[−][src]Struct santa::game::Game
Fields
status_panel: Panel
time_panel: Panel
pause_panel: Panel
minimap: Minimap<SimpleApp<Session>, MinimapController>
animator: Animator
snow: SnowEffect
state: GameState
player: Player
Implementations
impl Game
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pub fn new(
ctx: &mut EventCtx<'_>,
app: &mut SimpleApp<Session>,
level: Level,
vehicle: Vehicle,
upzones: HashSet<BuildingID>
) -> Box<dyn State<SimpleApp<Session>>>
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ctx: &mut EventCtx<'_>,
app: &mut SimpleApp<Session>,
level: Level,
vehicle: Vehicle,
upzones: HashSet<BuildingID>
) -> Box<dyn State<SimpleApp<Session>>>
fn update_time_panel(
&mut self,
ctx: &mut EventCtx<'_>,
app: &SimpleApp<Session>
)
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&mut self,
ctx: &mut EventCtx<'_>,
app: &SimpleApp<Session>
)
fn update_status_panel(
&mut self,
ctx: &mut EventCtx<'_>,
app: &SimpleApp<Session>
)
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&mut self,
ctx: &mut EventCtx<'_>,
app: &SimpleApp<Session>
)
fn update_boost_panel(
&mut self,
ctx: &mut EventCtx<'_>,
app: &SimpleApp<Session>
)
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&mut self,
ctx: &mut EventCtx<'_>,
app: &SimpleApp<Session>
)
fn update(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut SimpleApp<Session>,
dt: Duration
)
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&mut self,
ctx: &mut EventCtx<'_>,
app: &mut SimpleApp<Session>,
dt: Duration
)
Trait Implementations
impl State<SimpleApp<Session>> for Game
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fn event(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut SimpleApp<Session>
) -> Transition<SimpleApp<Session>>
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&mut self,
ctx: &mut EventCtx<'_>,
app: &mut SimpleApp<Session>
) -> Transition<SimpleApp<Session>>
fn draw(&self, g: &mut GfxCtx<'_>, app: &SimpleApp<Session>)
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fn on_destroy(&mut self, _: &mut EventCtx<'_>, app: &mut SimpleApp<Session>)
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pub fn draw_baselayer(&self) -> DrawBaselayer
Auto Trait Implementations
impl !RefUnwindSafe for Game
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impl !Send for Game
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impl !Sync for Game
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impl Unpin for Game
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impl !UnwindSafe for Game
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn as_any(&self) -> &(dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,