[−][src]Struct game::render::map::DrawMap
Fields
roads: Vec<DrawRoad>
lanes: Vec<DrawLane>
intersections: Vec<DrawIntersection>
buildings: Vec<DrawBuilding>
parking_lots: Vec<DrawParkingLot>
bus_stops: HashMap<BusStopID, DrawBusStop>
areas: Vec<DrawArea>
agents: RefCell<AgentCache>
boundary_polygon: Drawable
draw_all_unzoomed_roads_and_intersections: Drawable
draw_all_buildings: Drawable
draw_all_building_paths: Drawable
draw_all_building_outlines: Drawable
draw_all_unzoomed_parking_lots: Drawable
draw_all_areas: Drawable
quadtree: QuadTree<ID>
Implementations
impl DrawMap
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pub fn new(
map: &Map,
opts: &Options,
cs: &ColorScheme,
ctx: &EventCtx<'_>,
timer: &mut Timer<'_>
) -> (DrawMap, (isize, isize))
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map: &Map,
opts: &Options,
cs: &ColorScheme,
ctx: &EventCtx<'_>,
timer: &mut Timer<'_>
) -> (DrawMap, (isize, isize))
Returns the DrawMap and also the zorder_range (low, high)
pub fn regenerate_unzoomed_layer(
map: &Map,
cs: &ColorScheme,
ctx: &EventCtx<'_>,
timer: &mut Timer<'_>
) -> Drawable
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map: &Map,
cs: &ColorScheme,
ctx: &EventCtx<'_>,
timer: &mut Timer<'_>
) -> Drawable
pub fn get_r(&self, id: RoadID) -> &DrawRoad
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pub fn get_l(&self, id: LaneID) -> &DrawLane
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pub fn get_i(&self, id: IntersectionID) -> &DrawIntersection
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pub fn get_b(&self, id: BuildingID) -> &DrawBuilding
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pub fn get_pl(&self, id: ParkingLotID) -> &DrawParkingLot
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pub fn get_bs(&self, id: BusStopID) -> &DrawBusStop
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pub fn get_a(&self, id: AreaID) -> &DrawArea
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pub fn get_obj<'a>(
&'a self,
ctx: &EventCtx<'_>,
id: ID,
app: &App,
agents: &'a mut AgentCache
) -> Option<&'a dyn Renderable>
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&'a self,
ctx: &EventCtx<'_>,
id: ID,
app: &App,
agents: &'a mut AgentCache
) -> Option<&'a dyn Renderable>
pub fn get_matching_objects(&self, bounds: Bounds) -> Vec<ID>
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Auto Trait Implementations
impl !RefUnwindSafe for DrawMap
impl !Send for DrawMap
impl !Sync for DrawMap
impl Unpin for DrawMap
impl !UnwindSafe for DrawMap
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
T: Any,
fn into_any(self: Box<T>) -> Box<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> From<T> for T
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impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self>
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fn in_current_span(self) -> Instrumented<Self>
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impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self>
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fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,