[][src]Struct sim::mechanics::driving::DrivingSimState

pub struct DrivingSimState {
    cars: BTreeMap<CarID, Car>,
    queues: BTreeMap<Traversable, Queue>,
    events: Vec<Event>,
    recalc_lanechanging: bool,
    handle_uber_turns: bool,
}

Fields

cars: BTreeMap<CarID, Car>queues: BTreeMap<Traversable, Queue>events: Vec<Event>recalc_lanechanging: boolhandle_uber_turns: bool

Implementations

impl DrivingSimState[src]

pub fn new(
    map: &Map,
    recalc_lanechanging: bool,
    handle_uber_turns: bool
) -> DrivingSimState
[src]

pub fn start_car_on_lane(
    &mut self,
    now: Time,
    params: CreateCar,
    map: &Map,
    intersections: &IntersectionSimState,
    parking: &ParkingSimState,
    scheduler: &mut Scheduler
) -> bool
[src]

pub fn update_car(
    &mut self,
    id: CarID,
    now: Time,
    ctx: &mut Ctx<'_>,
    trips: &mut TripManager,
    transit: &mut TransitSimState,
    walking: &mut WalkingSimState
)
[src]

fn update_car_without_distances(
    &mut self,
    car: &mut Car,
    now: Time,
    ctx: &mut Ctx<'_>,
    transit: &mut TransitSimState
) -> bool
[src]

fn update_car_with_distances(
    &mut self,
    car: &mut Car,
    dists: &Vec<(CarID, Distance)>,
    idx: usize,
    now: Time,
    ctx: &mut Ctx<'_>,
    trips: &mut TripManager,
    transit: &mut TransitSimState,
    walking: &mut WalkingSimState
) -> bool
[src]

pub fn delete_car(&mut self, c: CarID, now: Time, ctx: &mut Ctx<'_>) -> Vehicle[src]

fn delete_car_internal(
    &mut self,
    car: &mut Car,
    dists: Vec<(CarID, Distance)>,
    idx: usize,
    now: Time,
    ctx: &mut Ctx<'_>
)
[src]

pub fn update_laggy_head(&mut self, id: CarID, now: Time, ctx: &mut Ctx<'_>)[src]

fn trim_last_steps(
    &mut self,
    car: &mut Car,
    now: Time,
    n: usize,
    ctx: &mut Ctx<'_>
)
[src]

pub fn get_unzoomed_agents(&self, now: Time, map: &Map) -> Vec<UnzoomedAgent>[src]

pub fn does_car_exist(&self, id: CarID) -> bool[src]

pub fn get_all_draw_cars(
    &self,
    now: Time,
    map: &Map,
    transit: &TransitSimState
) -> Vec<DrawCarInput>
[src]

pub fn get_single_draw_car(
    &self,
    id: CarID,
    now: Time,
    map: &Map,
    transit: &TransitSimState
) -> Option<DrawCarInput>
[src]

pub fn get_draw_cars_on(
    &self,
    now: Time,
    on: Traversable,
    map: &Map,
    transit: &TransitSimState
) -> Vec<DrawCarInput>
[src]

pub fn debug_car(&self, id: CarID)[src]

pub fn debug_lane(&self, id: LaneID)[src]

pub fn agent_properties(&self, id: CarID, now: Time) -> AgentProperties[src]

pub fn get_path(&self, id: CarID) -> Option<&Path>[src]

pub fn get_all_driving_paths(&self) -> Vec<&Path>[src]

pub fn trace_route(
    &self,
    now: Time,
    id: CarID,
    map: &Map,
    dist_ahead: Option<Distance>
) -> Option<PolyLine>
[src]

pub fn percent_along_route(&self, id: CarID) -> f64[src]

pub fn get_owner_of_car(&self, id: CarID) -> Option<PersonID>[src]

pub fn find_blockage_front(
    &self,
    start: CarID,
    map: &Map,
    intersections: &IntersectionSimState
) -> String
[src]

pub fn collect_events(&mut self) -> Vec<Event>[src]

pub fn target_lane_penalty(&self, l: LaneID) -> (usize, usize)[src]

pub fn find_trips_to_edited_parking(
    &self,
    spots: BTreeSet<ParkingSpot>
) -> Vec<(AgentID, TripID)>
[src]

pub fn all_waiting_people(
    &self,
    now: Time,
    delays: &mut BTreeMap<PersonID, Duration>
)
[src]

Trait Implementations

impl Clone for DrivingSimState[src]

impl<'de> Deserialize<'de> for DrivingSimState[src]

impl Serialize for DrivingSimState[src]

Auto Trait Implementations

impl RefUnwindSafe for DrivingSimState

impl Send for DrivingSimState

impl Sync for DrivingSimState

impl Unpin for DrivingSimState

impl UnwindSafe for DrivingSimState

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
[src]

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,