[][src]Struct game::render::car::DrawCar

pub struct DrawCar {
    pub id: CarID,
    body: PolyLine,
    body_polygon: Polygon,
    zorder: isize,
    draw_default: Drawable,
}

Fields

id: CarIDbody: PolyLinebody_polygon: Polygonzorder: isizedraw_default: Drawable

Implementations

impl DrawCar[src]

pub fn new(
    input: DrawCarInput,
    map: &Map,
    prerender: &Prerender,
    cs: &ColorScheme
) -> DrawCar
[src]

Trait Implementations

impl Renderable for DrawCar[src]

Auto Trait Implementations

impl !RefUnwindSafe for DrawCar

impl !Send for DrawCar

impl !Sync for DrawCar

impl Unpin for DrawCar

impl !UnwindSafe for DrawCar

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,