[][src]Struct game::sandbox::gameplay::actdev::Actdev

pub struct Actdev {
    top_center: Panel,
    scenario_name: Option<String>,
}

A gameplay mode with specific controls for integration with https://cyipt.github.io/acton/articles/the-actdev-project.html.

Fields

top_center: Panelscenario_name: Option<String>

Implementations

impl Actdev[src]

pub fn new(
    ctx: &mut EventCtx<'_>,
    scenario_name: Option<String>
) -> Box<dyn GameplayState>
[src]

Trait Implementations

impl GameplayState for Actdev[src]

Auto Trait Implementations

impl !RefUnwindSafe for Actdev[src]

impl !Send for Actdev[src]

impl !Sync for Actdev[src]

impl Unpin for Actdev[src]

impl !UnwindSafe for Actdev[src]

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,