Struct game::debug::DebugMode[][src]

pub struct DebugMode {
    panel: Panel,
    common: CommonState,
    tool_panel: Panel,
    objects: ObjectDebugger,
    hidden: HashSet<ID>,
    layers: ShowLayers,
    search_results: Option<SearchResults>,
    all_routes: Option<(usize, Drawable)>,
    highlighted_agents: Cached<IntersectionID, Drawable>,
}

Fields

panel: Panelcommon: CommonStatetool_panel: Panelobjects: ObjectDebuggerhidden: HashSet<ID>layers: ShowLayerssearch_results: Option<SearchResults>all_routes: Option<(usize, Drawable)>highlighted_agents: Cached<IntersectionID, Drawable>

Implementations

impl DebugMode[src]

pub fn new(ctx: &mut EventCtx<'_>, app: &App) -> Box<dyn State<App>>[src]

fn reset_info(&mut self, ctx: &mut EventCtx<'_>)[src]

Trait Implementations

impl ShowObject for DebugMode[src]

impl State<App> for DebugMode[src]

Auto Trait Implementations

impl !RefUnwindSafe for DebugMode[src]

impl !Send for DebugMode[src]

impl !Sync for DebugMode[src]

impl Unpin for DebugMode[src]

impl !UnwindSafe for DebugMode[src]

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,