Struct game::sandbox::dashboards::trip_problems::Matrix [−][src]
Aka a 2D histogram. Counts the number of matching points in each cell.
Fields
counts: Vec<usize>
buckets_x: Vec<X>
buckets_y: Vec<Y>
Implementations
impl<X: Copy + PartialOrd + Display, Y: Copy + PartialOrd + Display> Matrix<X, Y>
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impl<X: Copy + PartialOrd + Display, Y: Copy + PartialOrd + Display> Matrix<X, Y>
[src]Auto Trait Implementations
impl<X, Y> RefUnwindSafe for Matrix<X, Y> where
X: RefUnwindSafe,
Y: RefUnwindSafe,
X: RefUnwindSafe,
Y: RefUnwindSafe,
impl<X, Y> Send for Matrix<X, Y> where
X: Send,
Y: Send,
X: Send,
Y: Send,
impl<X, Y> Sync for Matrix<X, Y> where
X: Sync,
Y: Sync,
X: Sync,
Y: Sync,
impl<X, Y> Unpin for Matrix<X, Y> where
X: Unpin,
Y: Unpin,
X: Unpin,
Y: Unpin,
impl<X, Y> UnwindSafe for Matrix<X, Y> where
X: UnwindSafe,
Y: UnwindSafe,
X: UnwindSafe,
Y: UnwindSafe,
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,