Struct sim::mechanics::parking::NormalParkingSimState [−][src]
pub struct NormalParkingSimState {
parked_cars: BTreeMap<CarID, ParkedCar>,
occupants: BTreeMap<ParkingSpot, CarID>,
reserved_spots: BTreeMap<ParkingSpot, CarID>,
onstreet_lanes: BTreeMap<LaneID, ParkingLane>,
driving_to_parking_lanes: MultiMap<LaneID, LaneID>,
num_spots_per_offstreet: BTreeMap<BuildingID, usize>,
driving_to_offstreet: MultiMap<LaneID, (BuildingID, Distance)>,
num_spots_per_lot: BTreeMap<ParkingLotID, usize>,
driving_to_lots: MultiMap<LaneID, ParkingLotID>,
events: Vec<Event>,
}
Fields
parked_cars: BTreeMap<CarID, ParkedCar>
occupants: BTreeMap<ParkingSpot, CarID>
reserved_spots: BTreeMap<ParkingSpot, CarID>
onstreet_lanes: BTreeMap<LaneID, ParkingLane>
driving_to_parking_lanes: MultiMap<LaneID, LaneID>
num_spots_per_offstreet: BTreeMap<BuildingID, usize>
driving_to_offstreet: MultiMap<LaneID, (BuildingID, Distance)>
num_spots_per_lot: BTreeMap<ParkingLotID, usize>
driving_to_lots: MultiMap<LaneID, ParkingLotID>
events: Vec<Event>
Implementations
Trait Implementations
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Performs the conversion.
Returns any cars that got very abruptly evicted from existence, and also cars actively moving into a deleted spot. Read more
fn get_free_onstreet_spots(&self, l: LaneID) -> Vec<ParkingSpot>ⓘ
fn get_free_offstreet_spots(&self, b: BuildingID) -> Vec<ParkingSpot>ⓘ
fn get_free_lot_spots(&self, pl: ParkingLotID) -> Vec<ParkingSpot>ⓘ
Needed when abruptly deleting a car, in case they’re being deleted during their last step.
fn get_draw_cars(&self, id: LaneID, map: &Map) -> Vec<DrawCarInput>ⓘ
fn get_draw_cars_in_lots(&self, id: LaneID, map: &Map) -> Vec<DrawCarInput>ⓘ
There’s no DrawCarInput for cars parked offstreet, so we need this.
fn get_all_draw_cars(&self, map: &Map) -> Vec<DrawCarInput>ⓘ
The vehicle’s front is currently at the given driving_pos. Returns all valid spots and their driving position. Read more
(Filled, available)
fn path_to_free_parking_spot(
&self,
start: LaneID,
vehicle: &Vehicle,
target: BuildingID,
map: &Map
) -> Option<(Vec<PathStep>, ParkingSpot, Position)>
fn path_to_free_parking_spot(
&self,
start: LaneID,
vehicle: &Vehicle,
target: BuildingID,
map: &Map
) -> Option<(Vec<PathStep>, ParkingSpot, Position)>
Unrealistically assumes the driver has knowledge of currently free parking spots, even if they’re far away. Since they don’t reserve the spot in advance, somebody else can still beat them there, producing some nice, realistic churn if there’s too much contention. But the implementation has some internal jitter between different vehicles, to discourage everybody near one spot from all competing for it. Note the first PathStep is the turn after start, NOT PathStep::Lane(start). Read more
fn collect_events(&mut self) -> Vec<Event>ⓘ
fn try_into(
self
) -> Result<NormalParkingSimState, <Self as TryInto<NormalParkingSimState>>::Error>
fn try_into(
self
) -> Result<NormalParkingSimState, <Self as TryInto<NormalParkingSimState>>::Error>
Performs the conversion.
Auto Trait Implementations
impl RefUnwindSafe for NormalParkingSimState
impl Send for NormalParkingSimState
impl Sync for NormalParkingSimState
impl Unpin for NormalParkingSimState
impl UnwindSafe for NormalParkingSimState
Blanket Implementations
Mutably borrows from an owned value. Read more
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T: Any,
impl<T> Downcast for T where
T: Any,
Convert Box<dyn Trait>
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can
then be further downcast
into Box<ConcreteType>
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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. Rc<Any>
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Convert &Trait
(where Trait: Downcast
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generate &Any
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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