Struct map_gui::render::building::DrawBuilding
source · pub struct DrawBuilding {
pub id: BuildingID,
label: RefCell<Option<Drawable>>,
}
Fields§
§id: BuildingID
§label: RefCell<Option<Drawable>>
Implementations§
source§impl DrawBuilding
impl DrawBuilding
pub fn new( ctx: &EventCtx<'_>, bldg: &Building, map: &Map, cs: &ColorScheme, opts: &Options, bldg_batch: &mut GeomBatch, outlines_batch: &mut GeomBatch ) -> DrawBuilding
pub fn clear_rendering(&mut self)
Trait Implementations§
source§impl Renderable for DrawBuilding
impl Renderable for DrawBuilding
fn get_id(&self) -> ID
fn draw(&self, g: &mut GfxCtx<'_>, app: &dyn AppLike, opts: &DrawOptions)
fn get_zorder(&self) -> isize
fn get_outline(&self, map: &Map) -> Tessellation
fn get_bounds(&self, map: &Map) -> Bounds
fn contains_pt(&self, pt: Pt2D, map: &Map) -> bool
Auto Trait Implementations§
impl !Freeze for DrawBuilding
impl !RefUnwindSafe for DrawBuilding
impl !Send for DrawBuilding
impl !Sync for DrawBuilding
impl Unpin for DrawBuilding
impl UnwindSafe for DrawBuilding
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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T: Any,
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