pub struct DragDrop<T: Copy + PartialEq> {
label: String,
cards: Vec<Card<T>>,
draw: Drawable,
state: State,
axis: StackAxis,
dims: ScreenDims,
top_left: ScreenPt,
}
Fields
label: String
cards: Vec<Card<T>>
draw: Drawable
state: State
axis: StackAxis
dims: ScreenDims
top_left: ScreenPt
Implementations
sourceimpl<T: 'static + Copy + PartialEq> DragDrop<T>
impl<T: 'static + Copy + PartialEq> DragDrop<T>
sourcepub fn new(ctx: &EventCtx<'_>, label: &str, axis: StackAxis) -> Self
pub fn new(ctx: &EventCtx<'_>, label: &str, axis: StackAxis) -> Self
This widget emits several events.
Outcome::Changed(label)
when a different card is selected or hovered onOutcome::Changed("dragging " + label)
while dragging, when the drop position of the card changes. Callget_dragging_state
to learn the indices.Outcome::DragDropReleased
when a card is dropped
When you build a Panel
containing one of these, you may need to call
ignore_initial_events()
. If the cursor is hovering over a card when the panel is first
created, Outcome::Changed
is immediately fired from this widget.
pub fn into_widget(self, ctx: &EventCtx<'_>) -> Widget
pub fn selected_value(&self) -> Option<T>
pub fn hovering_value(&self) -> Option<T>
pub fn push_card(
&mut self,
value: T,
dims: ScreenDims,
default_batch: GeomBatch,
hovering_batch: GeomBatch,
selected_batch: GeomBatch
)
pub fn set_initial_state(
&mut self,
selected_value: Option<T>,
hovering_value: Option<T>
)
sourceimpl<T: 'static + Copy + PartialEq> DragDrop<T>
impl<T: 'static + Copy + PartialEq> DragDrop<T>
fn recalc_draw(&mut self, ctx: &EventCtx<'_>)
fn mouseover_card(&self, ctx: &EventCtx<'_>) -> Option<usize>
Trait Implementations
sourceimpl<T: 'static + Copy + PartialEq> WidgetImpl for DragDrop<T>
impl<T: 'static + Copy + PartialEq> WidgetImpl for DragDrop<T>
sourcefn get_dims(&self) -> ScreenDims
fn get_dims(&self) -> ScreenDims
What width and height does the widget occupy? If this changes, be sure to set
redo_layout
to true in event
. Read more
sourcefn set_pos(&mut self, top_left: ScreenPt)
fn set_pos(&mut self, top_left: ScreenPt)
Your widget’s top left corner should be here. Handle mouse events and draw appropriately.
sourcefn event(&mut self, ctx: &mut EventCtx<'_>, output: &mut WidgetOutput)
fn event(&mut self, ctx: &mut EventCtx<'_>, output: &mut WidgetOutput)
Your chance to react to an event. Any side effects outside of this widget are communicated through the output. Read more
sourcefn draw(&self, g: &mut GfxCtx<'_>)
fn draw(&self, g: &mut GfxCtx<'_>)
Draw the widget. Be sure to draw relative to the top-left specified by set_pos
.
sourcefn can_restore(&self) -> bool
fn can_restore(&self) -> bool
If a new Panel is being created to replace an older one, all widgets have the chance to preserve state from the previous version. Read more
sourcefn restore(&mut self, _: &mut EventCtx<'_>, _prev: &dyn WidgetImpl)
fn restore(&mut self, _: &mut EventCtx<'_>, _prev: &dyn WidgetImpl)
Restore state from the previous version of this widget, with the same ID. Implementors must downcast. Read more
Auto Trait Implementations
impl<T> RefUnwindSafe for DragDrop<T> where
T: RefUnwindSafe,
impl<T> !Send for DragDrop<T>
impl<T> !Sync for DragDrop<T>
impl<T> Unpin for DragDrop<T> where
T: Unpin,
impl<T> UnwindSafe for DragDrop<T> where
T: UnwindSafe,
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn as_any(&self) -> &(dyn Any + 'static)
pub fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
type Output = T
Should always be Self