27 -07:00
Dustin Carlino
a370b6aac6 move the traffic signal details into a tab. specialize make_signal_diagram for editing.
this is a step towards editing multiple traffic signals at once, and a design that yuwen has suggested many times before
2020-08-11 12:00:49 -07:00
Dustin Carlino
e38814563a cleanup storymap code after menu refactor 2020-08-11 11:26:06 -07:00
Dustin Carlino
7443f4ba98 detangle the way Menus communicate results, removing the Clone
requirement and finishing off InputResult
2020-08-11 09:10:16 -07:00
Dustin Carlino
0749a2ac7b start keeping goldenfiles for bus routes, similar to the screenshot diff test. this will make it much easier to finish up bus matching without accidentally regressing somewhere 2020-08-10 16:03:04 -07:00
Dustin Carlino
312775b491 refactor TurnGroup creators, but keep it stored on traffic signal, so
it's regenerated for edits
2020-08-10 15:39:28 -07:00
Dustin Carlino
31e8c654d2 prototype directional traffic signal demand viz over time 2020-08-10 13:19:47 -07:00
Dustin Carlino
ecd5d86009 handle bus stops right at intersections 2020-08-08 19:32:18 -07:00
Dustin Carlino
d1e9e38e82 refactor for #231: use typed OSM IDs everywhere, dedupe URL code
have to regen, the binary format has changed
2020-08-08 16:09:36 -07:00
Dustin Carlino
3b8a0e4edc tiny performance improvement in parking mapper 2020-08-07 14:14:50 -07:00
Dustin Carlino
e35c69f6f3 ezgui Wizard (and its pet Cloneable)
Here lies a weird coroutine experiment
09/20/2018 - 08/07/2020
2020-08-07 14:04:41 -07:00
Dustin Carlino
b881fa605b convert the last caller away from wizard... 2020-08-07 13:52:27 -07:00
Dustin Carlino
f61881f6fa move more UIs away from wizards. editing signal offset broke, because
the perma format doesn't encode offset yet
2020-08-07 13:33:58 -07:00
Dustin Carlino
ec756b5167 fix z-level spinner 2020-08-07 11:28:00 -07:00
Dustin Carlino
480156c7c6 convert more Wizards to ChooseSomethings 2020-08-06 10:21:01 -07:00
Dustin Carlino
c41c998301 make a way simpler, one-choice version of Wizard. use it in two
different places to flesh out how it works
2020-08-06 09:46:57 -07:00
Dustin Carlino
f3600cdc3e disabled experiment to draw area names 2020-08-05 16:16:32 -07:00
Dustin Carlino
4ce2ffbad8 improve kml viewer
- clear sim after title screen
- move the file loader into the viewer
- add a key/value filter
2020-08-05 15:49:14 -07:00
Dustin Carlino
3c24b7aa5a pull in spawn times for seattle from gtfs. looks wrong, but it's a
start.
2020-08-05 14:46:37 -07:00
Dustin Carlino
2f618815b1 make explicit rank enum for road types, instead of using arbitrary numbers. cleanup for #231 2020-08-05 11:40:42 -07:00
Dustin Carlino
8f6a6d40e6 change the few places that copied an OSM ID to the clipboard to instead
open the browser. this is more useful, and it also lets us get rid of a
dependency on clipboard stuff, fixing #264
2020-08-05 11:24:51 -07:00
Dustin Carlino
9961b870b6 try to apply the new on/off ramp intersection geometry to all relevant
3-way intersections, for #131
2020-08-05 11:03:02 -07:00
Dustin Carlino
e82fe996ad reduce GfxCtx surface area 2020-08-05 07:56:57 -07:00
Dustin Carlino
c7e0b56776 get EditMode underneath route editor properly 2020-08-04 15:23:45 -07:00
Dustin Carlino
6f3be4463b start editing route schedules. primitive UI, but getting all the map
edits plumbed through
2020-08-04 14:27:24 -07:00
Dustin Carlino
e68df0ed1a and make tool_panel normal, ending the strange reign of WrappedComposite 2020-08-04 12:34:58 -07:00