Struct sim::mechanics::intersection::IntersectionSimState [−][src]
pub(crate) struct IntersectionSimState {
state: BTreeMap<IntersectionID, State>,
use_freeform_policy_everywhere: bool,
dont_block_the_box: bool,
break_turn_conflict_cycles: bool,
handle_uber_turns: bool,
disable_turn_conflicts: bool,
blocked_by: BTreeSet<(CarID, CarID)>,
events: Vec<Event>,
total_repeat_requests: usize,
not_allowed_requests: usize,
blocked_by_someone_requests: usize,
}
Expand description
Manages conflicts at intersections. When an agent has reached the end of a lane, they call maybe_start_turn to make a Request. Based on the intersection type (stop sign, traffic signal, or a “freeform policy”), the Request gets queued or immediately accepted. When agents finish turns or when some time passes (for traffic signals), the intersection also gets a chance to react, maybe granting one of the pending requests.
Most of the complexity comes from attempting to workaround https://a-b-street.github.io/docs/tech/trafficsim/gridlock.html.
Fields
state: BTreeMap<IntersectionID, State>
use_freeform_policy_everywhere: bool
dont_block_the_box: bool
break_turn_conflict_cycles: bool
handle_uber_turns: bool
disable_turn_conflicts: bool
blocked_by: BTreeSet<(CarID, CarID)>
events: Vec<Event>
total_repeat_requests: usize
not_allowed_requests: usize
blocked_by_someone_requests: usize
Implementations
pub fn turn_finished(
&mut self,
now: Time,
agent: AgentID,
turn: TurnID,
scheduler: &mut Scheduler,
map: &Map,
handling_live_edits: bool
)
For deleting cars
pub fn space_freed(
&mut self,
now: Time,
i: IntersectionID,
scheduler: &mut Scheduler,
map: &Map
)
Vanished at border, stopped biking, etc – a vehicle disappeared, and didn’t have one last turn.
pub fn update_intersection(
&mut self,
now: Time,
id: IntersectionID,
map: &Map,
scheduler: &mut Scheduler
)
pub fn update_intersection(
&mut self,
now: Time,
id: IntersectionID,
map: &Map,
scheduler: &mut Scheduler
)
This is only triggered for traffic signals.
For cars: The head car calls this when they’re at the end of the lane WaitingToAdvance. If this returns true, then the head car MUST actually start this turn. For peds: Likewise – only called when the ped is at the start of the turn. They must actually do the turn if this returns true.
If this returns false, the agent should NOT retry. IntersectionSimState will schedule a retry event at some point.
pub fn collect_events(&mut self) -> Vec<Event>ⓘ
pub fn handle_live_edited_traffic_signals(
&mut self,
now: Time,
map: &Map,
scheduler: &mut Scheduler
)
pub fn get_accepted_agents(&self, id: IntersectionID) -> Vec<(AgentID, TurnID)>ⓘ
pub fn get_waiting_agents(
&self,
id: IntersectionID
) -> Vec<(AgentID, TurnID, Time)>ⓘ
Returns intersections with travelers waiting for at least threshold
since now
, ordered
so the longest delayed intersection is first.
pub fn current_stage_and_remaining_time(
&self,
now: Time,
i: IntersectionID
) -> (usize, Duration)
pub fn describe_stats(&self) -> Vec<String>ⓘ
pub fn populate_blocked_by(
&self,
now: Time,
graph: &mut BTreeMap<AgentID, (Duration, DelayCause)>,
map: &Map,
cars: &FixedMap<CarID, Car>,
queues: &HashMap<Traversable, Queue>
)
fn stop_sign_policy(
&mut self,
req: &Request,
map: &Map,
sign: &ControlStopSign,
now: Time,
scheduler: &mut Scheduler
) -> bool
fn traffic_signal_policy(
&mut self,
req: &Request,
map: &Map,
signal: &ControlTrafficSignal,
speed: Speed,
now: Time,
scheduler: Option<&mut Scheduler>
) -> bool
Trait Implementations
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations
impl RefUnwindSafe for IntersectionSimState
impl Send for IntersectionSimState
impl Sync for IntersectionSimState
impl Unpin for IntersectionSimState
impl UnwindSafe for IntersectionSimState
Blanket Implementations
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
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(where Trait: Downcast
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can
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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(where Trait: Downcast
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. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
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Convert &Trait
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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type Output = T
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