[−][src]Struct sim::mechanics::intersection::IntersectionSimState
Fields
state: BTreeMap<IntersectionID, State>
use_freeform_policy_everywhere: bool
dont_block_the_box: bool
break_turn_conflict_cycles: bool
handle_uber_turns: bool
blocked_by: BTreeSet<(CarID, CarID)>
events: Vec<Event>
Implementations
impl IntersectionSimState
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pub fn new(
map: &Map,
scheduler: &mut Scheduler,
use_freeform_policy_everywhere: bool,
dont_block_the_box: bool,
break_turn_conflict_cycles: bool,
handle_uber_turns: bool
) -> IntersectionSimState
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map: &Map,
scheduler: &mut Scheduler,
use_freeform_policy_everywhere: bool,
dont_block_the_box: bool,
break_turn_conflict_cycles: bool,
handle_uber_turns: bool
) -> IntersectionSimState
pub fn nobody_headed_towards(&self, lane: LaneID, i: IntersectionID) -> bool
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pub fn turn_finished(
&mut self,
now: Time,
agent: AgentID,
turn: TurnID,
scheduler: &mut Scheduler,
map: &Map
)
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&mut self,
now: Time,
agent: AgentID,
turn: TurnID,
scheduler: &mut Scheduler,
map: &Map
)
pub fn cancel_request(&mut self, agent: AgentID, turn: TurnID)
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pub fn space_freed(
&mut self,
now: Time,
i: IntersectionID,
scheduler: &mut Scheduler,
map: &Map
)
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&mut self,
now: Time,
i: IntersectionID,
scheduler: &mut Scheduler,
map: &Map
)
pub fn vehicle_gone(&mut self, car: CarID)
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fn wakeup_waiting(
&self,
now: Time,
i: IntersectionID,
scheduler: &mut Scheduler,
map: &Map
)
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&self,
now: Time,
i: IntersectionID,
scheduler: &mut Scheduler,
map: &Map
)
pub fn update_intersection(
&mut self,
now: Time,
id: IntersectionID,
map: &Map,
scheduler: &mut Scheduler
)
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&mut self,
now: Time,
id: IntersectionID,
map: &Map,
scheduler: &mut Scheduler
)
pub fn maybe_start_turn(
&mut self,
agent: AgentID,
turn: TurnID,
speed: Speed,
now: Time,
map: &Map,
scheduler: &mut Scheduler,
maybe_cars_and_queues: Option<(&Car, &BTreeMap<CarID, Car>, &mut BTreeMap<Traversable, Queue>)>
) -> bool
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&mut self,
agent: AgentID,
turn: TurnID,
speed: Speed,
now: Time,
map: &Map,
scheduler: &mut Scheduler,
maybe_cars_and_queues: Option<(&Car, &BTreeMap<CarID, Car>, &mut BTreeMap<Traversable, Queue>)>
) -> bool
pub fn debug(&self, id: IntersectionID, map: &Map)
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pub fn get_accepted_agents(&self, id: IntersectionID) -> Vec<(AgentID, TurnID)>
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pub fn get_waiting_agents(
&self,
id: IntersectionID
) -> Vec<(AgentID, TurnID, Time)>
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&self,
id: IntersectionID
) -> Vec<(AgentID, TurnID, Time)>
pub fn get_blocked_by(&self, a: AgentID) -> HashSet<AgentID>
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pub fn collect_events(&mut self) -> Vec<Event>
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pub fn delayed_intersections(
&self,
now: Time,
threshold: Duration
) -> Vec<(IntersectionID, Time)>
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&self,
now: Time,
threshold: Duration
) -> Vec<(IntersectionID, Time)>
returns intersections with travelers waiting for at least threshold
since now
, ordered
so the longest delayed intersection is first.
pub fn current_stage_and_remaining_time(
&self,
now: Time,
i: IntersectionID
) -> (usize, Duration)
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&self,
now: Time,
i: IntersectionID
) -> (usize, Duration)
pub fn handle_live_edited_traffic_signals(
&mut self,
now: Time,
map: &Map,
scheduler: &mut Scheduler
)
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&mut self,
now: Time,
map: &Map,
scheduler: &mut Scheduler
)
impl IntersectionSimState
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fn stop_sign_policy(
&mut self,
req: &Request,
map: &Map,
sign: &ControlStopSign,
now: Time,
scheduler: &mut Scheduler
) -> bool
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&mut self,
req: &Request,
map: &Map,
sign: &ControlStopSign,
now: Time,
scheduler: &mut Scheduler
) -> bool
fn traffic_signal_policy(
&mut self,
req: &Request,
map: &Map,
signal: &ControlTrafficSignal,
speed: Speed,
now: Time,
scheduler: Option<&mut Scheduler>
) -> bool
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&mut self,
req: &Request,
map: &Map,
signal: &ControlTrafficSignal,
speed: Speed,
now: Time,
scheduler: Option<&mut Scheduler>
) -> bool
fn handle_accepted_conflicts(
&mut self,
req: &Request,
map: &Map,
maybe_cars_and_queues: Option<(&BTreeMap<CarID, Car>, &BTreeMap<Traversable, Queue>)>
) -> bool
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&mut self,
req: &Request,
map: &Map,
maybe_cars_and_queues: Option<(&BTreeMap<CarID, Car>, &BTreeMap<Traversable, Queue>)>
) -> bool
fn detect_conflict_cycle(
&self,
car: CarID,
pair: (&BTreeMap<CarID, Car>, &BTreeMap<Traversable, Queue>)
) -> Option<HashSet<CarID>>
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&self,
car: CarID,
pair: (&BTreeMap<CarID, Car>, &BTreeMap<Traversable, Queue>)
) -> Option<HashSet<CarID>>
Trait Implementations
impl Clone for IntersectionSimState
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fn clone(&self) -> IntersectionSimState
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fn clone_from(&mut self, source: &Self)
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impl<'de> Deserialize<'de> for IntersectionSimState
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
impl Serialize for IntersectionSimState
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Auto Trait Implementations
impl RefUnwindSafe for IntersectionSimState
impl Send for IntersectionSimState
impl Sync for IntersectionSimState
impl Unpin for IntersectionSimState
impl UnwindSafe for IntersectionSimState
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,
impl<T> Downcast for T where
T: Any,
T: Any,
fn into_any(self: Box<T>) -> Box<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> DowncastSync for T where
T: Send + Sync + Any,
T: Send + Sync + Any,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,