Struct game::devtools::story::StoryMapEditor [−][src]
pub struct StoryMapEditor { panel: Panel, story: StoryMap, mode: Mode, dirty: bool, hovering: Option<usize>, }
Fields
panel: Panel
story: StoryMap
mode: Mode
dirty: bool
hovering: Option<usize>
Implementations
impl StoryMapEditor
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impl StoryMapEditor
[src]Trait Implementations
impl State<App> for StoryMapEditor
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impl State<App> for StoryMapEditor
[src]Auto Trait Implementations
impl !RefUnwindSafe for StoryMapEditor
impl !Send for StoryMapEditor
impl !Sync for StoryMapEditor
impl Unpin for StoryMapEditor
impl !UnwindSafe for StoryMapEditor
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
[src]
pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,