pub struct Tessellation {
    points: Vec<Pt2D>,
    indices: Vec<u16>,
}
Expand description

A tessellated polygon, ready for rendering.

Fields

points: Vec<Pt2D>

These points aren’t in any meaningful order. It’s not generally possible to reconstruct a Polygon from this.

indices: Vec<u16>

Groups of three indices make up the triangles

Implementations

The points are not necessarily a Ring, which has strict requirements about no duplicate points. We can render various types of invalid polygon.

Returns (points, indices) for rendering

Equivalent to self.scale(scale).translate(translate_x, translate_y).rotate_around(rotate, pivot), but modifies the polygon in-place and is faster.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Converts to this type from the input type.

Converts to this type from the input type.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

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Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.